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on 3 Oct 2026

Niches / Real Time Tactics + Strategy

Niche

Real Time Tactics + Strategy

Games tagged both Real Time Tactics and Strategy: 405 indie paid launches, 17 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Real Time Tactics + Strategy priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Real Time Tactics and is about level with Strategy; priced $10 to $20 it trails both its tags.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Real Time Tactics + Strategy trails both its tags: 9.6 in 100 of its launches earned $100k+ priced $10 to $20, against 13.0 in 100 for Real Time Tactics and 16.0 in 100 for Strategy.

That is 1 in 10, about 0.5 times the 17.6 in 100 expected for any launch at this price.

TIEA tie
13.0in 100 earned
$100k+
Odds13.0 in 100
Typical earnings$3,677
Launches115 / 15 hits
Pair trails by3.5 in 100
3RDThird
This pairReal Time Tactics + Strategy
9.6in 100 earned
$100k+
Odds1 in 10
Typical earnings$2,823
Launches94 / 9 hits
Expected17.6 in 100
TIEA tie
Tag twoStrategy
16.0in 100 earned
$100k+
Odds16.0 in 100
Typical earnings$7,843
Launches844 / 135 hits
Pair trails by6.4 in 100
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 94 games tagged both Real Time Tactics and Strategy priced $10 to $20. 9.6 in 100 of them earned $100k+, against 6 of 21 for Real Time Tactics-only games and 16.8 in 100 for Strategy-only games, so the mix is too small to compare with Real Time Tactics alone and trails Strategy alone.

Both: 94 games priced $10 to $20; 9.6 in 100 earned $100k+ (1 in 10), typical first-year earnings $2,823.

Circle areas follow launch counts; the gold overlap is exactly the pair's 94 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stronghold Crusader: Definitive Editionleads this pair27.2%
PairStronghold Crusader: Definitive Edition27.2%
Real Time TacticsStronghold Crusader: Definitive Edition19.2%
StrategyManor Lords14.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkChanged recently +1. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.

Open free preview
ComparablesFree until launchClick to unlockWho leads Real Time Tactics + Strategy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stronghold Crusader: Definitive Edition earned 27.2% of the estimated first-year money of the 405 Real Time Tactics + Strategy launches.
  • It also leads Real Time Tactics, with 19.2% of that tag's money.
  • Strategy is led by Manor Lords, with 14.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Real Time Tactics + Strategy is changed recently +1: Last 18 months moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Real Time Tactics + Strategy through every lens, all prices
This pairBaseStandardevery launchWest-facing view371 of 405 launchesWithout the breakout404 of 405 launchesLast 18 months127 of 405 launches
Launches counted40517 hits37116 hits40416 hits1273 hits
Earned $100k+4.2 in 1001 in 244.3 in 1001 in 234.0 in 1001 in 253 of 127too few for a rate
Typical first-year earnings$328top tenth $24,317+$421$328$458
Chance against standardthe base+2.7%0.1 more in 100-5.6%0.2 fewer in 100-43.7%1.8 fewer in 100; too few to tell
Typical against standardthe base+28.4%$93 more0.0%no change+39.6%$130 more
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged both Real Time Tactics and Strategy, 12 to 36 months old: 405 launches.

Launches counted
40517 hits
Earned $100k+
4.2 in 1001 in 24
Typical first-year earnings
$328top tenth $24,317+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 34 of 405 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
37116 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$421
Chance against standard
+2.7%0.1 more in 100
Typical against standard
+28.4%$93 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (27.2% of the money): 404 launches left. It moves the answer when that one game earned over half the money.

Launches counted
40416 hits
Earned $100k+
4.0 in 1001 in 25
Typical first-year earnings
$328
Chance against standard
-5.6%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 127 of 405.

Launches counted
1273 hits
Earned $100k+
3 of 127too few for a rate
Typical first-year earnings
$458
Chance against standard
-43.7%1.8 fewer in 100; too few to tell
Typical against standard
+39.6%$130 more
Standard
Every indie paid launch tagged both Real Time Tactics and Strategy, 12 to 36 months old: 405 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 34 of 405 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (27.2% of the money): 404 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 127 of 405.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view491 of 540 launchesWithout the breakout539 of 540 launchesLast 18 months164 of 540 launches
Launches counted54028 hits49125 hits53927 hits1647 hits
Earned $100k+5.2 in 1001 in 195.1 in 1001 in 205.0 in 1001 in 204.3 in 1001 in 23
Typical first-year earnings$303top tenth $30,692+$337$295$295
Chance against standardthe base-1.8%0.1 fewer in 100-3.4%0.2 fewer in 100-17.7%0.9 fewer in 100
Typical against standardthe base+11.2%$34 more-2.6%$8 less-2.6%$8 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.

Launches counted
54028 hits
Earned $100k+
5.2 in 1001 in 19
Typical first-year earnings
$303top tenth $30,692+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49125 hits
Earned $100k+
5.1 in 1001 in 20
Typical first-year earnings
$337
Chance against standard
-1.8%0.1 fewer in 100
Typical against standard
+11.2%$34 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.2% of the money): 539 launches left. It moves the answer when that one game earned over half the money.

Launches counted
53927 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$295
Chance against standard
-3.4%0.2 fewer in 100
Typical against standard
-2.6%$8 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 164 of 540.

Launches counted
1647 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$295
Chance against standard
-17.7%0.9 fewer in 100
Typical against standard
-2.6%$8 less
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.2% of the money): 539 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 164 of 540.

Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Strategy through every lens, all prices
StrategyBaseStandardevery launchWest-facing view4,305 of 4,686 launchesWithout the breakout4,685 of 4,686 launchesLast 18 months1,463 of 4,686 launches
Launches counted4,686290 hits4,305262 hits4,685289 hits1,46397 hits
Earned $100k+6.2 in 1001 in 166.1 in 1001 in 166.2 in 1001 in 166.6 in 1001 in 15
Typical first-year earnings$426top tenth $39,428+$472$426$498
Chance against standardthe base-1.7%0.1 fewer in 100-0.3%no change+7.1%0.4 more in 100
Typical against standardthe base+10.8%$46 more0.0%no change+16.9%$72 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.

Launches counted
4,686290 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426top tenth $39,428+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,305262 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$472
Chance against standard
-1.7%0.1 fewer in 100
Typical against standard
+10.8%$46 more
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,685289 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,463 of 4,686.

Launches counted
1,46397 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$498
Chance against standard
+7.1%0.4 more in 100
Typical against standard
+16.9%$72 more
Standard
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,463 of 4,686.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Real Time Tactics + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.