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on 3 Oct 2026

Niches / Top-Down + Turn-Based Strategy

Niche

Top-Down + Turn-Based Strategy

Games tagged both Top-Down and Turn-Based Strategy: 98 indie paid launches, 3 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Top-Down + Turn-Based Strategy priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Top-Down + Turn-Based Strategy is too small to compare with Top-Down and is too small to compare with Turn-Based Strategy: 1 of its 15 launches earned $100k+ priced $10 to $20, against 14.4 in 100 for Top-Down and 15.6 in 100 for Turn-Based Strategy.

Small sample: 15 launches, 1 hits.

TIEA tie
Tag onemood tagTop-Down
14.4in 100 earned
$100k+
Odds14.4 in 100
Typical earnings$6,320
Launches188 / 27 hits
Pair against ittoo few hits to compare
TIEA tie
This pairTop-Down + Turn-Based Strategy
1 of 15launches earned
$100k+ small
Odds1 of 15 launches
Typical earnings$3,451
Launches15 / 1 hits
Expected17.6 in 100
TIEA tie
15.6in 100 earned
$100k+
Odds15.6 in 100
Typical earnings$8,331
Launches275 / 43 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20Top-Down is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 15 games tagged both Top-Down and Turn-Based Strategy priced $10 to $20. 1 of 15 of them earned $100k+, against 15.0 in 100 for Top-Down-only games and 16.2 in 100 for Turn-Based Strategy-only games, so the mix is too small to compare with Top-Down alone and is too small to compare with Turn-Based Strategy alone.

Both: 15 games priced $10 to $20; 1 of 15 earned $100k+, typical first-year earnings $3,451.

Circle areas follow launch counts; the gold overlap is exactly the pair's 15 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Dark Deity 2leads this pair44.3%
PairDark Deity 244.3%
Top-DownDeep Rock Galactic: Survivor20.7%
Turn-Based StrategyFor The King II8.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Top-Down + Turn-Based Strategy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Dark Deity 2 earned 44.3% of the estimated first-year money of the 98 Top-Down + Turn-Based Strategy launches.
  • Top-Down is led by Deep Rock Galactic: Survivor, with 20.7% of its money.
  • Turn-Based Strategy is led by For The King II, with 8.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Top-Down + Turn-Based Strategy holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Top-Down + Turn-Based Strategy through every lens, all prices
This pairBaseStandardevery launchWest-facing view92 of 98 launchesWithout the breakout97 of 98 launchesLast 18 months20 of 98 launches
Launches counted983 hits922 hits972 hits200 hits
Earned $100k+3 of 98too few for a rate2 of 92too few for a rate2 of 97too few for a rate0 of 20too few for a rate
Typical first-year earnings$304top tenth $8,304+$340$302$192
Chance against standardthe base-29.0%0.9 fewer in 100; too few to tell-32.6%1.0 fewer in 100-100.0%3.1 fewer in 100; too few to tell
Typical against standardthe base+11.8%$36 more; too few to tell-0.7%$2 less-36.8%$112 less; too few to tell
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Top-Down and Turn-Based Strategy, 12 to 36 months old: 98 launches.

Launches counted
983 hits
Earned $100k+
3 of 98too few for a rate
Typical first-year earnings
$304top tenth $8,304+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 98 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
922 hits
Earned $100k+
2 of 92too few for a rate
Typical first-year earnings
$340
Chance against standard
-29.0%0.9 fewer in 100; too few to tell
Typical against standard
+11.8%$36 more; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Dark Deity 2 (44.3% of the money): 97 launches left. It moves the answer when that one game earned over half the money.

Launches counted
972 hits
Earned $100k+
2 of 97too few for a rate
Typical first-year earnings
$302
Chance against standard
-32.6%1.0 fewer in 100
Typical against standard
-0.7%$2 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 20 of 98.

Launches counted
200 hits
Earned $100k+
0 of 20too few for a rate
Typical first-year earnings
$192
Chance against standard
-100.0%3.1 fewer in 100; too few to tell
Typical against standard
-36.8%$112 less; too few to tell
Standard
Every indie paid launch tagged both Top-Down and Turn-Based Strategy, 12 to 36 months old: 98 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 98 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Dark Deity 2 (44.3% of the money): 97 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 98.

Top-Down is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Top-Down through every lens, all prices
Top-DownBaseStandardevery launchWest-facing view1,776 of 1,859 launchesWithout the breakout1,858 of 1,859 launchesLast 18 months506 of 1,859 launches
Launches counted1,85951 hits1,77643 hits1,85850 hits50612 hits
Earned $100k+2.7 in 1001 in 362.4 in 1001 in 412.7 in 1001 in 372.4 in 1001 in 42
Typical first-year earnings$270top tenth $7,663+$284$270$191
Chance against standardthe base-11.7%0.3 fewer in 100-1.9%0.1 fewer in 100-13.6%0.4 fewer in 100
Typical against standardthe base+5.2%$14 more0.0%no change-29.3%$79 less
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Top-Down, 12 to 36 months old: 1,859 launches.

Launches counted
1,85951 hits
Earned $100k+
2.7 in 1001 in 36
Typical first-year earnings
$270top tenth $7,663+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 83 of 1,859 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,77643 hits
Earned $100k+
2.4 in 1001 in 41
Typical first-year earnings
$284
Chance against standard
-11.7%0.3 fewer in 100
Typical against standard
+5.2%$14 more
Without the breakoutHolds

Drops the single biggest earner, Deep Rock Galactic: Survivor (20.7% of the money): 1,858 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,85850 hits
Earned $100k+
2.7 in 1001 in 37
Typical first-year earnings
$270
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 506 of 1,859.

Launches counted
50612 hits
Earned $100k+
2.4 in 1001 in 42
Typical first-year earnings
$191
Chance against standard
-13.6%0.4 fewer in 100
Typical against standard
-29.3%$79 less
Standard
Every indie paid launch tagged Top-Down, 12 to 36 months old: 1,859 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 83 of 1,859 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Deep Rock Galactic: Survivor (20.7% of the money): 1,858 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 506 of 1,859.

Turn-Based Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Turn-Based Strategy through every lens, all prices
Turn-Based StrategyBaseStandardevery launchWest-facing view943 of 1,084 launchesWithout the breakout1,083 of 1,084 launchesLast 18 months353 of 1,084 launches
Launches counted1,08474 hits94366 hits1,08373 hits35324 hits
Earned $100k+6.8 in 1001 in 157.0 in 1001 in 146.7 in 1001 in 156.8 in 1001 in 15
Typical first-year earnings$847top tenth $51,956+$945$847$842
Chance against standardthe base+2.5%0.2 more in 100-1.3%0.1 fewer in 100-0.4%no change
Typical against standardthe base+11.6%$98 more0.0%no change-0.6%$5 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Turn-Based Strategy, 12 to 36 months old: 1,084 launches.

Launches counted
1,08474 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$847top tenth $51,956+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 141 of 1,084 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
94366 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$945
Chance against standard
+2.5%0.2 more in 100
Typical against standard
+11.6%$98 more
Without the breakoutHolds

Drops the single biggest earner, For The King II (8.8% of the money): 1,083 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,08373 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$847
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 353 of 1,084.

Launches counted
35324 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$842
Chance against standard
-0.4%no change
Typical against standard
-0.6%$5 less
Standard
Every indie paid launch tagged Turn-Based Strategy, 12 to 36 months old: 1,084 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 141 of 1,084 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, For The King II (8.8% of the money): 1,083 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 353 of 1,084.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Top-Down + Turn-Based Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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