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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Immersive Sim + Strategy

Niche

Immersive Sim + Strategy

Games tagged both Immersive Sim and Strategy: 160 indie paid launches, 14 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Immersive Sim + Strategy priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Immersive Sim and is about level with Strategy; priced $10 to $20 it trails Immersive Sim and is about level with Strategy.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Strategy trails Immersive Sim and is about level with Strategy: 17.6 in 100 of its launches earned $100k+ priced $10 to $20, against 22.8 in 100 for Immersive Sim and 16.0 in 100 for Strategy.

That is about 1.0 times the 17.6 in 100 expected for any launch at this price.

1STWinner
22.8in 100 earned
$100k+
Odds22.8 in 100
Typical earnings$14,472
Launches312 / 71 hits
Pair trails by5.1 in 100
TIETied
This pairImmersive Sim + Strategy
17.6in 100 earned
$100k+
Odds17.6 in 100
Typical earnings$24,035
Launches34 / 6 hits
Expected17.6 in 100
TIETied
Tag twoStrategy
16.0in 100 earned
$100k+
Odds16.0 in 100
Typical earnings$7,843
Launches844 / 135 hits
A tie, apart by1.7 in 100
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 34 games tagged both Immersive Sim and Strategy priced $10 to $20. 17.6 in 100 of them earned $100k+, against 23.4 in 100 for Immersive Sim-only games and 15.9 in 100 for Strategy-only games, so the mix trails Immersive Sim alone and is about level with Strategy alone.

Both: 34 games priced $10 to $20; 17.6 in 100 earned $100k+, typical first-year earnings $24,035.

Circle areas follow launch counts; the gold overlap is exactly the pair's 34 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

F1® Manager 2024leads this pair27.5%
PairF1® Manager 202427.5%
Immersive SimSupermarket Simulator20.0%
StrategyManor Lords14.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Strategy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • F1® Manager 2024 earned 27.5% of the estimated first-year money of the 160 Immersive Sim + Strategy launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.0% of its money.
  • Strategy is led by Manor Lords, with 14.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim + Strategy through every lens, all prices
This pairBaseStandardevery launchWest-facing view143 of 160 launchesWithout the breakout159 of 160 launchesLast 18 months45 of 160 launches
Launches counted16014 hits14311 hits15913 hits455 hits
Earned $100k+8.8 in 1001 in 117.7 in 1001 in 138.2 in 1001 in 1211.1 in 100
Typical first-year earnings$736top tenth $83,050+$765$708$919
Chance against standardthe base-12.1%1.1 fewer in 100-6.6%0.6 fewer in 100+27.0%2.4 more in 100
Typical against standardthe base+3.9%$29 more-3.8%$28 less+24.9%$183 more; too few to tell
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Strategy, 12 to 36 months old: 160 launches.

Launches counted
16014 hits
Earned $100k+
8.8 in 1001 in 11
Typical first-year earnings
$736top tenth $83,050+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 160 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
14311 hits
Earned $100k+
7.7 in 1001 in 13
Typical first-year earnings
$765
Chance against standard
-12.1%1.1 fewer in 100
Typical against standard
+3.9%$29 more
Without the breakoutHolds

Drops the single biggest earner, F1® Manager 2024 (27.5% of the money): 159 launches left. It moves the answer when that one game earned over half the money.

Launches counted
15913 hits
Earned $100k+
8.2 in 1001 in 12
Typical first-year earnings
$708
Chance against standard
-6.6%0.6 fewer in 100
Typical against standard
-3.8%$28 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 45 of 160.

Launches counted
455 hits
Earned $100k+
11.1 in 100
Typical first-year earnings
$919
Chance against standard
+27.0%2.4 more in 100
Typical against standard
+24.9%$183 more; too few to tell
Standard
Every indie paid launch tagged both Immersive Sim and Strategy, 12 to 36 months old: 160 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 160 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, F1® Manager 2024 (27.5% of the money): 159 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 45 of 160.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,281 of 1,380 launchesWithout the breakout1,379 of 1,380 launchesLast 18 months433 of 1,380 launches
Launches counted1,380126 hits1,281114 hits1,379125 hits43342 hits
Earned $100k+9.1 in 1001 in 118.9 in 1001 in 119.1 in 1001 in 119.7 in 1001 in 10
Typical first-year earnings$1,339top tenth $86,855+$1,339$1,337$1,376
Chance against standardthe base-2.5%0.2 fewer in 100-0.7%0.1 fewer in 100+6.2%0.6 more in 100
Typical against standardthe base0.0%no change-0.1%$2 less+2.8%$37 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.

Launches counted
1,380126 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,339top tenth $86,855+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,281114 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$1,339
Chance against standard
-2.5%0.2 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,379125 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,337
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.1%$2 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,380.

Launches counted
43342 hits
Earned $100k+
9.7 in 1001 in 10
Typical first-year earnings
$1,376
Chance against standard
+6.2%0.6 more in 100
Typical against standard
+2.8%$37 more
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,380.

Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Strategy through every lens, all prices
StrategyBaseStandardevery launchWest-facing view4,305 of 4,686 launchesWithout the breakout4,685 of 4,686 launchesLast 18 months1,463 of 4,686 launches
Launches counted4,686290 hits4,305262 hits4,685289 hits1,46397 hits
Earned $100k+6.2 in 1001 in 166.1 in 1001 in 166.2 in 1001 in 166.6 in 1001 in 15
Typical first-year earnings$426top tenth $39,428+$472$426$498
Chance against standardthe base-1.7%0.1 fewer in 100-0.3%no change+7.1%0.4 more in 100
Typical against standardthe base+10.8%$46 more0.0%no change+16.9%$72 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.

Launches counted
4,686290 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426top tenth $39,428+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,305262 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$472
Chance against standard
-1.7%0.1 fewer in 100
Typical against standard
+10.8%$46 more
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,685289 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,463 of 4,686.

Launches counted
1,46397 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$498
Chance against standard
+7.1%0.4 more in 100
Typical against standard
+16.9%$72 more
Standard
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,463 of 4,686.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.