Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Crafting + Strategy
Games tagged both Crafting and Strategy: 117 indie paid launches, 17 of them earned $100k+ in their first year.
Showing Crafting + Strategy priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Crafting and beats Strategy; priced $10 to $20 it is too small to compare with Crafting and is too small to compare with Strategy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Crafting + Strategy is too small to compare with Crafting and is too small to compare with Strategy: 8 of its 29 launches earned $100k+ priced $10 to $20, against 25.5 in 100 for Crafting and 16.0 in 100 for Strategy.
Small sample: 29 launches, 8 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 29 games tagged both Crafting and Strategy priced $10 to $20. 8 of 29 of them earned $100k+, against 25.1 in 100 for Crafting-only games and 15.6 in 100 for Strategy-only games, so the mix is too small to compare with Crafting alone and is too small to compare with Strategy alone.
Both: 29 games priced $10 to $20; 8 of 29 earned $100k+, typical first-year earnings $35,422.
Circle areas follow launch counts; the gold overlap is exactly the pair's 29 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Crafting + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view112 of 117 launches | Without the breakout116 of 117 launches | Last 18 months42 of 117 launches |
|---|---|---|---|---|
| Launches counted | 11717 hits | 11217 hits | 11616 hits | 428 hits |
| Earned $100k+ | 14.5 in 100 | 15.2 in 100 | 13.8 in 100 | 19.0 in 100 |
| Typical first-year earnings | $1,264top tenth $169,675+ | $1,351 | $1,264 | $2,982 |
| Chance against standard | the base | +4.5%0.6 more in 100 | -5.1%0.7 fewer in 100 | +31.1%4.5 more in 100 |
| Typical against standard | the base | +6.9%$87 more | 0.0%no change | +135.9%$1,718 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Crafting and Strategy, 12 to 36 months old: 117 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 117 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Alters (46.5% of the money): 116 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 42 of 117.
Crafting holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Crafting | BaseStandardevery launch | West-facing view623 of 644 launches | Without the breakout643 of 644 launches | Last 18 months202 of 644 launches |
|---|---|---|---|---|
| Launches counted | 644106 hits | 623104 hits | 643105 hits | 20232 hits |
| Earned $100k+ | 16.5 in 100 | 16.7 in 100 | 16.3 in 100 | 15.8 in 100 |
| Typical first-year earnings | $2,116top tenth $230,064+ | $2,192 | $2,085 | $2,298 |
| Chance against standard | the base | +1.4%0.2 more in 100 | -0.8%0.1 fewer in 100 | -3.8%0.6 fewer in 100 |
| Typical against standard | the base | +3.6%$76 more | -1.5%$31 less | +8.6%$182 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Crafting, 12 to 36 months old: 644 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 21 of 644 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (37.8% of the money): 643 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 202 of 644.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,305 of 4,686 launches | Without the breakout4,685 of 4,686 launches | Last 18 months1,463 of 4,686 launches |
|---|---|---|---|---|
| Launches counted | 4,686290 hits | 4,305262 hits | 4,685289 hits | 1,46397 hits |
| Earned $100k+ | 6.2 in 1001 in 16 | 6.1 in 1001 in 16 | 6.2 in 1001 in 16 | 6.6 in 1001 in 15 |
| Typical first-year earnings | $426top tenth $39,428+ | $472 | $426 | $498 |
| Chance against standard | the base | -1.7%0.1 fewer in 100 | -0.3%no change | +7.1%0.4 more in 100 |
| Typical against standard | the base | +10.8%$46 more | 0.0%no change | +16.9%$72 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,463 of 4,686.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Crafting + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.