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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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on 30 Sep 2026

Niches / Colony Sim + Management

Niche

Colony Sim + Management

Games tagged both Colony Sim and Management: 82 indie paid launches, 25 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about".
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 29,637 indie paid launches 6 to 30 months old, data of 1 Oct 2026. How it is measured.

Showing Colony Sim + Management priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

30 launches, under your minimum sample of 100.

Pick another price band, or lower the minimum sample.

--No reading
Tag oneColony Sim
--too few
to read
Odds--
Typical earnings--
Launches74

74 launches, under your minimum sample of 100.

--No reading
This pairColony Sim + Management
--too few
to read
Odds--
Typical earnings--
Launches30

30 launches, under your minimum sample of 100.

1STWinner
Tag twoManagement
29.7in 100 earned
$100k+
Odds29.7 in 100
Typical earnings$26,717
Launches360 / 107 hits
Pairno reading
All indie launches $10 to $20: 18.6 in 100 earned $100k+, typical $9,226, from 4,810 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 30 games tagged both Colony Sim and Management priced $10 to $20. 23.3 in 100 of them earned $100k+, against 18.2 for Colony Sim-only games and 30.3 for Management-only games, so the mix beats Colony Sim alone and trails Management alone.

Both: 30 games priced $10 to $20; 23.3 in 100 earned $100k+, typical first-year earnings $23,315.

Circle areas follow launch counts; the gold overlap is exactly the pair's 30 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Infection Free Zoneleads this pair24.2%
PairInfection Free Zone24.2%
Colony SimInfection Free Zone15.9%
ManagementSchedule I30.3%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.

Open free preview
ComparablesFree until launchClick to unlockWho leads Colony Sim + Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Infection Free Zone earned 24.2% of the estimated first-year money of the 82 Colony Sim + Management launches.
  • It also leads Colony Sim, with 15.9% of that tag's money.
  • Management is led by Schedule I, with 30.3% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Colony Sim + Management is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.

Colony Sim + Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view80 of 82 launchesWithout the breakout81 of 82 launchesLast 18 months48 of 82 launches
Launches counted8225 hits8024 hits8124 hits4810 hits
Earned $100k+30.5 in 10030.0 in 10029.6 in 10020.8 in 100
Typical first-year earnings$21,454top tenth $1,030,996+$21,454$16,148$11,657
Chance against standardthe yardstick-1.6%0.5 fewer in 100-3.0%0.9 fewer in 100-31.8%9.7 fewer in 100
Typical against standardthe yardstick0.0%no change-24.7%$5,306 less-45.7%$9,797 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged both Colony Sim and Management, 6 to 30 months old: 82 launches.

Launches counted
8225 hits
Earned $100k+
30.5 in 100
Typical first-year earnings
$21,454top tenth $1,030,996+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 82 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
8024 hits
Earned $100k+
30.0 in 100
Typical first-year earnings
$21,454
Chance against standard
-1.6%0.5 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (24.2% of the money): 81 launches left.

Launches counted
8124 hits
Earned $100k+
29.6 in 100
Typical first-year earnings
$16,148
Chance against standard
-3.0%0.9 fewer in 100
Typical against standard
-24.7%$5,306 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 48 of 82.

Launches counted
4810 hits
Earned $100k+
20.8 in 100
Typical first-year earnings
$11,657
Chance against standard
-31.8%9.7 fewer in 100
Typical against standard
-45.7%$9,797 less
Standard
Every indie paid launch tagged both Colony Sim and Management, 6 to 30 months old: 82 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 82 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (24.2% of the money): 81 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 48 of 82.

Colony Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Colony Sim through every lens, all prices
Colony SimBaseStandardevery launchWest-facing view246 of 251 launchesWithout the breakout250 of 251 launchesLast 18 months141 of 251 launches
Launches counted25144 hits24643 hits25043 hits14119 hits
Earned $100k+17.5 in 10017.5 in 10017.2 in 10013.5 in 100
Typical first-year earnings$2,689top tenth $358,651+$2,630$2,689$2,186
Chance against standardthe yardstick0.0%no change-1.7%0.3 fewer in 100-22.9%4.0 fewer in 100
Typical against standardthe yardstick-2.2%$59 less0.0%no change-18.7%$503 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Colony Sim, 6 to 30 months old: 251 launches.

Launches counted
25144 hits
Earned $100k+
17.5 in 100
Typical first-year earnings
$2,689top tenth $358,651+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 251 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
24643 hits
Earned $100k+
17.5 in 100
Typical first-year earnings
$2,630
Chance against standard
0.0%no change
Typical against standard
-2.2%$59 less
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (15.9% of the money): 250 launches left.

Launches counted
25043 hits
Earned $100k+
17.2 in 100
Typical first-year earnings
$2,689
Chance against standard
-1.7%0.3 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 141 of 251.

Launches counted
14119 hits
Earned $100k+
13.5 in 100
Typical first-year earnings
$2,186
Chance against standard
-22.9%4.0 fewer in 100
Typical against standard
-18.7%$503 less
Standard
Every indie paid launch tagged Colony Sim, 6 to 30 months old: 251 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 251 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (15.9% of the money): 250 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 141 of 251.

Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,251 of 1,289 launchesWithout the breakout1,288 of 1,289 launchesLast 18 months799 of 1,289 launches
Launches counted1,289202 hits1,251192 hits1,288201 hits799101 hits
Earned $100k+15.7 in 10015.3 in 10015.6 in 10012.6 in 100
Typical first-year earnings$3,638top tenth $199,870+$3,638$3,638$2,832
Chance against standardthe yardstick-2.5%0.4 fewer in 100-0.6%0.1 fewer in 100-19.7%3.1 fewer in 100
Typical against standardthe yardstick0.0%no change0.0%no change-22.2%$806 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.

Launches counted
1,289202 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,638top tenth $199,870+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,251192 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$3,638
Chance against standard
-2.5%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.

Launches counted
1,288201 hits
Earned $100k+
15.6 in 100
Typical first-year earnings
$3,638
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 799 of 1,289.

Launches counted
799101 hits
Earned $100k+
12.6 in 100
Typical first-year earnings
$2,832
Chance against standard
-19.7%3.1 fewer in 100
Typical against standard
-22.2%$806 less
Standard
Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 799 of 1,289.

A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Colony Sim + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.