Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Colony Sim + Simulation
Colony Sim + Simulation
Games tagged both Colony Sim and Simulation: 112 indie paid launches, 25 of them earned $100k+ in their first year.
Showing Colony Sim + Simulation priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair is about level with Colony Sim and beats Simulation; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
41 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
77 launches, under your minimum sample of 100.
41 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 41 games tagged both Colony Sim and Simulation priced $10 to $20. 24.4 in 100 of them earned $100k+, against 22.2 in 100 for Colony Sim-only games and 20.7 in 100 for Simulation-only games, so the mix is about level with Colony Sim alone and beats Simulation alone.
Both: 41 games priced $10 to $20; 24.4 in 100 earned $100k+, typical first-year earnings $18,791.
Circle areas follow launch counts; the gold overlap is exactly the pair's 41 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Colony Sim + Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view111 of 112 launches | Without the breakout111 of 112 launches | Last 18 months38 of 112 launches |
|---|---|---|---|---|
| Launches counted | 11225 hits | 11125 hits | 11124 hits | 388 hits |
| Earned $100k+ | 22.3 in 100 | 22.5 in 100 | 21.6 in 100 | 21.1 in 100 |
| Typical first-year earnings | $5,360top tenth $362,958+ | $5,360 | $5,317 | $10,920 |
| Chance against standard | the base | +0.9%0.2 more in 100 | -3.1%0.7 fewer in 100 | -5.7%1.3 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -0.8%$43 less | +103.7%$5,560 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Colony Sim and Simulation, 12 to 36 months old: 112 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 112 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (25.9% of the money): 111 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 38 of 112.
Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Colony Sim | BaseStandardevery launch | West-facing view217 of 219 launches | Without the breakout218 of 219 launches | Last 18 months63 of 219 launches |
|---|---|---|---|---|
| Launches counted | 21944 hits | 21744 hits | 21843 hits | 6310 hits |
| Earned $100k+ | 20.1 in 100 | 20.3 in 100 | 19.7 in 100 | 15.9 in 100 |
| Typical first-year earnings | $2,870top tenth $362,958+ | $2,870 | $2,870 | $2,870 |
| Chance against standard | the base | +0.9%0.2 more in 100 | -1.8%0.4 fewer in 100 | -21.0%4.2 fewer in 100 |
| Typical against standard | the base | 0.0%no change | 0.0%no change | 0.0%no change; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 63 of 219.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,193 of 4,444 launches | Without the breakout4,443 of 4,444 launches | Last 18 months1,387 of 4,444 launches |
|---|---|---|---|---|
| Launches counted | 4,444370 hits | 4,193351 hits | 4,443369 hits | 1,387117 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $69,001+ | $941 | $876 | $956 |
| Chance against standard | the base | +0.5%no change | -0.2%no change | +1.3%0.1 more in 100 |
| Typical against standard | the base | +7.3%$64 more | -0.1%$1 less | +9.0%$79 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,387 of 4,444.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Colony Sim + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.