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on 3 Oct 2026

Niches / Real Time Tactics + Tower Defense

Niche

Real Time Tactics + Tower Defense

Games tagged both Real Time Tactics and Tower Defense: 157 indie paid launches, 8 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Real Time Tactics + Tower Defense priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Real Time Tactics and is about level with Tower Defense; priced $10 to $20 it is too small to compare with Real Time Tactics and is too small to compare with Tower Defense.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Real Time Tactics + Tower Defense is too small to compare with Real Time Tactics and is too small to compare with Tower Defense: 6 of its 28 launches earned $100k+ priced $10 to $20, against 17.4 in 100 for Real Time Tactics and 30.6 in 100 for Tower Defense.

Small sample: 28 launches, 6 hits.

TIETied
17.4in 100 earned
$100k+
Odds17.4 in 100
Typical earnings$4,905
Launches115 / 20 hits
Pair against ittoo few hits to compare
TIEA tie
This pairReal Time Tactics + Tower Defense
6 of 28launches earned
$100k+ small
Odds6 of 28 launches
$1k+20 of 28 launches
$10k+12 of 28 launches
Launches28 / 6 hits
Expected20.4 in 100
TIEA tie
30.6in 100 earned
$100k+
Odds30.6 in 100
Typical earnings$10,626
Launches124 / 38 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 28 games tagged both Real Time Tactics and Tower Defense priced $10 to $20. 6 of 28 of them earned $100k+, against 16.1 in 100 for Real Time Tactics-only games and 33.3 in 100 for Tower Defense-only games, so the mix is too small to compare with Real Time Tactics alone and is too small to compare with Tower Defense alone.

Both: 28 games priced $10 to $20; 6 of 28 earned $100k+, odds by size $1k+ 20 of 28 launches · $10k+ 12 of 28 launches · $100k+ 6 of 28 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 28 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stronghold Crusader: Definitive Editionleads this pair66.5%
PairStronghold Crusader: Definitive Edition66.5%
Real Time TacticsStronghold Crusader: Definitive Edition19.4%
Tower DefenseStronghold Crusader: Definitive Edition11.8%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Real Time Tactics + Tower Defense

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stronghold Crusader: Definitive Edition earned 66.5% of the estimated first-year money of the 157 Real Time Tactics + Tower Defense launches.
  • It also leads Real Time Tactics, with 19.4% of that tag's money.
  • It also leads Tower Defense, with 11.8% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Real Time Tactics + Tower Defense is one-hit market: one game earned over half the money. It holds in West-facing view.

Real Time Tactics + Tower Defense through every lens, all prices
This pairBaseStandardevery launchWest-facing view145 of 157 launchesWithout the breakout156 of 157 launchesLast 18 months42 of 157 launches
Launches counted1578 hits1457 hits1567 hits421 hits
Earned $100k+5.1 in 1001 in 204.8 in 1001 in 214.5 in 1001 in 221 of 42too few for a rate
Typical first-year earnings$283top tenth $19,596+$313$283under 100 launches
Chance against standardthe base-5.3%0.3 fewer in 100-11.9%0.6 fewer in 100-53.3%2.7 fewer in 100; too few to tell
Typical against standardthe base+10.6%$30 more0.0%no changeunder 100 launches
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Real Time Tactics and Tower Defense, 12 to 36 months old: 157 launches.

Launches counted
1578 hits
Earned $100k+
5.1 in 1001 in 20
Typical first-year earnings
$283top tenth $19,596+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 12 of 157 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1457 hits
Earned $100k+
4.8 in 1001 in 21
Typical first-year earnings
$313
Chance against standard
-5.3%0.3 fewer in 100
Typical against standard
+10.6%$30 more
Without the breakoutMoves the answer

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (66.5% of the money): 156 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1567 hits
Earned $100k+
4.5 in 1001 in 22
Typical first-year earnings
$283
Chance against standard
-11.9%0.6 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 42 of 157.

Launches counted
421 hits
Earned $100k+
1 of 42too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
-53.3%2.7 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Real Time Tactics and Tower Defense, 12 to 36 months old: 157 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 12 of 157 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (66.5% of the money): 156 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 42 of 157.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view491 of 540 launchesWithout the breakout539 of 540 launchesLast 18 months164 of 540 launches
Launches counted54033 hits49130 hits53932 hits1649 hits
Earned $100k+6.1 in 1001 in 166.1 in 1001 in 165.9 in 1001 in 175.5 in 1001 in 18
Typical first-year earnings$318top tenth $35,264+$357$315$357
Chance against standardthe base0.0%no change-2.9%0.2 fewer in 100-10.2%0.6 fewer in 100
Typical against standardthe base+12.3%$39 more-0.9%$3 less+12.3%$39 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.

Launches counted
54033 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$318top tenth $35,264+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49130 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$357
Chance against standard
0.0%no change
Typical against standard
+12.3%$39 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.4% of the money): 539 launches left. It moves the answer when that one game earned over half the money.

Launches counted
53932 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$315
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
-0.9%$3 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 164 of 540.

Launches counted
1649 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$357
Chance against standard
-10.2%0.6 fewer in 100
Typical against standard
+12.3%$39 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.4% of the money): 539 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 164 of 540.

Tower Defense holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Tower Defense through every lens, all prices
Tower DefenseBaseStandardevery launchWest-facing view740 of 787 launchesWithout the breakout786 of 787 launchesLast 18 months224 of 787 launches
Launches counted78752 hits74047 hits78651 hits22415 hits
Earned $100k+6.6 in 1001 in 156.4 in 1001 in 166.5 in 1001 in 156.7 in 1001 in 15
Typical first-year earnings$372top tenth $36,503+$394$372$375
Chance against standardthe base-3.9%0.3 fewer in 100-1.8%0.1 fewer in 100+1.3%0.1 more in 100
Typical against standardthe base+5.9%$22 more0.0%no change+0.8%$3 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Tower Defense, 12 to 36 months old: 787 launches.

Launches counted
78752 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$372top tenth $36,503+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 787 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
74047 hits
Earned $100k+
6.4 in 1001 in 16
Typical first-year earnings
$394
Chance against standard
-3.9%0.3 fewer in 100
Typical against standard
+5.9%$22 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (11.8% of the money): 786 launches left. It moves the answer when that one game earned over half the money.

Launches counted
78651 hits
Earned $100k+
6.5 in 1001 in 15
Typical first-year earnings
$372
Chance against standard
-1.8%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 224 of 787.

Launches counted
22415 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$375
Chance against standard
+1.3%0.1 more in 100
Typical against standard
+0.8%$3 more
Standard
Every indie paid launch tagged Tower Defense, 12 to 36 months old: 787 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 787 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (11.8% of the money): 786 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 224 of 787.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Real Time Tactics + Tower Defense moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.