Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Management + Medieval
Management + Medieval
Games tagged both Management and Medieval: 60 indie paid launches, 11 of them earned $100k+ in their first year.
Showing Management + Medieval priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Management and beats Medieval; priced $10 to $20 it is too small to compare with Management and is too small to compare with Medieval.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Management + Medieval is too small to compare with Management and is too small to compare with Medieval: 5 of its 15 launches earned $100k+ priced $10 to $20, against 29.9 in 100 for Management and 22.6 in 100 for Medieval.
Small sample: 15 launches, 5 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 15 games tagged both Management and Medieval priced $10 to $20. 5 of 15 of them earned $100k+, against 29.7 in 100 for Management-only games and 20.9 in 100 for Medieval-only games, so the mix is too small to compare with Management alone and is too small to compare with Medieval alone.
Both: 15 games priced $10 to $20; 5 of 15 earned $100k+, typical first-year earnings $26,239.
Circle areas follow launch counts; the gold overlap is exactly the pair's 15 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Management + Medieval holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view59 of 60 launches | Without the breakout59 of 60 launches | Last 18 months21 of 60 launches |
|---|---|---|---|---|
| Launches counted | 6011 hits | 5911 hits | 5910 hits | 216 hits |
| Earned $100k+ | 18.3 in 100 | 18.6 in 100 | 16.9 in 100 | 6 of 21too few for a rate |
| Typical first-year earnings | $3,151top tenth $366,715+ | $3,151 | $3,037 | $4,595 |
| Chance against standard | the base | +1.7%0.3 more in 100 | -7.6%1.4 fewer in 100 | +55.8%10.2 more in 100 |
| Typical against standard | the base | 0.0%no change; too few to tell | -3.6%$114 less | +45.8%$1,444 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Management and Medieval, 12 to 36 months old: 60 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 60 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Mirthwood (18.4% of the money): 59 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 21 of 60.
Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Management | BaseStandardevery launch | West-facing view974 of 1,006 launches | Without the breakout1,005 of 1,006 launches | Last 18 months364 of 1,006 launches |
|---|---|---|---|---|
| Launches counted | 1,006164 hits | 974156 hits | 1,005163 hits | 36452 hits |
| Earned $100k+ | 16.3 in 100 | 16.0 in 100 | 16.2 in 100 | 14.3 in 100 |
| Typical first-year earnings | $3,747top tenth $225,138+ | $3,747 | $3,730 | $4,362 |
| Chance against standard | the base | -1.8%0.3 fewer in 100 | -0.5%0.1 fewer in 100 | -12.4%2.0 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -0.5%$17 less | +16.4%$615 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 12 to 36 months old: 1,006 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,006 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (32.5% of the money): 1,005 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 364 of 1,006.
Medieval is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Medieval | BaseStandardevery launch | West-facing view565 of 607 launches | Without the breakout606 of 607 launches | Last 18 months175 of 607 launches |
|---|---|---|---|---|
| Launches counted | 60746 hits | 56545 hits | 60645 hits | 17520 hits |
| Earned $100k+ | 7.6 in 1001 in 13 | 8.0 in 1001 in 13 | 7.4 in 1001 in 13 | 11.4 in 100 |
| Typical first-year earnings | $480top tenth $56,029+ | $506 | $480 | $574 |
| Chance against standard | the base | +5.1%0.4 more in 100 | -2.0%0.2 fewer in 100 | +50.8%3.9 more in 100 |
| Typical against standard | the base | +5.4%$26 more | 0.0%no change | +19.6%$94 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Medieval, 12 to 36 months old: 607 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 607 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Bellwright (16.8% of the money): 606 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 175 of 607.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Management + Medieval moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.