Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Resource Management + Simulation
Resource Management + Simulation
Games tagged both Resource Management and Simulation: 249 indie paid launches, 52 of them earned $100k+ in their first year.
Showing Resource Management + Simulation priced $10 to $20, hiding samples under 30 launches.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Resource Management + Simulation beats both its tags: 37.8 in 100 of its launches earned $100k+ priced $10 to $20, against 32.2 in 100 for Resource Management and 23.8 in 100 for Simulation.
That is about 1.9 times the 20.4 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 74 games tagged both Resource Management and Simulation priced $10 to $20. 37.8 in 100 of them earned $100k+, against 26.9 in 100 for Resource Management-only games and 22.5 in 100 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 74 games priced $10 to $20; 37.8 in 100 earned $100k+, odds by size $1k+ 95 in 100 · $10k+ 77 in 100 · $100k+ 38 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 74 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Resource Management + Simulation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view244 of 249 launches | Without the breakout248 of 249 launches | Last 18 months90 of 249 launches |
|---|---|---|---|---|
| Launches counted | 24952 hits | 24451 hits | 24851 hits | 9020 hits |
| Earned $100k+ | 20.9 in 100 | 20.9 in 100 | 20.6 in 100 | 22.2 in 100 |
| Typical first-year earnings | $3,498top tenth $290,477+ | $3,498 | $3,498 | under 100 launches |
| Chance against standard | the base | +0.1%no change | -1.5%0.3 fewer in 100 | +6.4%1.3 more in 100 |
| Typical against standard | the base | 0.0%no change | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Resource Management and Simulation, 12 to 36 months old: 249 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 249 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (73.2% of the money): 248 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 90 of 249.
Resource Management is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Resource Mgmt | BaseStandardevery launch | West-facing view546 of 562 launches | Without the breakout561 of 562 launches | Last 18 months197 of 562 launches |
|---|---|---|---|---|
| Launches counted | 56290 hits | 54687 hits | 56189 hits | 19734 hits |
| Earned $100k+ | 16.0 in 100 | 15.9 in 100 | 15.9 in 100 | 17.3 in 100 |
| Typical first-year earnings | $2,191top tenth $219,670+ | $2,146 | $2,172 | $3,090 |
| Chance against standard | the base | -0.5%0.1 fewer in 100 | -0.9%0.1 fewer in 100 | +7.8%1.2 more in 100 |
| Typical against standard | the base | -2.1%$45 less | -0.9%$19 less | +41.0%$899 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Resource Management, 12 to 36 months old: 562 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 562 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (47.0% of the money): 561 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 197 of 562.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,191 of 4,442 launches | Without the breakout4,441 of 4,442 launches | Last 18 months1,386 of 4,442 launches |
|---|---|---|---|---|
| Launches counted | 4,442408 hits | 4,191389 hits | 4,441407 hits | 1,386133 hits |
| Earned $100k+ | 9.2 in 1001 in 11 | 9.3 in 1001 in 11 | 9.2 in 1001 in 11 | 9.6 in 1001 in 10 |
| Typical first-year earnings | $929top tenth $86,074+ | $1,011 | $928 | $1,011 |
| Chance against standard | the base | +1.1%0.1 more in 100 | -0.2%no change | +4.5%0.4 more in 100 |
| Typical against standard | the base | +8.8%$82 more | -0.1%$1 less | +8.8%$82 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,442 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,442 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.9% of the money): 4,441 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,386 of 4,442.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Resource Management + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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