Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Resource Management + Simulation
Resource Management + Simulation
Games tagged both Resource Management and Simulation: 248 indie paid launches, 46 of them earned $100k+ in their first year.
Showing Resource Management + Simulation priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
74 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
74 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 74 games tagged both Resource Management and Simulation priced $10 to $20. 31.1 in 100 of them earned $100k+, against 21.8 in 100 for Resource Management-only games and 20.0 in 100 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 74 games priced $10 to $20; 31.1 in 100 earned $100k+, typical first-year earnings $30,201.
Circle areas follow launch counts; the gold overlap is exactly the pair's 74 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Resource Management + Simulation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view243 of 248 launches | Without the breakout247 of 248 launches | Last 18 months90 of 248 launches |
|---|---|---|---|---|
| Launches counted | 24846 hits | 24345 hits | 24745 hits | 9017 hits |
| Earned $100k+ | 18.5 in 100 | 18.5 in 100 | 18.2 in 100 | 18.9 in 100 |
| Typical first-year earnings | $3,660top tenth $220,691+ | $3,211 | $3,211 | $4,747 |
| Chance against standard | the base | -0.2%no change | -1.8%0.3 fewer in 100 | +1.8%0.3 more in 100 |
| Typical against standard | the base | -12.3%$449 less | -12.3%$449 less | +29.7%$1,087 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Resource Management and Simulation, 12 to 36 months old: 248 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 248 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (72.6% of the money): 247 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 90 of 248.
Resource Management is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Resource Mgmt | BaseStandardevery launch | West-facing view545 of 561 launches | Without the breakout560 of 561 launches | Last 18 months198 of 561 launches |
|---|---|---|---|---|
| Launches counted | 56179 hits | 54576 hits | 56078 hits | 19830 hits |
| Earned $100k+ | 14.1 in 100 | 13.9 in 100 | 13.9 in 100 | 15.2 in 100 |
| Typical first-year earnings | $1,915top tenth $178,764+ | $1,889 | $1,915 | $2,756 |
| Chance against standard | the base | -1.0%0.1 fewer in 100 | -1.1%0.2 fewer in 100 | +7.6%1.1 more in 100 |
| Typical against standard | the base | -1.4%$26 less | 0.0%no change | +43.9%$841 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Resource Management, 12 to 36 months old: 561 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 561 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (46.5% of the money): 560 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 198 of 561.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,193 of 4,444 launches | Without the breakout4,443 of 4,444 launches | Last 18 months1,387 of 4,444 launches |
|---|---|---|---|---|
| Launches counted | 4,444370 hits | 4,193351 hits | 4,443369 hits | 1,387117 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $69,001+ | $941 | $876 | $956 |
| Chance against standard | the base | +0.5%no change | -0.2%no change | +1.3%0.1 more in 100 |
| Typical against standard | the base | +7.3%$64 more | -0.1%$1 less | +9.0%$79 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,387 of 4,444.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Resource Management + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.