Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Resource Management + Strategy
Resource Management + Strategy
Games tagged both Resource Management and Strategy: 273 indie paid launches, 43 of them earned $100k+ in their first year.
Showing Resource Management + Strategy priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Resource Management + Strategy is about level with Resource Management and beats Strategy: 23.5 in 100 of its launches earned $100k+ priced $10 to $20, against 26.3 in 100 for Resource Management and 16.0 in 100 for Strategy.
That is about 1.3 times the 17.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 81 games tagged both Resource Management and Strategy priced $10 to $20. 23.5 in 100 of them earned $100k+, against 29.6 in 100 for Resource Management-only games and 15.2 in 100 for Strategy-only games, so the mix trails Resource Management alone and beats Strategy alone.
Both: 81 games priced $10 to $20; 23.5 in 100 earned $100k+, typical first-year earnings $19,966.
Circle areas follow launch counts; the gold overlap is exactly the pair's 81 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Resource Management + Strategy is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view265 of 273 launches | Without the breakout272 of 273 launches | Last 18 months96 of 273 launches |
|---|---|---|---|---|
| Launches counted | 27343 hits | 26542 hits | 27242 hits | 9617 hits |
| Earned $100k+ | 15.8 in 100 | 15.8 in 100 | 15.4 in 100 | 17.7 in 100 |
| Typical first-year earnings | $1,870top tenth $185,441+ | $1,870 | $1,870 | $4,747 |
| Chance against standard | the base | +0.6%0.1 more in 100 | -2.0%0.3 fewer in 100 | +12.4%2.0 more in 100 |
| Typical against standard | the base | 0.0%no change | 0.0%no change | +153.9%$2,877 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Resource Management and Strategy, 12 to 36 months old: 273 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 273 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (59.3% of the money): 272 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 96 of 273.
Resource Management is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Resource Mgmt | BaseStandardevery launch | West-facing view545 of 561 launches | Without the breakout560 of 561 launches | Last 18 months198 of 561 launches |
|---|---|---|---|---|
| Launches counted | 56179 hits | 54576 hits | 56078 hits | 19830 hits |
| Earned $100k+ | 14.1 in 100 | 13.9 in 100 | 13.9 in 100 | 15.2 in 100 |
| Typical first-year earnings | $1,915top tenth $178,764+ | $1,889 | $1,915 | $2,756 |
| Chance against standard | the base | -1.0%0.1 fewer in 100 | -1.1%0.2 fewer in 100 | +7.6%1.1 more in 100 |
| Typical against standard | the base | -1.4%$26 less | 0.0%no change | +43.9%$841 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Resource Management, 12 to 36 months old: 561 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 561 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (46.5% of the money): 560 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 198 of 561.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,305 of 4,686 launches | Without the breakout4,685 of 4,686 launches | Last 18 months1,463 of 4,686 launches |
|---|---|---|---|---|
| Launches counted | 4,686290 hits | 4,305262 hits | 4,685289 hits | 1,46397 hits |
| Earned $100k+ | 6.2 in 1001 in 16 | 6.1 in 1001 in 16 | 6.2 in 1001 in 16 | 6.6 in 1001 in 15 |
| Typical first-year earnings | $426top tenth $39,428+ | $472 | $426 | $498 |
| Chance against standard | the base | -1.7%0.1 fewer in 100 | -0.3%no change | +7.1%0.4 more in 100 |
| Typical against standard | the base | +10.8%$46 more | 0.0%no change | +16.9%$72 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,463 of 4,686.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Resource Management + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.