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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Parkour + Platformer

Niche

Parkour + Platformer

Games tagged both Parkour and Platformer: 237 indie paid launches, 3 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Parkour + Platformer priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Parkour + Platformer is too small to compare with Parkour and is too small to compare with Platformer: 2 of its 18 launches earned $100k+ priced $10 to $20, against 20.6 in 100 for Parkour and 15.5 in 100 for Platformer.

Small sample: 18 launches, 2 hits.

TIEA tie
Tag oneParkour
20.6in 100 earned
$100k+
Odds20.6 in 100
Typical earnings$12,889
Launches34 / 7 hits
Pair against ittoo few hits to compare
TIEA tie
This pairParkour + Platformer
2 of 18launches earned
$100k+ small
Odds2 of 18 launches
Typical earnings$11,394
Launches18 / 2 hits
Expected17.6 in 100
TIETied
Tag twoPlatformer
15.5in 100 earned
$100k+
Odds15.5 in 100
Typical earnings$7,756
Launches310 / 48 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 18 games tagged both Parkour and Platformer priced $10 to $20. 2 of 18 of them earned $100k+, against 5 of 16 for Parkour-only games and 15.8 in 100 for Platformer-only games, so the mix is too small to compare with Parkour alone and is too small to compare with Platformer alone.

Both: 18 games priced $10 to $20; 2 of 18 earned $100k+, typical first-year earnings $11,394.

Circle areas follow launch counts; the gold overlap is exactly the pair's 18 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

White Knuckleleads this pair73.2%
PairWhite Knuckle73.2%
ParkourHaste26.7%
PlatformerHollow Knight: Silksong64.8%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Parkour + Platformer

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • White Knuckle earned 73.2% of the estimated first-year money of the 237 Parkour + Platformer launches.
  • Parkour is led by Haste, with 26.7% of its money.
  • Platformer is led by Hollow Knight: Silksong, with 64.8% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Parkour + Platformer is one-hit market: one game earned over half the money. It holds in West-facing view.

Parkour + Platformer through every lens, all prices
This pairBaseStandardevery launchWest-facing view234 of 237 launchesWithout the breakout236 of 237 launchesLast 18 months67 of 237 launches
Launches counted2373 hits2343 hits2362 hits673 hits
Earned $100k+3 of 237too few for a rate3 of 234too few for a rate2 of 236too few for a rate3 of 67too few for a rate
Typical first-year earnings$253top tenth $5,504+$253$253$459
Chance against standardthe base+1.3%no change; too few to tell-33.1%0.4 fewer in 100+253.7%3.2 more in 100; too few to tell
Typical against standardthe base0.0%no change0.0%no change+81.4%$206 more; too few to tell
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Parkour and Platformer, 12 to 36 months old: 237 launches.

Launches counted
2373 hits
Earned $100k+
3 of 237too few for a rate
Typical first-year earnings
$253top tenth $5,504+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 237 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2343 hits
Earned $100k+
3 of 234too few for a rate
Typical first-year earnings
$253
Chance against standard
+1.3%no change; too few to tell
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, White Knuckle (73.2% of the money): 236 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2362 hits
Earned $100k+
2 of 236too few for a rate
Typical first-year earnings
$253
Chance against standard
-33.1%0.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 67 of 237.

Launches counted
673 hits
Earned $100k+
3 of 67too few for a rate
Typical first-year earnings
$459
Chance against standard
+253.7%3.2 more in 100; too few to tell
Typical against standard
+81.4%$206 more; too few to tell
Standard
Every indie paid launch tagged both Parkour and Platformer, 12 to 36 months old: 237 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 237 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, White Knuckle (73.2% of the money): 236 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 67 of 237.

Parkour is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Parkour through every lens, all prices
ParkourBaseStandardevery launchWest-facing view382 of 389 launchesWithout the breakout388 of 389 launchesLast 18 months111 of 389 launches
Launches counted38912 hits38212 hits38811 hits1114 hits
Earned $100k+3.1 in 1001 in 323.1 in 1001 in 322.8 in 1001 in 354 of 111too few for a rate
Typical first-year earnings$282top tenth $8,827+$287$282$383
Chance against standardthe base+1.8%0.1 more in 100-8.1%0.2 fewer in 100+16.8%0.5 more in 100; too few to tell
Typical against standardthe base+1.8%$5 more0.0%no change+35.8%$101 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Parkour, 12 to 36 months old: 389 launches.

Launches counted
38912 hits
Earned $100k+
3.1 in 1001 in 32
Typical first-year earnings
$282top tenth $8,827+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 389 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
38212 hits
Earned $100k+
3.1 in 1001 in 32
Typical first-year earnings
$287
Chance against standard
+1.8%0.1 more in 100
Typical against standard
+1.8%$5 more
Without the breakoutHolds

Drops the single biggest earner, Haste (26.7% of the money): 388 launches left. It moves the answer when that one game earned over half the money.

Launches counted
38811 hits
Earned $100k+
2.8 in 1001 in 35
Typical first-year earnings
$282
Chance against standard
-8.1%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 111 of 389.

Launches counted
1114 hits
Earned $100k+
4 of 111too few for a rate
Typical first-year earnings
$383
Chance against standard
+16.8%0.5 more in 100; too few to tell
Typical against standard
+35.8%$101 more
Standard
Every indie paid launch tagged Parkour, 12 to 36 months old: 389 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 389 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Haste (26.7% of the money): 388 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 111 of 389.

Platformer is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Last 18 months.

Platformer through every lens, all prices
PlatformerBaseStandardevery launchWest-facing view2,353 of 2,400 launchesWithout the breakout2,399 of 2,400 launchesLast 18 months636 of 2,400 launches
Launches counted2,40085 hits2,35378 hits2,39984 hits63624 hits
Earned $100k+3.5 in 1001 in 283.3 in 1001 in 303.5 in 1001 in 293.8 in 1001 in 27
Typical first-year earnings$283top tenth $11,251+$284$283$229
Chance against standardthe base-6.4%0.2 fewer in 100-1.1%no change+6.5%0.2 more in 100
Typical against standardthe base+0.4%$1 more0.0%no change-19.1%$54 less
Does it hold?The base viewMoves the answerMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Platformer, 12 to 36 months old: 2,400 launches.

Launches counted
2,40085 hits
Earned $100k+
3.5 in 1001 in 28
Typical first-year earnings
$283top tenth $11,251+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 2,400 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2,35378 hits
Earned $100k+
3.3 in 1001 in 30
Typical first-year earnings
$284
Chance against standard
-6.4%0.2 fewer in 100
Typical against standard
+0.4%$1 more
Without the breakoutMoves the answer

Drops the single biggest earner, Hollow Knight: Silksong (64.8% of the money): 2,399 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2,39984 hits
Earned $100k+
3.5 in 1001 in 29
Typical first-year earnings
$283
Chance against standard
-1.1%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 636 of 2,400.

Launches counted
63624 hits
Earned $100k+
3.8 in 1001 in 27
Typical first-year earnings
$229
Chance against standard
+6.5%0.2 more in 100
Typical against standard
-19.1%$54 less
Standard
Every indie paid launch tagged Platformer, 12 to 36 months old: 2,400 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 2,400 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Hollow Knight: Silksong (64.8% of the money): 2,399 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 636 of 2,400.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Parkour + Platformer moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.