Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Adventure + Cozy
Games tagged both Adventure and Cozy: 64 indie paid launches, 22 of them earned $100k+ in their first year.
Showing Adventure + Cozy priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Adventure and is too small to compare with Cozy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Adventure + Cozy is too small to compare with Adventure and is too small to compare with Cozy: 13 of its 26 launches earned $100k+ priced $10 to $20, against 15.7 in 100 for Adventure and 50.0 in 100 for Cozy.
Small sample: 26 launches, 13 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 26 games tagged both Adventure and Cozy priced $10 to $20. 13 of 26 of them earned $100k+, against 15.1 in 100 for Adventure-only games and 50.0 in 100 for Cozy-only games, so the mix is too small to compare with Adventure alone and is too small to compare with Cozy alone.
Both: 26 games priced $10 to $20; 13 of 26 earned $100k+, odds by size $1k+ 25 of 26 launches · $10k+ 21 of 26 launches · $100k+ 13 of 26 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 26 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Adventure + Cozy is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view62 of 64 launches | Without the breakout63 of 64 launches | Last 18 months19 of 64 launches |
|---|---|---|---|---|
| Launches counted | 6422 hits | 6220 hits | 6321 hits | 198 hits |
| Earned $100k+ | 34.4 in 100 | 32.3 in 100 | 33.3 in 100 | 8 of 19too few for a rate |
| Chance of $10k+ | 58 in 100chance of $10k+; $1k+ 83 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | -6.2%2.1 fewer in 100 | -3.0%1.0 fewer in 100 | +22.5%7.7 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both Adventure and Cozy, 12 to 36 months old: 64 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 64 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hello Kitty Island Adventure (33.8% of the money): 63 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 19 of 64.
Adventure holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Adventure | BaseStandardevery launch | West-facing view7,233 of 7,710 launches | Without the breakout7,709 of 7,710 launches | Last 18 months2,176 of 7,710 launches |
|---|---|---|---|---|
| Launches counted | 7,710449 hits | 7,233421 hits | 7,709448 hits | 2,176124 hits |
| Earned $100k+ | 5.8 in 1001 in 17 | 5.8 in 1001 in 17 | 5.8 in 1001 in 17 | 5.7 in 1001 in 18 |
| Typical first-year earnings | $618top tenth $35,206+ | $643 | $618 | $707 |
| Chance against standard | the base | -0.1%no change | -0.2%no change | -2.1%0.1 fewer in 100 |
| Typical against standard | the base | +4.0%$25 more | 0.0%no change | +14.4%$89 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Adventure, 12 to 36 months old: 7,710 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 477 of 7,710 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (27.4% of the money): 7,709 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 2,176 of 7,710.
Cozy is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Cozy | BaseStandardevery launch | West-facing view516 of 523 launches | Without the breakout522 of 523 launches | Last 18 months209 of 523 launches |
|---|---|---|---|---|
| Launches counted | 52390 hits | 51686 hits | 52289 hits | 20941 hits |
| Earned $100k+ | 17.2 in 100 | 16.7 in 100 | 17.0 in 100 | 19.6 in 100 |
| Typical first-year earnings | $2,500top tenth $255,969+ | $2,415 | $2,500 | $2,957 |
| Chance against standard | the base | -3.1%0.5 fewer in 100 | -0.9%0.2 fewer in 100 | +14.0%2.4 more in 100 |
| Typical against standard | the base | -3.4%$85 less | 0.0%no change | +18.3%$457 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Cozy, 12 to 36 months old: 523 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 523 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hello Kitty Island Adventure (9.9% of the money): 522 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 209 of 523.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Adventure + Cozy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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