Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / PvP + Simulation
PvP + Simulation
Games tagged both PvP and Simulation: 98 indie paid launches, 11 of them earned $100k+ in their first year.
Showing PvP + Simulation priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it beats PvP and trails Simulation.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
PvP + Simulation beats PvP and trails Simulation: 4 of its 20 launches earned $100k+ priced $10 to $20, against 15.5 in 100 for PvP and 21.5 in 100 for Simulation.
Small sample: 20 launches, 4 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 20 games tagged both PvP and Simulation priced $10 to $20. 20.0 in 100 of them earned $100k+, against 15.0 for PvP-only games and 21.5 for Simulation-only games, so the mix beats PvP alone and trails Simulation alone.
Both: 20 games priced $10 to $20; 20.0 in 100 earned $100k+, typical first-year earnings $42,800.
Circle areas follow launch counts; the gold overlap is exactly the pair's 20 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
PvP + Simulation is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view95 of 98 launches | Without the breakout97 of 98 launches | Last 18 months60 of 98 launches |
|---|---|---|---|---|
| Launches counted | 9811 hits | 9510 hits | 9710 hits | 605 hits |
| Earned $100k+ | 11.2 in 100 | 10.5 in 100 | 10.3 in 100 | 8.3 in 1001 in 12 |
| Typical first-year earnings | $1,214top tenth $104,752+ | $1,214 | $1,112 | $1,457 |
| Chance against standard | the yardstick | -6.3%0.7 fewer in 100 | -8.0%0.9 fewer in 100 | -25.9%2.9 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | -8.4%$102 less | +20.0%$243 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both PvP and Simulation, 6 to 30 months old: 98 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 98 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, REMATCH (69.8% of the money): 97 launches left.
Keeps only launches 18 months old or newer: 60 of 98.
PvP holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| PvP | BaseStandardevery launch | West-facing view1,141 of 1,166 launches | Without the breakout1,165 of 1,166 launches | Last 18 months648 of 1,166 launches |
|---|---|---|---|---|
| Launches counted | 1,16674 hits | 1,14172 hits | 1,16573 hits | 64837 hits |
| Earned $100k+ | 6.3 in 1001 in 16 | 6.3 in 1001 in 16 | 6.3 in 1001 in 16 | 5.7 in 1001 in 18 |
| Typical first-year earnings | $541top tenth $33,177+ | $526 | $526 | $604 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | -9.5%0.6 fewer in 100 |
| Typical against standard | the yardstick | -2.8%$15 less | -2.8%$15 less | +11.6%$63 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged PvP, 6 to 30 months old: 1,166 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 1,166 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, REMATCH (29.3% of the money): 1,165 launches left.
Keeps only launches 18 months old or newer: 648 of 1,166.
Simulation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Simulation | BaseStandardevery launch | West-facing view5,023 of 5,285 launches | Without the breakout5,284 of 5,285 launches | Last 18 months3,070 of 5,285 launches |
|---|---|---|---|---|
| Launches counted | 5,285435 hits | 5,023411 hits | 5,284434 hits | 3,070225 hits |
| Earned $100k+ | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $982top tenth $69,988+ | $1,012 | $982 | $971 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | -11.0%0.9 fewer in 100 |
| Typical against standard | the yardstick | +3.1%$30 more | 0.0%no change | -1.1%$11 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 6 to 30 months old: 5,285 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 262 of 5,285 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (15.4% of the money): 5,284 launches left.
Keeps only launches 18 months old or newer: 3,070 of 5,285.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when PvP + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.