Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Strategy + Tactical
Games tagged both Strategy and Tactical: 297 indie paid launches, 34 of them earned $100k+ in their first year.
Showing Strategy + Tactical priced $10 to $20. This filter changes the answer: at all prices the pair beats Strategy and is about level with Tactical; priced $10 to $20 it is about level with Strategy and trails Tactical.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Strategy + Tactical is about level with Strategy and trails Tactical: 20.7 in 100 of its launches earned $100k+ priced $10 to $20, against 19.5 in 100 for Strategy and 25.4 in 100 for Tactical.
That is about 1.0 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 82 games tagged both Strategy and Tactical priced $10 to $20. 20.7 in 100 of them earned $100k+, against 19.4 in 100 for Strategy-only games and 36.1 in 100 for Tactical-only games, so the mix is about level with Strategy alone and trails Tactical alone.
Both: 82 games priced $10 to $20; 20.7 in 100 earned $100k+, odds by size $1k+ 85 in 100 · $10k+ 61 in 100 · $100k+ 21 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 82 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Strategy + Tactical holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view290 of 297 launches | Without the breakout296 of 297 launches | Last 18 months71 of 297 launches |
|---|---|---|---|---|
| Launches counted | 29734 hits | 29033 hits | 29633 hits | 718 hits |
| Earned $100k+ | 11.4 in 100 | 11.4 in 100 | 11.1 in 100 | 11.3 in 100 |
| Typical first-year earnings | $859top tenth $131,329+ | $1,001 | $859 | under 100 launches |
| Chance against standard | the base | -0.6%0.1 fewer in 100 | -2.6%0.3 fewer in 100 | -1.6%0.2 fewer in 100 |
| Typical against standard | the base | +16.5%$142 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Strategy and Tactical, 12 to 36 months old: 297 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 297 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Backpack Battles (18.5% of the money): 296 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 71 of 297.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,385 of 4,762 launches | Without the breakout4,761 of 4,762 launches | Last 18 months1,438 of 4,762 launches |
|---|---|---|---|---|
| Launches counted | 4,762337 hits | 4,385309 hits | 4,761336 hits | 1,438111 hits |
| Earned $100k+ | 7.1 in 1001 in 14 | 7.0 in 1001 in 14 | 7.1 in 1001 in 14 | 7.7 in 1001 in 13 |
| Typical first-year earnings | $454top tenth $51,271+ | $509 | $454 | $543 |
| Chance against standard | the base | -0.4%no change | -0.3%no change | +9.1%0.6 more in 100 |
| Typical against standard | the base | +12.1%$55 more | 0.0%no change | +19.6%$89 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,762 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 377 of 4,762 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (14.9% of the money): 4,761 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,438 of 4,762.
Tactical holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Tactical | BaseStandardevery launch | West-facing view426 of 439 launches | Without the breakout438 of 439 launches | Last 18 months105 of 439 launches |
|---|---|---|---|---|
| Launches counted | 43956 hits | 42655 hits | 43855 hits | 10515 hits |
| Earned $100k+ | 12.8 in 100 | 12.9 in 100 | 12.6 in 100 | 14.3 in 100 |
| Typical first-year earnings | $1,014top tenth $158,747+ | $1,104 | $1,014 | $1,072 |
| Chance against standard | the base | +1.2%0.2 more in 100 | -1.6%0.2 fewer in 100 | +12.0%1.5 more in 100 |
| Typical against standard | the base | +8.9%$90 more | 0.0%no change | +5.7%$58 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Tactical, 12 to 36 months old: 439 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 439 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Gray Zone Warfare (42.9% of the money): 438 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 105 of 439.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Strategy + Tactical moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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