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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Inventory Management + Simulation

Niche

Inventory Management + Simulation

Games tagged both Inventory Management and Simulation: 63 indie paid launches, 10 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Inventory Management + Simulation priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair is about level with Inventory Management and beats Simulation; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

16 launches, under your minimum sample of 30.

Pick another price band, or lower the minimum sample.

1STWinner
33.3in 100 earned
$100k+
Odds33.3 in 100
Typical earnings$21,885
Launches51 / 17 hits
Pairno reading
--No reading
This pairInventory Management + Simulation
--too few
to read
Odds--
Typical earnings--
Launches16

16 launches, under your minimum sample of 30.

2NDRunner-up
Tag twoSimulation
20.9in 100 earned
$100k+
Odds20.9 in 100
Typical earnings$11,548
Launches876 / 183 hits
Pairno reading
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 16 games tagged both Inventory Management and Simulation priced $10 to $20. 7 of 16 of them earned $100k+, against 28.6 in 100 for Inventory Management-only games and 20.5 in 100 for Simulation-only games, so the mix is too small to compare with Inventory Management alone and is too small to compare with Simulation alone.

Both: 16 games priced $10 to $20; 7 of 16 earned $100k+, typical first-year earnings $36,935.

Circle areas follow launch counts; the gold overlap is exactly the pair's 16 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Drug Dealer Simulator 2leads this pair37.8%
PairDrug Dealer Simulator 237.8%
Inventory ManagementBackpack Battles17.3%
SimulationSchedule I17.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Inventory Management + Simulation

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Drug Dealer Simulator 2 earned 37.8% of the estimated first-year money of the 63 Inventory Management + Simulation launches.
  • Inventory Management is led by Backpack Battles, with 17.3% of its money.
  • Simulation is led by Schedule I, with 17.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Inventory Management + Simulation holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Inventory Management + Simulation through every lens, all prices
This pairBaseStandardevery launchWest-facing view63 of 63 launchesWithout the breakout62 of 63 launchesLast 18 months25 of 63 launches
Launches counted6310 hits6310 hits629 hits254 hits
Earned $100k+15.9 in 10015.9 in 10014.5 in 1004 of 25too few for a rate
Typical first-year earnings$1,820top tenth $157,861+$1,820$1,820$1,391
Chance against standardthe base0.0%no change-8.5%1.4 fewer in 100+0.8%0.1 more in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell0.0%no change-23.6%$429 less; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Inventory Management and Simulation, 12 to 36 months old: 63 launches.

Launches counted
6310 hits
Earned $100k+
15.9 in 100
Typical first-year earnings
$1,820top tenth $157,861+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 63 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
6310 hits
Earned $100k+
15.9 in 100
Typical first-year earnings
$1,820
Chance against standard
0.0%no change
Typical against standard
0.0%no change; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Drug Dealer Simulator 2 (37.8% of the money): 62 launches left. It moves the answer when that one game earned over half the money.

Launches counted
629 hits
Earned $100k+
14.5 in 100
Typical first-year earnings
$1,820
Chance against standard
-8.5%1.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 25 of 63.

Launches counted
254 hits
Earned $100k+
4 of 25too few for a rate
Typical first-year earnings
$1,391
Chance against standard
+0.8%0.1 more in 100; too few to tell
Typical against standard
-23.6%$429 less; too few to tell
Standard
Every indie paid launch tagged both Inventory Management and Simulation, 12 to 36 months old: 63 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 63 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Drug Dealer Simulator 2 (37.8% of the money): 62 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 25 of 63.

Inventory Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Inventory Management through every lens, all prices
Inventory ManagementBaseStandardevery launchWest-facing view186 of 190 launchesWithout the breakout189 of 190 launchesLast 18 months73 of 190 launches
Launches counted19025 hits18624 hits18924 hits7312 hits
Earned $100k+13.2 in 10012.9 in 10012.7 in 10016.4 in 100
Typical first-year earnings$1,411top tenth $182,912+$1,417$1,391$1,915
Chance against standardthe base-1.9%0.3 fewer in 100-3.5%0.5 fewer in 100+24.9%3.3 more in 100
Typical against standardthe base+0.4%$6 more-1.4%$20 less+35.7%$504 more; too few to tell
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Inventory Management, 12 to 36 months old: 190 launches.

Launches counted
19025 hits
Earned $100k+
13.2 in 100
Typical first-year earnings
$1,411top tenth $182,912+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 190 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
18624 hits
Earned $100k+
12.9 in 100
Typical first-year earnings
$1,417
Chance against standard
-1.9%0.3 fewer in 100
Typical against standard
+0.4%$6 more
Without the breakoutHolds

Drops the single biggest earner, Backpack Battles (17.3% of the money): 189 launches left. It moves the answer when that one game earned over half the money.

Launches counted
18924 hits
Earned $100k+
12.7 in 100
Typical first-year earnings
$1,391
Chance against standard
-3.5%0.5 fewer in 100
Typical against standard
-1.4%$20 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 73 of 190.

Launches counted
7312 hits
Earned $100k+
16.4 in 100
Typical first-year earnings
$1,915
Chance against standard
+24.9%3.3 more in 100
Typical against standard
+35.7%$504 more; too few to tell
Standard
Every indie paid launch tagged Inventory Management, 12 to 36 months old: 190 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 190 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Backpack Battles (17.3% of the money): 189 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 73 of 190.

Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Simulation through every lens, all prices
SimulationBaseStandardevery launchWest-facing view4,193 of 4,444 launchesWithout the breakout4,443 of 4,444 launchesLast 18 months1,387 of 4,444 launches
Launches counted4,444370 hits4,193351 hits4,443369 hits1,387117 hits
Earned $100k+8.3 in 1001 in 128.4 in 1001 in 128.3 in 1001 in 128.4 in 1001 in 12
Typical first-year earnings$877top tenth $69,001+$941$876$956
Chance against standardthe base+0.5%no change-0.2%no change+1.3%0.1 more in 100
Typical against standardthe base+7.3%$64 more-0.1%$1 less+9.0%$79 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.

Launches counted
4,444370 hits
Earned $100k+
8.3 in 1001 in 12
Typical first-year earnings
$877top tenth $69,001+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,193351 hits
Earned $100k+
8.4 in 1001 in 12
Typical first-year earnings
$941
Chance against standard
+0.5%no change
Typical against standard
+7.3%$64 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,443369 hits
Earned $100k+
8.3 in 1001 in 12
Typical first-year earnings
$876
Chance against standard
-0.2%no change
Typical against standard
-0.1%$1 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,387 of 4,444.

Launches counted
1,387117 hits
Earned $100k+
8.4 in 1001 in 12
Typical first-year earnings
$956
Chance against standard
+1.3%0.1 more in 100
Typical against standard
+9.0%$79 more
Standard
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,387 of 4,444.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Inventory Management + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.