Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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Live games
201,879
on 11 Nov 2026

At $10 to $20: 20 in 100 earned $100k+, against 21 in 100 for all genres at that price.

Genres / Strategy

Strategy

4,762 launches studied, 47,821 store games
Figures of 11 Nov 2026

1 in 14 Strategy launches earned $100k+ in their first year, close to the 1 in 15 for all genres. Price matters most: at $20 to $40 it is 52 in 100, against 44 in 100 for all genres. No single game dominates: the biggest, Manor Lords, holds 15% of its money.

Chance of $100k+1 in 14Close to all genres337 of 4,762 launches earned $100k+ in year one. All genres 1 in 15, 26,758 launches.
At $10 to $2020 in 100Close to its price168 of 860 launches at $10 to $20, typical $11,272. All genres at that price 21 in 100.
Typical first year$454Below all genresHalf of 4,762 launches earned more. All genres $562, the cohort median. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Biggest game's share14.9%Money spread outManor Lords, of the money from 4,762 launches. Without it 1 in 14 hit $100k+.
New store launches+83.4%Launches up6,059 in the last 12 months, 3,304 the 12 before. All store games with the tag.
Read with careBeats the odds expected at its prices about 1.0 times (actual 1 in 14, expected 1 in 14): could be luck 7

The eight cards

Fixed order: odds, earnings, the one-hit check and life cycle, then demand, upcoming and the two gold cards. Click a price on Launch odds to read the page at that price. Figures of 11 Nov 2026.

Launch odds

by price

Odds of a $100k+ first year, by price

$10 to $20168 of 860 launches20 in 100
PriceActualExpectedAllUnder $5$5 to $10$10 to $20$20 to $40

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Compare prices

Earnings

$10 to $20

Estimated first-year earnings. Sales on Steam before Steam's cut; about 58% of it reaches the developer.

Typical gamemedian of 860$11,272
Top quarter over$68,409
Top tenth over$267,391
Reach $100k+20 in 100
All genres, this price$11,233
Launches studied860

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

How earnings work

One-hit check

top game

Money in one gameSpread

Manor Lordsthe biggest, under half14.9%

15 in 100dollars went to one game

1 in 14hit $100k+ without it, was 1 in 14

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Why medians hold up

Life cycle

needs data

New launches a year, all store games

6,059 launcheslast 12 months, was 3,304+83.4%
Tell me when ready

Rising demand

#52 of 107

Holds players vs same-age games, descriptive

Holding worse954 games, not a launch signal-7.8%
Vs same-age games-7.8%
Without top game-7.5%
Reviews66,108was 101,718
Top game5.3%of reviews

Lens checkWithout the breakout: holds. Standard: the base the others are compared with. West-facing view: not run yet. Without the breakout: holds. Last 18 months: not run yet.

See all 107 genres

Upcoming

in genre

Wishlistable now, most wanted first

Total War: WARHAMMER 40,000wishlist rank #613,339 games
Demon Bluff1 Nov#240
Warhammer 40,000: Dawn of War IV3 Dec#17
Defilade15 Dec#150
Tropico 728 Jan#192
Total War: WARHAMMER 40,000no date#6
Get release alerts

Best pairs

could be luck

Best odds of a $100k+ year, with expectedFree until launch

+ Colony Simabout 1.7 times expected (17 in 100)29 in 100
PairActualExpected+ Colony Sim+ Sandbox+ Open World+ Base Building+ Automation

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
Best pairsFree until launchClick to unlockWhich pairs beat the odds

Spotlight

every board

Every board, one cardFree until launch

Strategytypical, last 4 quarters$534
Last 4 quarters$5342,663 launches, -14.1%
Launch success#54of 116, 1 in 15
Anticipated#6of 135, 791 on chart
Rising demand#52of 107, -7.8%
Open free preview
SpotlightFree until launchClick to unlockEvery board, one card

Data facts

Every count on this page, with its sample and date, in seven labels. The numbered notes beside each label say what each figure means, where it comes from and what limits it.

Data facts

Strategy, genre page

7 labels per genre page

Cohort1Steam launches 12 to 36 months oldindie paid
Figures as of2odds and earnings of 2 Nov 202611 Nov 2026
1

Who is counted

Indie paid Steam launches 12 to 36 months old: old enough to have a full first year, recent enough to be today's market. Games from major publishers, games over $40, adult and free games are left out.

4,762 of the 47,821 store games tagged Strategy are in it; the rest are older, newer, free or from big publishers. All genres together: 26,758 launches.

2

Where it comes from

Odds, earnings, lenses and pairs: figures made on 2 Nov 2026 from GMD's warehouse of store data.

Boards, launch counts and upcoming games: the store data of 11 Nov 2026. Every figure is derived from public store data; no game list is copied.

Sample

Per 4,762 launches, 2 Nov 2026

MeasureLaunches

Launches studied14,762
under $52,342
$5 to $101,348
$10 to $20860
$20 to $40212
All genreslaunches in the cohort26,758
Store games with the tagstore data, 11 Nov 202647,821
3

Small samples

A price band needs 30 launches to be read on this page (the Sample filter; never under 10). Below that the page says "too few" instead of a figure, and under 30 launches or 5 hits a chance is written as a count, such as "10 of 20 launches".

Even at 30 launches, one extra hit moves the chance by over 3 in 100, so treat close figures as equal. Pairs need 30+ launches to be ranked: 6 of 161 qualify.

4

Price is built in

Revenue is estimated from reviews times price, so a dearer game reaches $100k with fewer reviews. That makes odds climb with price in every genre. All genres: 1 in 230 under $5, 1 in 28 $5 to $10, 21 in 100 $10 to $20, 44 in 100 $20 to $40.

So compare odds within a price band. "Expected at its prices" is the chance this genre would have if each of its launches did as well as all games at the same price: 1 in 14.

First-year earnings

Per 4,762 launches, 2 Nov 2026, all prices

MeasureEstimated

Earned $100k+5of 4,762 launches337
Chance of $100k+all genres 1 in 151 in 14
Expected at its prices41 in 14
Beats its prices7actual 1 in 14, expected 1 in 14: could be luckabout 1.0 times
Typical game (median)6half of 4,762 earned more$454
Top quarter over$4,500
Top tenth over$51,271
All genres, cohort median26,758 launches$562
5

A soft estimate

A hit is an estimated first-year revenue of $100k or more: store reviews x a reviews-to-sales multiplier x price x the share of list price actually paid after discounts, with a regional price adjustment (games sold mostly to Chinese-speaking players earn less per sale, because regional prices are lower).

Sales on Steam before Steam's cut; about 58% of it reaches the developer.

Nobody publishes the true multiplier. Across its likely range the all-genre chance moves from 4.8 to 8.4 in 100, and a third of all hits sit within 2x of the $100k line. Read every chance as "about": this genre is about 1 in 14.

6

Typical means median

Half of the launches earned more, half less. One huge hit cannot move it, which is why this page uses medians, not averages.

The all-genre figure beside it is the cohort median ($562, 26,758 launches). "Typical, last 4 quarters" further down is a different measure, named for what it is.

Typical figures are shown from 100 launches; below that the page shows the chance of clearing $1k, $10k and $100k.

7

May be luck

With about 300 genres, chance alone gives the best one a lead near 1.8 times its expected odds (2.05 times for the top 5 in 100).

Strategy beats its prices about 1.0 times (actual 1 in 14, expected 1 in 14), under 1.8 times, so the lead could be luck. There are many more pairs than genres, so the Best pairs card uses higher lines: 2.37 times, and 2.56 for the top 5 in 100.

Lens check

Per 4,762 launches, 2 Nov 2026, all prices

MeasureStandard is the base

Standard8Base4,762 of 4,762 launches, 1 in 14, typical $454
West-facing view9Holds4,385 of 4,762 launches, 1 in 14, typical $509
Without the breakout11Holds4,761 of 4,762 launches, 1 in 14, typical $454
Last 18 months10Holds1,438 of 4,762 launches, 1 in 13, typical $543
8

The four lenses

Each lens reruns the figures on a slice of the launches. Standard is the base: every launch in the cohort. It is not a lens that can hold or move.

A lens moves the answer when its chance of $100k+ differs from the standard by more than a random slice of the same size would, with 5+ hits on both sides, or when its typical earnings move over 25% with 100+ launches in the lens. Without the breakout moves it when one game earned over half the money. With fewer hits it is too few to tell. Pips: green holds, coral moves, grey too few or not run.

Lens figures cover all prices; they are not split by price band yet.

9

The West-facing view

The West-facing view keeps games mostly reviewed outside China: it sets aside games with 35% or more of their reviews in Chinese (377 of 4,762 here).

Review language is measured only for games with 2,000+ reviews; for smaller games it is guessed from the game's name. The audience split is genre-specific: leaving those games out changes typical earnings 53% in FMV and 19% in Dating Sim, yet barely moves the all-genre chance (6.1 to 6.0 in 100).

Here typical earnings move +12.1%, inside the 25% line; 23.3% of its revenue-weighted reviews are in Chinese.

10

Recency

Last 18 months keeps launches 18 months old or newer (1,438 of 4,762). Tastes move: only 9 of the top 15 genres by hit rate stay top 15 on recent launches.

When the two disagree, prefer the recent figure. Here: 1 in 13 against 1 in 14, typical $543 against $454: it holds.

Concentration

Per 4,762 launches, 2 Nov 2026

MeasureShare of the money

Biggest game's share11Manor Lords14.9%
Chance without it4,761 launches1 in 14
Mostly reviewed in Chinese9377 of 4,762 launches7.9%
Share of Chinese-language reviewsrevenue-weighted, part guessed from names, 11 Nov 202623.3%
11

One-hit markets

A genre is one-hit when one game holds over half its money. Across genres the top game holds 29% in the median genre and the top tenth of games 94%; 57 genres have one game over half.

No single game dominates: the biggest, Manor Lords, holds 15% of its money. Totals and shares are safe to read here. Without it, 1 in 14 still hit $100k+.

Market around it

Per store data, 11 Nov 2026

MeasureAll store games

New launches, last 12 months123,304 the 12 before, all store games6,059
Wishlistable now1313,339
On the wishlist chart15 adult games left out564
Verified dates, next 90 days4
Pairs with 30+ launches36 of 161
Rising demand14954 games, #52 of 107-7.8%
Launch success rank#54 of 116
Most anticipated rank#6 of 135
Typical, last 4 quarters2,663 launches, -14.1% on a year$534
12

Launch counts

New launches count every store game with the tag released in each 12 months, not only the indie cohort, from the store data of 11 Nov 2026.

6,059 against 3,304 is +83.4%: more games now compete for the same players. Earlier years and a life-cycle stage are not computed yet.

13

Upcoming games

13,339 store pages carry the tag and can be wishlisted. 564 are on Steam's wishlist chart (15 adult games left out).

A date counts as verified only when the release-calendar job checked it against the live store, for the next 90 days. Other dates are as the store lists them.

14

Boards and ranks

Rising demand: games here hold their players better than similar games of the same age (reviews, games launched since 2021), Aug to Oct 2026 against 2025, from 954 games. It describes; the backtest found it does not predict launches.

Ranks are among 116 (Launch success), 135 (Most anticipated), 107 (Rising demand), 126 (Typical earnings) genres. Typical, last 4 quarters ($534, 2,663 launches) uses launches of 2024Q4 to 2025Q3 only, so it differs from the cohort median.

Not computed yet

Per genre, as of 2 Nov 2026

MeasureSaid, never guessed

Lens figures by price band15not yet
Life-cycle stagenot yet
Gaining fastnot yet
Outside sales checknot yet

Derived figures only, estimated from public store data. GMD is not affiliated with Valve.

15

Not computed yet

Lens figures by price band: lens figures are not split by price yet.

Life-cycle stage: needs launch counts further back than two years.

Gaining fast: follower readings started 30 Sep; first readings 13 Oct.

An outside check: the backtest scores predictions against the same review-based estimate, so it shows review counts are predictable, not revenue. Fixing that needs outside sales data.

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Odds today337 of 4,762 hit $100k+1 in 14
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Preview

Its first email, from today's figures

SubjectStrategy this month: odds, earnings, releases

Chance of $100k+337 of 4,762 launches, first year
1 in 14
Typical first year (median)half of 4,762 launches earned more
$454
Typical, last 4 quarters vs a year before2,663 launches, typical $534
-14.1%
New launches, last 12 months3,304 the 12 before, all store games
6,059
Next verified releaseDemon Bluff
1 Nov
Best pair with 30+ launches+ Colony Sim, 125 launches
29 in 100

What happens when you sign up

  1. Today: your address joins the GMD list with the tag genre:strategy, so we know which genre you follow. A welcome email comes first.
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Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.