Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Immersive Sim + Strategy
Immersive Sim + Strategy
Games tagged both Immersive Sim and Strategy: 160 indie paid launches, 14 of them earned $100k+ in their first year.
Showing Immersive Sim + Strategy priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Immersive Sim and is about level with Strategy; priced $10 to $20 it trails Immersive Sim and is about level with Strategy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Strategy trails Immersive Sim and is about level with Strategy: 17.6 in 100 of its launches earned $100k+ priced $10 to $20, against 22.8 in 100 for Immersive Sim and 16.0 in 100 for Strategy.
That is about 1.0 times the 17.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 34 games tagged both Immersive Sim and Strategy priced $10 to $20. 17.6 in 100 of them earned $100k+, against 23.4 in 100 for Immersive Sim-only games and 15.9 in 100 for Strategy-only games, so the mix trails Immersive Sim alone and is about level with Strategy alone.
Both: 34 games priced $10 to $20; 17.6 in 100 earned $100k+, typical first-year earnings $24,035.
Circle areas follow launch counts; the gold overlap is exactly the pair's 34 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Immersive Sim + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view143 of 160 launches | Without the breakout159 of 160 launches | Last 18 months45 of 160 launches |
|---|---|---|---|---|
| Launches counted | 16014 hits | 14311 hits | 15913 hits | 455 hits |
| Earned $100k+ | 8.8 in 1001 in 11 | 7.7 in 1001 in 13 | 8.2 in 1001 in 12 | 11.1 in 100 |
| Typical first-year earnings | $736top tenth $83,050+ | $765 | $708 | $919 |
| Chance against standard | the base | -12.1%1.1 fewer in 100 | -6.6%0.6 fewer in 100 | +27.0%2.4 more in 100 |
| Typical against standard | the base | +3.9%$29 more | -3.8%$28 less | +24.9%$183 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Immersive Sim and Strategy, 12 to 36 months old: 160 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 160 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, F1® Manager 2024 (27.5% of the money): 159 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 45 of 160.
Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Immersive Sim | BaseStandardevery launch | West-facing view1,281 of 1,380 launches | Without the breakout1,379 of 1,380 launches | Last 18 months433 of 1,380 launches |
|---|---|---|---|---|
| Launches counted | 1,380126 hits | 1,281114 hits | 1,379125 hits | 43342 hits |
| Earned $100k+ | 9.1 in 1001 in 11 | 8.9 in 1001 in 11 | 9.1 in 1001 in 11 | 9.7 in 1001 in 10 |
| Typical first-year earnings | $1,339top tenth $86,855+ | $1,339 | $1,337 | $1,376 |
| Chance against standard | the base | -2.5%0.2 fewer in 100 | -0.7%0.1 fewer in 100 | +6.2%0.6 more in 100 |
| Typical against standard | the base | 0.0%no change | -0.1%$2 less | +2.8%$37 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 433 of 1,380.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,305 of 4,686 launches | Without the breakout4,685 of 4,686 launches | Last 18 months1,463 of 4,686 launches |
|---|---|---|---|---|
| Launches counted | 4,686290 hits | 4,305262 hits | 4,685289 hits | 1,46397 hits |
| Earned $100k+ | 6.2 in 1001 in 16 | 6.1 in 1001 in 16 | 6.2 in 1001 in 16 | 6.6 in 1001 in 15 |
| Typical first-year earnings | $426top tenth $39,428+ | $472 | $426 | $498 |
| Chance against standard | the base | -1.7%0.1 fewer in 100 | -0.3%no change | +7.1%0.4 more in 100 |
| Typical against standard | the base | +10.8%$46 more | 0.0%no change | +16.9%$72 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,463 of 4,686.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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