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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Life Sim + Visual Novel

Niche

Life Sim + Visual Novel

Games tagged both Life Sim and Visual Novel: 55 indie paid launches, 6 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Life Sim + Visual Novel priced $10 to $20. This filter changes the answer: at all prices the pair trails Life Sim and beats Visual Novel; priced $10 to $20 it is too small to compare with Life Sim and is too small to compare with Visual Novel.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Life Sim + Visual Novel is too small to compare with Life Sim and is too small to compare with Visual Novel: 3 of its 15 launches earned $100k+ priced $10 to $20, against 34.1 in 100 for Life Sim and 14.7 in 100 for Visual Novel.

Small sample: 15 launches, 3 hits.

TIEA tie
Tag oneLife Sim
34.1in 100 earned
$100k+
Odds34.1 in 100
Typical earnings$37,945
Launches232 / 79 hits
Pair against ittoo few hits to compare
TIEA tie
This pairLife Sim + Visual Novel
3 of 15launches earned
$100k+ small
Odds3 of 15 launches
$1k+12 of 15 launches
$10k+8 of 15 launches
Launches15 / 3 hits
Expected20.4 in 100
TIETied
14.7in 100 earned
$100k+
Odds14.7 in 100
Typical earnings$9,963
Launches434 / 64 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 15 games tagged both Life Sim and Visual Novel priced $10 to $20. 3 of 15 of them earned $100k+, against 35.0 in 100 for Life Sim-only games and 14.6 in 100 for Visual Novel-only games, so the mix is too small to compare with Life Sim alone and is too small to compare with Visual Novel alone.

Both: 15 games priced $10 to $20; 3 of 15 earned $100k+, odds by size $1k+ 12 of 15 launches · $10k+ 8 of 15 launches · $100k+ 3 of 15 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 15 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

School Daysleads this pair25.4%
PairSchool Days25.4%
Life SimSupermarket Simulator25.5%
Visual NovelSlay the Princess — The Pristine Cut7.1%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Life Sim + Visual Novel

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • School Days earned 25.4% of the estimated first-year money of the 55 Life Sim + Visual Novel launches.
  • Life Sim is led by Supermarket Simulator, with 25.5% of its money.
  • Visual Novel is led by Slay the Princess — The Pristine Cut, with 7.1% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Life Sim + Visual Novel holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim + Visual Novel through every lens, all prices
This pairBaseStandardevery launchWest-facing view51 of 55 launchesWithout the breakout54 of 55 launchesLast 18 months10 of 55 launches
Launches counted556 hits514 hits545 hits102 hits
Earned $100k+10.9 in 1004 of 51too few for a rate9.3 in 1001 in 112 of 10too few for a rate
Chance of $10k+27 in 100chance of $10k+; $1k+ 56 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base-28.1%3.1 fewer in 100; too few to tell-15.1%1.6 fewer in 100+83.3%9.1 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Life Sim and Visual Novel, 12 to 36 months old: 55 launches.

Launches counted
556 hits
Earned $100k+
10.9 in 100
Chance of $10k+
27 in 100chance of $10k+; $1k+ 56 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 55 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
514 hits
Earned $100k+
4 of 51too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-28.1%3.1 fewer in 100; too few to tell
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, School Days (25.4% of the money): 54 launches left. It moves the answer when that one game earned over half the money.

Launches counted
545 hits
Earned $100k+
9.3 in 1001 in 11
Chance of $10k+
under 100 launches
Chance against standard
-15.1%1.6 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 10 of 55.

Launches counted
102 hits
Earned $100k+
2 of 10too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+83.3%9.1 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Life Sim and Visual Novel, 12 to 36 months old: 55 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 55 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, School Days (25.4% of the money): 54 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 10 of 55.

Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim through every lens, all prices
Life SimBaseStandardevery launchWest-facing view846 of 894 launchesWithout the breakout893 of 894 launchesLast 18 months292 of 894 launches
Launches counted894127 hits846119 hits893126 hits29246 hits
Earned $100k+14.2 in 10014.1 in 10014.1 in 10015.8 in 100
Typical first-year earnings$1,965top tenth $194,928+$2,054$1,928$2,054
Chance against standardthe base-1.0%0.1 fewer in 100-0.7%0.1 fewer in 100+10.9%1.5 more in 100
Typical against standardthe base+4.5%$89 more-1.9%$37 less+4.5%$89 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Life Sim, 12 to 36 months old: 894 launches.

Launches counted
894127 hits
Earned $100k+
14.2 in 100
Typical first-year earnings
$1,965top tenth $194,928+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 894 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
846119 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$2,054
Chance against standard
-1.0%0.1 fewer in 100
Typical against standard
+4.5%$89 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (25.5% of the money): 893 launches left. It moves the answer when that one game earned over half the money.

Launches counted
893126 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,928
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-1.9%$37 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 292 of 894.

Launches counted
29246 hits
Earned $100k+
15.8 in 100
Typical first-year earnings
$2,054
Chance against standard
+10.9%1.5 more in 100
Typical against standard
+4.5%$89 more
Standard
Every indie paid launch tagged Life Sim, 12 to 36 months old: 894 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 894 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (25.5% of the money): 893 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 292 of 894.

Visual Novel is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Visual Novel through every lens, all prices
Visual NovelBaseStandardevery launchWest-facing view1,641 of 1,872 launchesWithout the breakout1,871 of 1,872 launchesLast 18 months534 of 1,872 launches
Launches counted1,872130 hits1,64199 hits1,871129 hits53441 hits
Earned $100k+6.9 in 1001 in 146.0 in 1001 in 176.9 in 1001 in 157.7 in 1001 in 13
Typical first-year earnings$1,448top tenth $61,563+$1,430$1,445$1,594
Chance against standardthe base-13.1%0.9 fewer in 100-0.7%no change+10.6%0.7 more in 100
Typical against standardthe base-1.2%$18 less-0.2%$3 less+10.1%$146 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Visual Novel, 12 to 36 months old: 1,872 launches.

Launches counted
1,872130 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$1,448top tenth $61,563+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 231 of 1,872 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,64199 hits
Earned $100k+
6.0 in 1001 in 17
Typical first-year earnings
$1,430
Chance against standard
-13.1%0.9 fewer in 100
Typical against standard
-1.2%$18 less
Without the breakoutHolds

Drops the single biggest earner, Slay the Princess — The Pristine Cut (7.1% of the money): 1,871 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,871129 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$1,445
Chance against standard
-0.7%no change
Typical against standard
-0.2%$3 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 534 of 1,872.

Launches counted
53441 hits
Earned $100k+
7.7 in 1001 in 13
Typical first-year earnings
$1,594
Chance against standard
+10.6%0.7 more in 100
Typical against standard
+10.1%$146 more
Standard
Every indie paid launch tagged Visual Novel, 12 to 36 months old: 1,872 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 231 of 1,872 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Slay the Princess — The Pristine Cut (7.1% of the money): 1,871 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 534 of 1,872.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Life Sim + Visual Novel moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.