Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently +1. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Interactive Fiction + Strategy
Interactive Fiction + Strategy
Games tagged both Interactive Fiction and Strategy: 83 indie paid launches, 12 of them earned $100k+ in their first year.
Showing Interactive Fiction + Strategy priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Interactive Fiction + Strategy beats both its tags: 6 of its 19 launches earned $100k+ priced $10 to $20, against 16.7 in 100 for Interactive Fiction and 16.5 in 100 for Strategy.
Small sample: 19 launches, 6 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 19 games tagged both Interactive Fiction and Strategy priced $10 to $20. 31.6 in 100 of them earned $100k+, against 15.5 for Interactive Fiction-only games and 16.2 for Strategy-only games, so games with both tags did better than games with either tag alone.
Both: 19 games priced $10 to $20; 31.6 in 100 earned $100k+, typical first-year earnings $15,382.
Circle areas follow launch counts; the gold overlap is exactly the pair's 19 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently +1. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Interactive Fiction + Strategy is changed recently +1: Last 18 months moves the answer by more than a quarter, and 1 more lens too. It holds in 1 of 3.
| This pair | BaseStandardevery launch | West-facing view65 of 83 launches | Without the breakout82 of 83 launches | Last 18 months48 of 83 launches |
|---|---|---|---|---|
| Launches counted | 8312 hits | 655 hits | 8211 hits | 4812 hits |
| Earned $100k+ | 14.5 in 100 | 7.7 in 1001 in 13 | 13.4 in 100 | 25.0 in 100 |
| Typical first-year earnings | $501top tenth $158,469+ | $404 | $501 | $647 |
| Chance against standard | the yardstick | -46.9%6.8 fewer in 100 | -7.6%1.1 fewer in 100 | +72.4%10.5 more in 100 |
| Typical against standard | the yardstick | -19.4%$97 less | 0.0%no change | +29.1%$146 more |
| Does it hold? | The base view | Moves the answer | Holds | Moves the answer |
Every indie paid launch tagged both Interactive Fiction and Strategy, 6 to 30 months old: 83 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 83 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Revenge on gold diggers (36.5% of the money): 82 launches left.
Keeps only launches 18 months old or newer: 48 of 83.
Interactive Fiction holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Interactive Fiction | BaseStandardevery launch | West-facing view1,254 of 1,438 launches | Without the breakout1,437 of 1,438 launches | Last 18 months817 of 1,438 launches |
|---|---|---|---|---|
| Launches counted | 1,43884 hits | 1,25464 hits | 1,43783 hits | 81755 hits |
| Earned $100k+ | 5.8 in 1001 in 17 | 5.1 in 1001 in 20 | 5.8 in 1001 in 17 | 6.7 in 1001 in 15 |
| Typical first-year earnings | $909top tenth $41,699+ | $849 | $909 | $787 |
| Chance against standard | the yardstick | -12.1%0.7 fewer in 100 | 0.0%no change | +15.5%0.9 more in 100 |
| Typical against standard | the yardstick | -6.6%$60 less | 0.0%no change | -13.4%$122 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Interactive Fiction, 6 to 30 months old: 1,438 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 184 of 1,438 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Until Then (10.3% of the money): 1,437 launches left.
Keeps only launches 18 months old or newer: 817 of 1,438.
Strategy holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Strategy | BaseStandardevery launch | West-facing view4,988 of 5,391 launches | Without the breakout5,390 of 5,391 launches | Last 18 months3,128 of 5,391 launches |
|---|---|---|---|---|
| Launches counted | 5,391337 hits | 4,988308 hits | 5,390336 hits | 3,128178 hits |
| Earned $100k+ | 6.3 in 1001 in 16 | 6.2 in 1001 in 16 | 6.2 in 1001 in 16 | 5.7 in 1001 in 18 |
| Typical first-year earnings | $505top tenth $44,532+ | $545 | $505 | $505 |
| Chance against standard | the yardstick | -1.6%0.1 fewer in 100 | -1.6%0.1 fewer in 100 | -9.5%0.6 fewer in 100 |
| Typical against standard | the yardstick | +7.9%$40 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 6 to 30 months old: 5,391 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 403 of 5,391 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Slay the Spire 2 (17.1% of the money): 5,390 launches left.
Keeps only launches 18 months old or newer: 3,128 of 5,391.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Interactive Fiction + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.