Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Life Sim + Open World
Life Sim + Open World
Games tagged both Life Sim and Open World: 77 indie paid launches, 22 of them earned $100k+ in their first year.
Showing Life Sim + Open World priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Life Sim + Open World beats both its tags: 45.9 in 100 of its launches earned $100k+ priced $10 to $20, against 31.5 in 100 for Life Sim and 26.6 in 100 for Open World.
That is about 2.5 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 37 games tagged both Life Sim and Open World priced $10 to $20. 45.9 in 100 of them earned $100k+, against 29.1 for Life Sim-only games and 24.0 for Open World-only games, so games with both tags did better than games with either tag alone.
Both: 37 games priced $10 to $20; 45.9 in 100 earned $100k+, typical first-year earnings $53,028.
Circle areas follow launch counts; the gold overlap is exactly the pair's 37 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Life Sim + Open World is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view72 of 77 launches | Without the breakout76 of 77 launches | Last 18 months39 of 77 launches |
|---|---|---|---|---|
| Launches counted | 7722 hits | 7221 hits | 7621 hits | 3911 hits |
| Earned $100k+ | 28.6 in 100 | 29.2 in 100 | 27.6 in 100 | 28.2 in 100 |
| Typical first-year earnings | $14,794top tenth $880,017+ | $16,665 | $14,794 | $6,069 |
| Chance against standard | the yardstick | +2.1%0.6 more in 100 | -3.5%1.0 fewer in 100 | -1.4%0.4 fewer in 100 |
| Typical against standard | the yardstick | +12.6%$1,871 more | 0.0%no change | -59.0%$8,725 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Life Sim and Open World, 6 to 30 months old: 77 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 77 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hello Kitty Island Adventure (27.0% of the money): 76 launches left.
Keeps only launches 18 months old or newer: 39 of 77.
Life Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Life Sim | BaseStandardevery launch | West-facing view990 of 1,055 launches | Without the breakout1,054 of 1,055 launches | Last 18 months609 of 1,055 launches |
|---|---|---|---|---|
| Launches counted | 1,055137 hits | 990128 hits | 1,054136 hits | 60969 hits |
| Earned $100k+ | 13.0 in 100 | 12.9 in 100 | 12.9 in 100 | 11.3 in 100 |
| Typical first-year earnings | $2,122top tenth $139,609+ | $2,225 | $2,122 | $1,920 |
| Chance against standard | the yardstick | -0.8%0.1 fewer in 100 | -0.8%0.1 fewer in 100 | -13.1%1.7 fewer in 100 |
| Typical against standard | the yardstick | +4.9%$103 more | 0.0%no change | -9.5%$202 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Life Sim, 6 to 30 months old: 1,055 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 65 of 1,055 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Fields of Mistria (9.1% of the money): 1,054 launches left.
Keeps only launches 18 months old or newer: 609 of 1,055.
Open World holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Open World | BaseStandardevery launch | West-facing view877 of 926 launches | Without the breakout925 of 926 launches | Last 18 months474 of 926 launches |
|---|---|---|---|---|
| Launches counted | 926151 hits | 877142 hits | 925150 hits | 47471 hits |
| Earned $100k+ | 16.3 in 100 | 16.2 in 100 | 16.2 in 100 | 15.0 in 100 |
| Typical first-year earnings | $2,103top tenth $336,387+ | $2,185 | $2,062 | $1,943 |
| Chance against standard | the yardstick | -0.6%0.1 fewer in 100 | -0.6%0.1 fewer in 100 | -8.0%1.3 fewer in 100 |
| Typical against standard | the yardstick | +3.9%$82 more | -1.9%$41 less | -7.6%$160 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Open World, 6 to 30 months old: 926 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 926 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (28.6% of the money): 925 launches left.
Keeps only launches 18 months old or newer: 474 of 926.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Life Sim + Open World moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.