Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Incremental + Management
Incremental + Management
Games tagged both Incremental and Management: 157 indie paid launches, 17 of them earned $100k+ in their first year.
Showing Incremental + Management priced under $5. This filter changes the answer: at all prices the pair beats Incremental and trails Management; priced under $5 it beats both its tags.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Incremental + Management beats both its tags: 4.6 in 100 of its launches earned $100k+ priced under $5, against 1.7 in 100 for Incremental and 2.0 in 100 for Management.
That is 1 in 22, about 9.2 times the 0.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 108 games tagged both Incremental and Management priced under $5. 4.6 in 100 of them earned $100k+, against 1.4 for Incremental-only games and 1.0 for Management-only games, so games with both tags did better than games with either tag alone.
Both: 108 games priced under $5; 4.6 in 100 earned $100k+ (1 in 22), typical first-year earnings $605.
Circle areas follow launch counts; the gold overlap is exactly the pair's 108 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Incremental + Management is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view150 of 157 launches | Without the breakout156 of 157 launches | Last 18 months118 of 157 launches |
|---|---|---|---|---|
| Launches counted | 15717 hits | 15014 hits | 15616 hits | 11813 hits |
| Earned $100k+ | 10.8 in 100 | 9.3 in 1001 in 11 | 10.3 in 100 | 11.0 in 100 |
| Typical first-year earnings | $1,029top tenth $105,408+ | $970 | $1,029 | $1,410 |
| Chance against standard | the yardstick | -13.9%1.5 fewer in 100 | -4.6%0.5 fewer in 100 | +1.9%0.2 more in 100 |
| Typical against standard | the yardstick | -5.7%$59 less | 0.0%no change | +37.0%$381 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Incremental and Management, 6 to 30 months old: 157 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 157 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Scritchy Scratchy (24.2% of the money): 156 launches left.
Keeps only launches 18 months old or newer: 118 of 157.
Incremental is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| Incremental | BaseStandardevery launch | West-facing view1,304 of 1,414 launches | Without the breakout1,413 of 1,414 launches | Last 18 months896 of 1,414 launches |
|---|---|---|---|---|
| Launches counted | 1,41450 hits | 1,30445 hits | 1,41349 hits | 89640 hits |
| Earned $100k+ | 3.5 in 1001 in 29 | 3.5 in 1001 in 29 | 3.5 in 1001 in 29 | 4.5 in 1001 in 22 |
| Typical first-year earnings | $367top tenth $16,254+ | $403 | $364 | $404 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | +28.6%1.0 more in 100 |
| Typical against standard | the yardstick | +9.8%$36 more | -0.8%$3 less | +10.1%$37 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Incremental, 6 to 30 months old: 1,414 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 110 of 1,414 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Scritchy Scratchy (9.1% of the money): 1,413 launches left.
Keeps only launches 18 months old or newer: 896 of 1,414.
Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Management | BaseStandardevery launch | West-facing view1,251 of 1,289 launches | Without the breakout1,288 of 1,289 launches | Last 18 months799 of 1,289 launches |
|---|---|---|---|---|
| Launches counted | 1,289202 hits | 1,251192 hits | 1,288201 hits | 799101 hits |
| Earned $100k+ | 15.7 in 100 | 15.3 in 100 | 15.6 in 100 | 12.6 in 100 |
| Typical first-year earnings | $3,638top tenth $199,870+ | $3,638 | $3,638 | $2,832 |
| Chance against standard | the yardstick | -2.5%0.4 fewer in 100 | -0.6%0.1 fewer in 100 | -19.7%3.1 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -22.2%$806 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.
Keeps only launches 18 months old or newer: 799 of 1,289.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Incremental + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.