Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Genres 1 Oct
Of 194 genres with 100+ launches at any price, Without the breakout, 109 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.109 of 194 genres beat the 1 in 16 base rate.109 beat the base rate.
Cohort median $606
Every genre, screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than genre does.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewThe Without the breakout lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
194 of 266 genres have 100+ launches at any price, Without the breakout. Sorted by chance of $100k+, highest first.
| Rank# | Genre | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| All games at any price, Without the breakoutthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||||||||||||||||||||||||||
| 1 | Open World Survival Craft30 in 100 earned $100k+, from 107 launches | 30 in 10032 hits | $20,964 | not computed | 107 | none | Pin Open World Survival Craft | ||||||||||||||||||||||||
| 2 | FMV22 in 100 earned $100k+, from 171 launches | 22 in 10037 hits | $10,043 | not computed | 171 | Audience | Pin FMV | ||||||||||||||||||||||||
| 3 | Base Building20 in 100 earned $100k+, from 627 launches | 20 in 100124 hits | $3,683 | not computed | 627 | none | Pin Base Building | ||||||||||||||||||||||||
| 4 | Online Co-Op19 in 100 earned $100k+, from 794 launches | 19 in 100152 hits | $4,451 | not computed | 794 | none | Pin Online Co-Op | ||||||||||||||||||||||||
| 5 | Co-op19 in 100 earned $100k+, from 787 launches | 19 in 100147 hits | $3,643 | not computed | 787 | none | Pin Co-op | ||||||||||||||||||||||||
| 6 | Building17 in 100 earned $100k+, from 894 launches | 17 in 100156 hits | $2,732 | not computed | 894 | none | Pin Building | ||||||||||||||||||||||||
| 7 | Colony Sim17 in 100 earned $100k+, from 250 launches | 17 in 10043 hits | $2,689 | not computed | 250 | none | Pin Colony Sim | ||||||||||||||||||||||||
| 8 | Open World16 in 100 earned $100k+, from 925 launches | 16 in 100150 hits | $2,062 | not computed | 925 | none | Pin Open World | ||||||||||||||||||||||||
| 9 | Music16 in 100 earned $100k+, from 150 launches | 16 in 10024 hits | $1,699 | not computed | 150 | none | Pin Music | ||||||||||||||||||||||||
| 10 | Mechs16 in 100 earned $100k+, from 114 launches | 16 in 10018 hits | $4,858 | not computed | 114 | none | Pin Mechs | ||||||||||||||||||||||||
| 11 | Management16 in 100 earned $100k+, from 1,288 launches | 16 in 100201 hits | $3,638 | not computed | 1,288 | none | Pin Management | ||||||||||||||||||||||||
| 12 | Crafting15 in 100 earned $100k+, from 735 launches | 15 in 100113 hits | $2,428 | not computed | 735 | none | Pin Crafting | ||||||||||||||||||||||||
| 13 | Sandbox15 in 100 earned $100k+, from 1,393 launches | 15 in 100209 hits | $1,841 | not computed | 1,393 | none | Pin Sandbox | ||||||||||||||||||||||||
15 in 100 earned $100k+, from 1,393 launches at any price, Without the breakout. That is about 2.5 times the base rate. Base rate at any price, Without the breakout: 1 in 16 (1,804 of 29,637 launches earned $100k+). Typical first year $1,841. Top 1 in 10 is not computed for lenses yet. Lens check, all pricesHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds. No warning markers: no single game holds half the money, the sample is 50+ launches and the audience split is small.
Grey: under 30 launches at that price, written as a count. Odds compare best within one price. Best tag pairs inside, at any price, Without the breakout
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| 14 | City Builder15 in 100 earned $100k+, from 540 launches | 15 in 10080 hits | $1,982 | not computed | 540 | Audience | Pin City Builder | ||||||||||||||||||||||||
| 15 | Economy14 in 100 earned $100k+, from 641 launches | 14 in 10092 hits | $3,459 | not computed | 641 | none | Pin Economy | ||||||||||||||||||||||||
| 16 | Metroidvania14 in 100 earned $100k+, from 419 launches | 14 in 10060 hits | $2,893 | not computed | 419 | 1-hit | Pin Metroidvania | ||||||||||||||||||||||||
| 17 | Bullet Heaven14 in 100 earned $100k+, from 140 launches | 14 in 10020 hits | $7,278 | not computed | 140 | 1-hit | Pin Bullet Heaven | ||||||||||||||||||||||||
| 18 | Crime14 in 100 earned $100k+, from 232 launches | 14 in 10033 hits | $1,718 | not computed | 232 | 1-hit | Pin Crime | ||||||||||||||||||||||||
| 19 | Shop Keeper14 in 100 earned $100k+, from 183 launches | 14 in 10026 hits | $3,683 | not computed | 183 | none | Pin Shop Keeper | ||||||||||||||||||||||||
| 20 | Trading14 in 100 earned $100k+, from 162 launches | 14 in 10022 hits | $5,461 | not computed | 162 | 1-hit | Pin Trading | ||||||||||||||||||||||||
| 21 | Job Simulator13 in 100 earned $100k+, from 126 launches | 13 in 10017 hits | $8,351 | not computed | 126 | none | Pin Job Simulator | ||||||||||||||||||||||||
| 22 | Cozy13 in 100 earned $100k+, from 650 launches | 13 in 10087 hits | $2,119 | not computed | 650 | none | Pin Cozy | ||||||||||||||||||||||||
| 23 | Fishing13 in 100 earned $100k+, from 180 launches | 13 in 10024 hits | $1,617 | not computed | 180 | Audience | Pin Fishing | ||||||||||||||||||||||||
| 24 | Roguelike Deckbuilder13 in 100 earned $100k+, from 303 launches | 13 in 10040 hits | $8,092 | not computed | 303 | 1-hit | Pin Roguelike Deckbuilder | ||||||||||||||||||||||||
| 25 | Life Sim13 in 100 earned $100k+, from 1,054 launches | 13 in 100136 hits | $2,122 | not computed | 1,054 | none | Pin Life Sim | ||||||||||||||||||||||||
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.