Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Colony Sim + Management
Colony Sim + Management
Games tagged both Colony Sim and Management: 82 indie paid launches, 25 of them earned $100k+ in their first year.
Showing Colony Sim + Management priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it beats Colony Sim and trails Management.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Colony Sim + Management beats Colony Sim and trails Management: 23.3 in 100 of its launches earned $100k+ priced $10 to $20, against 20.3 in 100 for Colony Sim and 29.7 in 100 for Management.
That is about 1.3 times the 18.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 30 games tagged both Colony Sim and Management priced $10 to $20. 23.3 in 100 of them earned $100k+, against 18.2 for Colony Sim-only games and 30.3 for Management-only games, so the mix beats Colony Sim alone and trails Management alone.
Both: 30 games priced $10 to $20; 23.3 in 100 earned $100k+, typical first-year earnings $23,315.
Circle areas follow launch counts; the gold overlap is exactly the pair's 30 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Colony Sim + Management is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view80 of 82 launches | Without the breakout81 of 82 launches | Last 18 months48 of 82 launches |
|---|---|---|---|---|
| Launches counted | 8225 hits | 8024 hits | 8124 hits | 4810 hits |
| Earned $100k+ | 30.5 in 100 | 30.0 in 100 | 29.6 in 100 | 20.8 in 100 |
| Typical first-year earnings | $21,454top tenth $1,030,996+ | $21,454 | $16,148 | $11,657 |
| Chance against standard | the yardstick | -1.6%0.5 fewer in 100 | -3.0%0.9 fewer in 100 | -31.8%9.7 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | -24.7%$5,306 less | -45.7%$9,797 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Colony Sim and Management, 6 to 30 months old: 82 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 82 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (24.2% of the money): 81 launches left.
Keeps only launches 18 months old or newer: 48 of 82.
Colony Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Colony Sim | BaseStandardevery launch | West-facing view246 of 251 launches | Without the breakout250 of 251 launches | Last 18 months141 of 251 launches |
|---|---|---|---|---|
| Launches counted | 25144 hits | 24643 hits | 25043 hits | 14119 hits |
| Earned $100k+ | 17.5 in 100 | 17.5 in 100 | 17.2 in 100 | 13.5 in 100 |
| Typical first-year earnings | $2,689top tenth $358,651+ | $2,630 | $2,689 | $2,186 |
| Chance against standard | the yardstick | 0.0%no change | -1.7%0.3 fewer in 100 | -22.9%4.0 fewer in 100 |
| Typical against standard | the yardstick | -2.2%$59 less | 0.0%no change | -18.7%$503 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 6 to 30 months old: 251 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 251 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (15.9% of the money): 250 launches left.
Keeps only launches 18 months old or newer: 141 of 251.
Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Management | BaseStandardevery launch | West-facing view1,251 of 1,289 launches | Without the breakout1,288 of 1,289 launches | Last 18 months799 of 1,289 launches |
|---|---|---|---|---|
| Launches counted | 1,289202 hits | 1,251192 hits | 1,288201 hits | 799101 hits |
| Earned $100k+ | 15.7 in 100 | 15.3 in 100 | 15.6 in 100 | 12.6 in 100 |
| Typical first-year earnings | $3,638top tenth $199,870+ | $3,638 | $3,638 | $2,832 |
| Chance against standard | the yardstick | -2.5%0.4 fewer in 100 | -0.6%0.1 fewer in 100 | -19.7%3.1 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -22.2%$806 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.
Keeps only launches 18 months old or newer: 799 of 1,289.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Colony Sim + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.