Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Life Sim + Sandbox
Games tagged both Life Sim and Sandbox: 139 indie paid launches, 25 of them earned $100k+ in their first year.
Showing Life Sim + Sandbox priced $10 to $20. This filter changes the answer: at all prices the pair beats Life Sim and is about level with Sandbox; priced $10 to $20 it is about level with Life Sim and is about level with Sandbox.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Life Sim + Sandbox is about level with Life Sim and is about level with Sandbox: 31.9 in 100 of its launches earned $100k+ priced $10 to $20, against 34.1 in 100 for Life Sim and 32.8 in 100 for Sandbox.
That is about 1.6 times the 20.4 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 47 games tagged both Life Sim and Sandbox priced $10 to $20. 31.9 in 100 of them earned $100k+, against 34.6 in 100 for Life Sim-only games and 32.9 in 100 for Sandbox-only games, so the mix is about level with Life Sim alone and is about level with Sandbox alone.
Both: 47 games priced $10 to $20; 31.9 in 100 earned $100k+, odds by size $1k+ 100 in 100 · $10k+ 83 in 100 · $100k+ 32 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 47 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Life Sim + Sandbox holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view138 of 139 launches | Without the breakout138 of 139 launches | Last 18 months44 of 139 launches |
|---|---|---|---|---|
| Launches counted | 13925 hits | 13825 hits | 13824 hits | 448 hits |
| Earned $100k+ | 18.0 in 100 | 18.1 in 100 | 17.4 in 100 | 18.2 in 100 |
| Typical first-year earnings | $5,899top tenth $274,291+ | $6,638 | $5,899 | under 100 launches |
| Chance against standard | the base | +0.7%0.1 more in 100 | -3.3%0.6 fewer in 100 | +1.1%0.2 more in 100 |
| Typical against standard | the base | +12.5%$739 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Life Sim and Sandbox, 12 to 36 months old: 139 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 139 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Cash Cleaner Simulator (20.9% of the money): 138 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 44 of 139.
Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Life Sim | BaseStandardevery launch | West-facing view846 of 894 launches | Without the breakout893 of 894 launches | Last 18 months292 of 894 launches |
|---|---|---|---|---|
| Launches counted | 894127 hits | 846119 hits | 893126 hits | 29246 hits |
| Earned $100k+ | 14.2 in 100 | 14.1 in 100 | 14.1 in 100 | 15.8 in 100 |
| Typical first-year earnings | $1,965top tenth $194,928+ | $2,054 | $1,928 | $2,054 |
| Chance against standard | the base | -1.0%0.1 fewer in 100 | -0.7%0.1 fewer in 100 | +10.9%1.5 more in 100 |
| Typical against standard | the base | +4.5%$89 more | -1.9%$37 less | +4.5%$89 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Life Sim, 12 to 36 months old: 894 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 894 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (25.5% of the money): 893 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 292 of 894.
Sandbox holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Sandbox | BaseStandardevery launch | West-facing view1,173 of 1,220 launches | Without the breakout1,219 of 1,220 launches | Last 18 months386 of 1,220 launches |
|---|---|---|---|---|
| Launches counted | 1,220206 hits | 1,173194 hits | 1,219205 hits | 38665 hits |
| Earned $100k+ | 16.9 in 100 | 16.5 in 100 | 16.8 in 100 | 16.8 in 100 |
| Typical first-year earnings | $2,007top tenth $290,975+ | $2,070 | $1,992 | $2,439 |
| Chance against standard | the base | -2.1%0.3 fewer in 100 | -0.4%0.1 fewer in 100 | -0.3%no change |
| Typical against standard | the base | +3.1%$63 more | -0.7%$15 less | +21.5%$432 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Sandbox, 12 to 36 months old: 1,220 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 1,220 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (23.1% of the money): 1,219 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 386 of 1,220.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Life Sim + Sandbox moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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