Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Base Building + Strategy
Base Building + Strategy
Games tagged both Base Building and Strategy: 279 indie paid launches, 65 of them earned $100k+ in their first year.
Showing Base Building + Strategy priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair is about level with Base Building and beats Strategy; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
91 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
91 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 91 games tagged both Base Building and Strategy priced $10 to $20. 35.2 in 100 of them earned $100k+, against 32.0 in 100 for Base Building-only games and 16.8 in 100 for Strategy-only games, so games with both tags did better than games with either tag alone.
Both: 91 games priced $10 to $20; 35.2 in 100 earned $100k+, odds by size $1k+ 90 in 100 · $10k+ 70 in 100 · $100k+ 35 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 91 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Base Building + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view265 of 279 launches | Without the breakout278 of 279 launches | Last 18 months82 of 279 launches |
|---|---|---|---|---|
| Launches counted | 27965 hits | 26564 hits | 27864 hits | 8222 hits |
| Earned $100k+ | 23.3 in 100 | 24.2 in 100 | 23.0 in 100 | 26.8 in 100 |
| Typical first-year earnings | $4,691top tenth $748,127+ | $5,274 | $4,691 | under 100 launches |
| Chance against standard | the base | +3.7%0.9 more in 100 | -1.2%0.3 fewer in 100 | +15.2%3.5 more in 100 |
| Typical against standard | the base | +12.4%$583 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Base Building and Strategy, 12 to 36 months old: 279 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 14 of 279 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (38.9% of the money): 278 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 82 of 279.
Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Base Building | BaseStandardevery launch | West-facing view555 of 584 launches | Without the breakout583 of 584 launches | Last 18 months157 of 584 launches |
|---|---|---|---|---|
| Launches counted | 584134 hits | 555128 hits | 583133 hits | 15740 hits |
| Earned $100k+ | 22.9 in 100 | 23.1 in 100 | 22.8 in 100 | 25.5 in 100 |
| Typical first-year earnings | $3,622top tenth $614,301+ | $3,718 | $3,582 | $6,067 |
| Chance against standard | the base | +0.5%0.1 more in 100 | -0.6%0.1 fewer in 100 | +11.0%2.5 more in 100 |
| Typical against standard | the base | +2.7%$96 more | -1.1%$40 less | +67.5%$2,445 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 157 of 584.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,307 of 4,688 launches | Without the breakout4,687 of 4,688 launches | Last 18 months1,459 of 4,688 launches |
|---|---|---|---|---|
| Launches counted | 4,688325 hits | 4,307297 hits | 4,687324 hits | 1,459107 hits |
| Earned $100k+ | 6.9 in 1001 in 14 | 6.9 in 1001 in 15 | 6.9 in 1001 in 14 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $439top tenth $49,022+ | $496 | $439 | $521 |
| Chance against standard | the base | -0.5%no change | -0.3%no change | +5.8%0.4 more in 100 |
| Typical against standard | the base | +13.0%$57 more | 0.0%no change | +18.7%$82 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,688 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,688 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (15.2% of the money): 4,687 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,459 of 4,688.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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