Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
191,514
on 30 Sep 2026

At $10 to $20: 45 in 100 launches earned $100k+, against 18.6 in 100 for all genres at that price.

Genres / Cozy Mood tag

Cozy

651 launches studied, 5,376 store games
Figures of 30 Sep 2026

13.5 in 100 Cozy launches earned $100k+ in their first year, over twice the 6.1 in 100 for all genres. Price matters most: at $10 to $20 it is 45 in 100, against 18.6 in 100 for all genres. No single game dominates: the biggest, Hello Kitty Island Adventure, holds 10% of its money.

Chance of $100k+13.5 in 100Above all genres88 of 651 launches earned $100k+ in year one. All genres 6.1 in 100, 29,637 launches.
At $10 to $2045 in 100Above its price59 of 131 launches at $10 to $20, typical $62,342. All genres at that price 18.6 in 100.
Typical first year$2,119Above all genresHalf of 651 launches earned more. All genres $606, the cohort median.
Biggest game's share9.7%Money spread outHello Kitty Island Adventure, of the money from 651 launches. Without it 13.4 in 100 hit $100k+.
New launches+131.8%Launches up809 in the last 12 months, 349 the 12 before. All store games with the tag.
Read with careToo few to read: $20 to $40 (13 launches) 3

The eight cards

Fixed order: odds, earnings, the one-hit check and life cycle, then demand, upcoming and the two gold cards. Click a price on Launch odds to read the page at that price. Figures of 30 Sep 2026.

Launch odds

by price

Odds of a $100k+ first year, by price

$10 to $2059 of 131 launches45%
PriceActualExpectedAllUnder $5$5 to $10$10 to $20$20 to $40

Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Compare prices

Earnings

$10 to $20

Estimated earnings in the first year

Typical gamemedian of 131$62,342
Top quarter over$297,931
Top tenth over$971,575
Reach $100k+45 in 100
All genres, this price$9,226
Launches studied131

Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

How earnings work

One-hit check

top game

Money in one gameSpread

Hello Kitty Island Adventurethe biggest, under half9.7%

10 in 100dollars went to one game

13.4 in 100hit $100k+ without it, was 13.5 in 100

Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Why medians hold up

Life cycle

needs data

New launches a year, all store games

809 launcheslast 12 months, was 349+131.8%
Tell me when ready

Rising demand

not ranked

Player growth vs same-age games, descriptive

Not computed yetA mood tag today, so the board does not rank it. It becomes a genre once it has enough launches; the data track computes its figures.
See all genres

Upcoming

in genre

Wishlistable now, most wanted first

Cozy Game Restorationwishlist rank #1481,791 games
Cozy Game Restoration4 Nov#148
Cat Parentsno date#203
The Witch's BakeryOct 14#270
There Are No Ghosts at the Grand2026#329
Everbloom2027#435
Get release alerts

Best pairs

beats luck

Best odds of a $100k+ year, with expectedFree until launch

+ Story Richabout 3.3 times expected (12 in 100)38.6%
PairActualExpected+ Story Rich+ Farming Sim+ Life Sim+ Adventure+ Exploration

Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
Best pairsFree until launchClick to unlockWhich pairs beat the odds

Spotlight

every board

Every board, one cardFree until launch

Cozynot on the boards yetnot ranked
Median$2,119651 launches
Launches 12m809+131.8%
Upcoming1,791123 on chart
BoardsNot computed yeta mood tag today
Open free preview
SpotlightFree until launchClick to unlockEvery board, one card

Data facts

Every count on this page, with its sample and date, in seven labels. The numbered notes beside each label say what each figure means, where it comes from and what limits it.

Data facts

Cozy, genre page

7 labels per genre page

Cohort1Steam launches 6 to 30 months oldindie paid
Figures as of2cohort file of 1 Oct 202630 Sep 2026
1

Who is counted

Indie paid Steam launches 6 to 30 months old: old enough to have a full first year, recent enough to be today's market. Games from major publishers, games over $40, adult and free games are left out.

651 of the 5,376 store games tagged Cozy are in it; the rest are older, newer, free or from big publishers. All genres together: 29,637 launches.

2

Where it comes from

Odds, earnings, lenses and pairs: the cohort file made on 1 Oct 2026 from GMD's warehouse of store data.

Boards, launch counts and upcoming games: the store export of 30 Sep 2026. Every figure is derived from public store data; no game list is copied.

Sample

Per 651 launches, 1 Oct 2026

MeasureLaunches

Launches studied1651
under $5360
$5 to $10147
$10 to $20131
$20 to $40313 too few
All genreslaunches in the cohort29,637
Store games with the tagstore export, 30 Sep 20265,376
3

Small samples

A price band needs 30 launches to be read on this page (the Sample filter; never under 10). Below that the page says "too few" instead of a figure, and under 30 a chance is written as a count, such as "10 of 20 launches".

Even at 30 launches, one extra hit moves the chance by over 3 in 100, so treat close figures as equal. Here: $20 to $40 has 13. Pairs need 30+ launches to be ranked: 10 of 31 qualify.

4

Price is built in

Revenue is estimated from reviews times price, so a dearer game reaches $100k with fewer reviews. That makes odds climb with price in every genre. All genres: 0.5 in 100 under $5, 3.8 in 100 $5 to $10, 18.6 in 100 $10 to $20, 42.4 in 100 $20 to $40.

So compare odds within a price band. "Expected at its prices" is the chance this genre would have if each of its launches did as well as all games at the same price: 5.7 in 100.

First-year earnings

Per 651 launches, 1 Oct 2026, all prices

MeasureEstimated

Earned $100k+5of 651 launches88
Chance of $100k+all genres 6.1 in 10013.5 in 100
Expected at its prices45.7 in 100
Beats its prices7actual 13.5 in 100, expected 5.7 in 100: beats luckabout 2.4 times
Typical game (median)6half of 651 earned more$2,119
Top quarter over$20,571
Top tenth over$199,431
All genres, cohort median29,637 launches$606
5

A soft estimate

A hit is an estimated first-year revenue of $100k or more: store reviews x a reviews-to-sales multiplier x price x the share the studio keeps, with a regional price adjustment (games sold mostly to Chinese-speaking players earn less per sale, because regional prices are lower).

Nobody publishes the true multiplier. Across its likely range the all-genre chance moves from 4.8 to 8.4 in 100, and a third of all hits sit within 2x of the $100k line. Read every chance as "about": this genre is about 14 in 100.

6

Typical means median

Half of the launches earned more, half less. One huge hit cannot move it, which is why this page uses medians, not averages.

The all-genre figure beside it is the cohort median ($606, 29,637 launches). "Typical, last 4 quarters" further down is a different measure, named for what it is.

7

May be luck

With about 300 genres, chance alone gives the best one a lead near 1.8 times its expected odds (2.05 times for the top 5 in 100).

Cozy beats its prices about 2.4 times (actual 13.5 in 100, expected 5.7 in 100), over 2.05, more than luck alone usually produces. The Best pairs card applies the same lines to each pair.

Lens check

Per 651 launches, 1 Oct 2026, all prices

MeasureStandard is the yardstick

Standard8Yardstick651 of 651 launches, 13.5 in 100, typical $2,119
West-facing view9Holds646 of 651 launches, 13 in 100, typical $2,101
Without the breakout11Holds650 of 651 launches, 13.4 in 100, typical $2,119
Last 18 months10Holds431 of 651 launches, 11.6 in 100, typical $1,942
8

The four lenses

Each lens reruns the figures on a slice of the launches. Standard is the yardstick: every launch in the cohort. It is not a lens that can hold or move.

A lens holds when its chance of $100k+ and its typical earnings both stay within 25% of the standard. Otherwise it moves the answer, and every card's lens check names it. Pips: green holds, coral moves, grey not run.

Lens figures cover all prices; they are not split by price band yet.

9

The West-facing view

The West-facing view keeps games mostly reviewed outside China: it sets aside games with 35% or more of their reviews in Chinese (5 of 651 here).

Steam reports review language only for games with 2,000+ reviews, so for most small games this share is estimated from review language. The audience split is genre-specific: leaving those games out changes typical earnings 53% in FMV and 19% in Dating Sim, yet barely moves the all-genre chance (6.1 to 6.0 in 100).

Here typical earnings move -0.8%, inside the 25% rule; 9% of its revenue-weighted reviews are in Chinese.

10

Recency

Last 18 months keeps launches 18 months old or newer (431 of 651). Tastes move: only 9 of the top 15 genres by hit rate stay top 15 on recent launches.

When the two disagree, prefer the recent figure. Here: 11.6 in 100 against 13.5 in 100, typical $1,942 against $2,119, within the rule.

Concentration

Per 651 launches, 1 Oct 2026

MeasureShare of the money

Biggest game's share11Hello Kitty Island Adventure9.7%
Chance without it650 launches13.4 in 100
Mostly reviewed in Chinese95 of 651 launches0.8%
Share of Chinese-language reviewsrevenue-weighted, 30 Sep 20269.0%
11

One-hit markets

A genre is one-hit when one game holds over half its money. Across genres the top game holds 29% in the median genre and the top tenth of games 94%; 57 genres have one game over half.

No single game dominates: the biggest, Hello Kitty Island Adventure, holds 10% of its money. Totals and shares are safe to read here. Without it, 13.4 in 100 still hit $100k+.

Market around it

Per store export, 30 Sep 2026

MeasureAll store games

New launches, last 12 months12349 the 12 before, all store games809
Wishlistable now131,791
On the wishlist chart123
Verified dates, next 90 days1
Pairs with 30+ launches310 of 31
Rising demand14a mood tag todaynot computed yet
12

Launch counts

New launches count every store game with the tag released in each 12 months, not only the indie cohort, from the store export of 30 Sep 2026.

809 against 349 is +131.8%: more games now compete for the same players. Earlier years and a life-cycle stage are not computed yet.

13

Upcoming games

1,791 store pages carry the tag and can be wishlisted. 123 are on Steam's wishlist chart.

A date counts as verified only when the release-calendar job checked it against the live store, for the next 90 days. Other dates are as the store lists them.

14

Boards: not computed yet

Cozy is a mood tag today, so the boards do not rank it. Mood tags with real markets, like Cozy, become genres once they have enough launches; the data track computes their board figures. Until then each missing figure says "not computed yet".

Not computed yet

Per genre, as of 1 Oct 2026

MeasureSaid, never guessed

Lens figures by price band15not yet
Life-cycle stagenot yet
Gaining fastnot yet
Outside sales checknot yet
Board figuresa mood tag todaynot yet

Derived figures only, estimated from public store data. GMD is not affiliated with Valve.

15

Not computed yet

Lens figures by price band: the cohort file does not split lenses by price yet.

Life-cycle stage: needs launch counts further back than two years.

Gaining fast: follower readings started 30 Sep; first readings 13 Oct.

An outside check: the backtest scores predictions against the same review-based estimate, so it shows review counts are predictable, not revenue. Fixing that needs outside sales data.

Watch this genre

A monthly email now, alerts later. Figures of 30 Sep 2026.

Watch this genre

Free

A free email, once a month

Odds today88 of 651 hit $100k+13.5 in 100
  • Odds and earnings, monthlynow
  • New dated releases herenow
  • Pairs that start beating the oddsnow
  • Instant alertslater
  • Your own watchlistlater

No spam. Unsubscribe in one click.

Preview

Its first email, from today's figures

SubjectCozy this month: odds, earnings, releases

Chance of $100k+88 of 651 launches, first year
13.5 in 100
Typical first year (median)half of 651 launches earned more
$2,119
New launches, last 12 months349 the 12 before, all store games
809
Next verified releaseCozy Game Restoration
4 Nov
Best pair with 30+ launches+ Story Rich, 44 launches
38.6 in 100

What happens when you sign up

  1. Today: your address joins the GMD list with the tag genre:cozy, so we know which genre you follow. A confirmation email comes first.
  2. Each month: one email with Cozy's odds and typical earnings, new dated releases in the genre, and pairs that start beating the odds, with the same sample sizes and dates as this page.
  3. Later: instant alerts and your own watchlist arrive with accounts, after launch. The "later" rows say so plainly; nobody is charged.
Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.