Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Character Customization + Sandbox
Character Customization + Sandbox
Games tagged both Character Customization and Sandbox: 75 indie paid launches, 20 of them earned $100k+ in their first year.
Showing Character Customization + Sandbox priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
31 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
31 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 31 games tagged both Character Customization and Sandbox priced $10 to $20. 32.3 in 100 of them earned $100k+, against 23.1 in 100 for Character Customization-only games and 32.8 in 100 for Sandbox-only games, so the mix beats Character Customization alone and is about level with Sandbox alone.
Both: 31 games priced $10 to $20; 32.3 in 100 earned $100k+, odds by size $1k+ 84 in 100 · $10k+ 68 in 100 · $100k+ 32 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Character Customization + Sandbox holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view72 of 75 launches | Without the breakout74 of 75 launches | Last 18 months18 of 75 launches |
|---|---|---|---|---|
| Launches counted | 7520 hits | 7218 hits | 7419 hits | 186 hits |
| Earned $100k+ | 26.7 in 100 | 25.0 in 100 | 25.7 in 100 | 6 of 18too few for a rate |
| Chance of $10k+ | 53 in 100chance of $10k+; $1k+ 68 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | -6.3%1.7 fewer in 100 | -3.7%1.0 fewer in 100 | +25.0%6.7 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Character Customization and Sandbox, 12 to 36 months old: 75 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 75 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Goat Simulator 3 (28.5% of the money): 74 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 18 of 75.
Character Customization holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Character Customization | BaseStandardevery launch | West-facing view827 of 852 launches | Without the breakout851 of 852 launches | Last 18 months243 of 852 launches |
|---|---|---|---|---|
| Launches counted | 85296 hits | 82791 hits | 85195 hits | 24330 hits |
| Earned $100k+ | 11.3 in 100 | 11.0 in 100 | 11.2 in 100 | 12.3 in 100 |
| Typical first-year earnings | $938top tenth $117,774+ | $945 | $931 | $982 |
| Chance against standard | the base | -2.3%0.3 fewer in 100 | -0.9%0.1 fewer in 100 | +9.6%1.1 more in 100 |
| Typical against standard | the base | +0.7%$7 more | -0.7%$7 less | +4.7%$44 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Character Customization, 12 to 36 months old: 852 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 852 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (25.7% of the money): 851 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 243 of 852.
Sandbox holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Sandbox | BaseStandardevery launch | West-facing view1,173 of 1,220 launches | Without the breakout1,219 of 1,220 launches | Last 18 months386 of 1,220 launches |
|---|---|---|---|---|
| Launches counted | 1,220206 hits | 1,173194 hits | 1,219205 hits | 38665 hits |
| Earned $100k+ | 16.9 in 100 | 16.5 in 100 | 16.8 in 100 | 16.8 in 100 |
| Typical first-year earnings | $2,007top tenth $290,975+ | $2,070 | $1,992 | $2,439 |
| Chance against standard | the base | -2.1%0.3 fewer in 100 | -0.4%0.1 fewer in 100 | -0.3%no change |
| Typical against standard | the base | +3.1%$63 more | -0.7%$15 less | +21.5%$432 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Sandbox, 12 to 36 months old: 1,220 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 1,220 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (23.1% of the money): 1,219 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 386 of 1,220.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Character Customization + Sandbox moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.