Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Management + Realistic
Management + Realistic
Games tagged both Management and Realistic: 64 indie paid launches, 17 of them earned $100k+ in their first year.
Showing Management + Realistic priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Management and is too small to compare with Realistic.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Management + Realistic is too small to compare with Management and is too small to compare with Realistic: 10 of its 28 launches earned $100k+ priced $10 to $20, against 29.9 in 100 for Management and 17.6 in 100 for Realistic.
Small sample: 28 launches, 10 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 28 games tagged both Management and Realistic priced $10 to $20. 10 of 28 of them earned $100k+, against 29.3 in 100 for Management-only games and 15.3 in 100 for Realistic-only games, so the mix is too small to compare with Management alone and is too small to compare with Realistic alone.
Both: 28 games priced $10 to $20; 10 of 28 earned $100k+, typical first-year earnings $34,916.
Circle areas follow launch counts; the gold overlap is exactly the pair's 28 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Management + Realistic is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view64 of 64 launches | Without the breakout63 of 64 launches | Last 18 months23 of 64 launches |
|---|---|---|---|---|
| Launches counted | 6417 hits | 6417 hits | 6316 hits | 237 hits |
| Earned $100k+ | 26.6 in 100 | 26.6 in 100 | 25.4 in 100 | 7 of 23too few for a rate |
| Typical first-year earnings | $21,458top tenth $318,017+ | $21,458 | $19,355 | $13,415 |
| Chance against standard | the base | 0.0%no change | -4.4%1.2 fewer in 100 | +14.6%3.9 more in 100 |
| Typical against standard | the base | 0.0%no change; too few to tell | -9.8%$2,103 less | -37.5%$8,043 less; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Management and Realistic, 12 to 36 months old: 64 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 64 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Farming Simulator 25 (67.8% of the money): 63 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 23 of 64.
Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Management | BaseStandardevery launch | West-facing view974 of 1,006 launches | Without the breakout1,005 of 1,006 launches | Last 18 months364 of 1,006 launches |
|---|---|---|---|---|
| Launches counted | 1,006164 hits | 974156 hits | 1,005163 hits | 36452 hits |
| Earned $100k+ | 16.3 in 100 | 16.0 in 100 | 16.2 in 100 | 14.3 in 100 |
| Typical first-year earnings | $3,747top tenth $225,138+ | $3,747 | $3,730 | $4,362 |
| Chance against standard | the base | -1.8%0.3 fewer in 100 | -0.5%0.1 fewer in 100 | -12.4%2.0 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -0.5%$17 less | +16.4%$615 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 12 to 36 months old: 1,006 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,006 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (32.5% of the money): 1,005 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 364 of 1,006.
Realistic holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Realistic | BaseStandardevery launch | West-facing view1,451 of 1,484 launches | Without the breakout1,483 of 1,484 launches | Last 18 months428 of 1,484 launches |
|---|---|---|---|---|
| Launches counted | 1,48499 hits | 1,45199 hits | 1,48398 hits | 42833 hits |
| Earned $100k+ | 6.7 in 1001 in 15 | 6.8 in 1001 in 15 | 6.6 in 1001 in 15 | 7.7 in 1001 in 13 |
| Typical first-year earnings | $927top tenth $45,193+ | $940 | $921 | $957 |
| Chance against standard | the base | +2.3%0.2 more in 100 | -0.9%0.1 fewer in 100 | +15.6%1.0 more in 100 |
| Typical against standard | the base | +1.4%$13 more | -0.6%$6 less | +3.2%$30 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Realistic, 12 to 36 months old: 1,484 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,484 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Gray Zone Warfare (24.8% of the money): 1,483 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 428 of 1,484.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Management + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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