Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Management + Realistic

Niche

Management + Realistic

Games tagged both Management and Realistic: 64 indie paid launches, 17 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Management + Realistic priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Management and is too small to compare with Realistic.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Management + Realistic is too small to compare with Management and is too small to compare with Realistic: 10 of its 28 launches earned $100k+ priced $10 to $20, against 29.9 in 100 for Management and 17.6 in 100 for Realistic.

Small sample: 28 launches, 10 hits.

TIEA tie
Tag oneManagement
29.9in 100 earned
$100k+
Odds29.9 in 100
Typical earnings$31,612
Launches298 / 89 hits
Pair against ittoo few hits to compare
TIEA tie
This pairManagement + Realistic
10 of 28launches earned
$100k+ small
Odds10 of 28 launches
Typical earnings$34,916
Launches28 / 10 hits
Expected17.6 in 100
TIETied
Tag twomood tagRealistic
17.6in 100 earned
$100k+
Odds17.6 in 100
Typical earnings$8,939
Launches244 / 43 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20Realistic is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 28 games tagged both Management and Realistic priced $10 to $20. 10 of 28 of them earned $100k+, against 29.3 in 100 for Management-only games and 15.3 in 100 for Realistic-only games, so the mix is too small to compare with Management alone and is too small to compare with Realistic alone.

Both: 28 games priced $10 to $20; 10 of 28 earned $100k+, typical first-year earnings $34,916.

Circle areas follow launch counts; the gold overlap is exactly the pair's 28 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farming Simulator 25leads this pair67.8%
PairFarming Simulator 2567.8%
ManagementSchedule I32.5%
RealisticGray Zone Warfare24.8%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Management + Realistic

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farming Simulator 25 earned 67.8% of the estimated first-year money of the 64 Management + Realistic launches.
  • Management is led by Schedule I, with 32.5% of its money.
  • Realistic is led by Gray Zone Warfare, with 24.8% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Management + Realistic is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Management + Realistic through every lens, all prices
This pairBaseStandardevery launchWest-facing view64 of 64 launchesWithout the breakout63 of 64 launchesLast 18 months23 of 64 launches
Launches counted6417 hits6417 hits6316 hits237 hits
Earned $100k+26.6 in 10026.6 in 10025.4 in 1007 of 23too few for a rate
Typical first-year earnings$21,458top tenth $318,017+$21,458$19,355$13,415
Chance against standardthe base0.0%no change-4.4%1.2 fewer in 100+14.6%3.9 more in 100
Typical against standardthe base0.0%no change; too few to tell-9.8%$2,103 less-37.5%$8,043 less; too few to tell
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Management and Realistic, 12 to 36 months old: 64 launches.

Launches counted
6417 hits
Earned $100k+
26.6 in 100
Typical first-year earnings
$21,458top tenth $318,017+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 64 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
6417 hits
Earned $100k+
26.6 in 100
Typical first-year earnings
$21,458
Chance against standard
0.0%no change
Typical against standard
0.0%no change; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Farming Simulator 25 (67.8% of the money): 63 launches left. It moves the answer when that one game earned over half the money.

Launches counted
6316 hits
Earned $100k+
25.4 in 100
Typical first-year earnings
$19,355
Chance against standard
-4.4%1.2 fewer in 100
Typical against standard
-9.8%$2,103 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 23 of 64.

Launches counted
237 hits
Earned $100k+
7 of 23too few for a rate
Typical first-year earnings
$13,415
Chance against standard
+14.6%3.9 more in 100
Typical against standard
-37.5%$8,043 less; too few to tell
Standard
Every indie paid launch tagged both Management and Realistic, 12 to 36 months old: 64 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 64 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (67.8% of the money): 63 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 23 of 64.

Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view974 of 1,006 launchesWithout the breakout1,005 of 1,006 launchesLast 18 months364 of 1,006 launches
Launches counted1,006164 hits974156 hits1,005163 hits36452 hits
Earned $100k+16.3 in 10016.0 in 10016.2 in 10014.3 in 100
Typical first-year earnings$3,747top tenth $225,138+$3,747$3,730$4,362
Chance against standardthe base-1.8%0.3 fewer in 100-0.5%0.1 fewer in 100-12.4%2.0 fewer in 100
Typical against standardthe base0.0%no change-0.5%$17 less+16.4%$615 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 12 to 36 months old: 1,006 launches.

Launches counted
1,006164 hits
Earned $100k+
16.3 in 100
Typical first-year earnings
$3,747top tenth $225,138+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,006 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
974156 hits
Earned $100k+
16.0 in 100
Typical first-year earnings
$3,747
Chance against standard
-1.8%0.3 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Schedule I (32.5% of the money): 1,005 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,005163 hits
Earned $100k+
16.2 in 100
Typical first-year earnings
$3,730
Chance against standard
-0.5%0.1 fewer in 100
Typical against standard
-0.5%$17 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 364 of 1,006.

Launches counted
36452 hits
Earned $100k+
14.3 in 100
Typical first-year earnings
$4,362
Chance against standard
-12.4%2.0 fewer in 100
Typical against standard
+16.4%$615 more
Standard
Every indie paid launch tagged Management, 12 to 36 months old: 1,006 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,006 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (32.5% of the money): 1,005 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 364 of 1,006.

Realistic holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Realistic through every lens, all prices
RealisticBaseStandardevery launchWest-facing view1,451 of 1,484 launchesWithout the breakout1,483 of 1,484 launchesLast 18 months428 of 1,484 launches
Launches counted1,48499 hits1,45199 hits1,48398 hits42833 hits
Earned $100k+6.7 in 1001 in 156.8 in 1001 in 156.6 in 1001 in 157.7 in 1001 in 13
Typical first-year earnings$927top tenth $45,193+$940$921$957
Chance against standardthe base+2.3%0.2 more in 100-0.9%0.1 fewer in 100+15.6%1.0 more in 100
Typical against standardthe base+1.4%$13 more-0.6%$6 less+3.2%$30 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Realistic, 12 to 36 months old: 1,484 launches.

Launches counted
1,48499 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$927top tenth $45,193+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,484 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,45199 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$940
Chance against standard
+2.3%0.2 more in 100
Typical against standard
+1.4%$13 more
Without the breakoutHolds

Drops the single biggest earner, Gray Zone Warfare (24.8% of the money): 1,483 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,48398 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$921
Chance against standard
-0.9%0.1 fewer in 100
Typical against standard
-0.6%$6 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 428 of 1,484.

Launches counted
42833 hits
Earned $100k+
7.7 in 1001 in 13
Typical first-year earnings
$957
Chance against standard
+15.6%1.0 more in 100
Typical against standard
+3.2%$30 more
Standard
Every indie paid launch tagged Realistic, 12 to 36 months old: 1,484 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,484 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Gray Zone Warfare (24.8% of the money): 1,483 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 428 of 1,484.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Management + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.