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on 3 Oct 2026

Niches / Immersive Sim + Third Person

Niche

Immersive Sim + Third Person

Games tagged both Immersive Sim and Third Person: 67 indie paid launches, 4 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Immersive Sim + Third Person priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Third Person is too small to compare with Immersive Sim and is too small to compare with Third Person: 2 of its 15 launches earned $100k+ priced $10 to $20, against 25.6 in 100 for Immersive Sim and 17.8 in 100 for Third Person.

Small sample: 15 launches, 2 hits.

TIEA tie
25.6in 100 earned
$100k+
Odds25.6 in 100
Typical earnings$19,296
Launches312 / 80 hits
Pair against ittoo few hits to compare
TIEA tie
This pairImmersive Sim + Third Person
2 of 15launches earned
$100k+ small
Odds2 of 15 launches
$1k+12 of 15 launches
$10k+7 of 15 launches
Launches15 / 2 hits
Expected20.4 in 100
TIETied
Tag twomood tagThird Person
17.8in 100 earned
$100k+
Odds17.8 in 100
Typical earnings$6,068
Launches242 / 43 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20Third Person is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 15 games tagged both Immersive Sim and Third Person priced $10 to $20. 2 of 15 of them earned $100k+, against 26.3 in 100 for Immersive Sim-only games and 18.1 in 100 for Third Person-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Third Person alone.

Both: 15 games priced $10 to $20; 2 of 15 earned $100k+, odds by size $1k+ 12 of 15 launches · $10k+ 7 of 15 launches · $100k+ 2 of 15 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 15 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Firefighting Simulator: Igniteleads this pair50.2%
PairFirefighting Simulator: Ignite50.2%
Immersive SimSupermarket Simulator20.5%
Third PersonThe Forever Winter14.9%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Third Person

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Firefighting Simulator: Ignite earned 50.2% of the estimated first-year money of the 67 Immersive Sim + Third Person launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.5% of its money.
  • Third Person is led by The Forever Winter, with 14.9% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Third Person is one-hit market: one game earned over half the money.

Immersive Sim + Third Person through every lens, all prices
This pairBaseStandardevery launchWest-facing view64 of 67 launchesWithout the breakout66 of 67 launchesLast 18 months21 of 67 launches
Launches counted674 hits644 hits663 hits212 hits
Earned $100k+4 of 67too few for a rate4 of 64too few for a rate3 of 66too few for a rate2 of 21too few for a rate
Chance of $10k+24 in 100chance of $10k+; $1k+ 45 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+4.7%0.3 more in 100; too few to tell-23.9%1.4 fewer in 100+59.5%3.6 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Third Person, 12 to 36 months old: 67 launches.

Launches counted
674 hits
Earned $100k+
4 of 67too few for a rate
Chance of $10k+
24 in 100chance of $10k+; $1k+ 45 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 67 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
644 hits
Earned $100k+
4 of 64too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+4.7%0.3 more in 100; too few to tell
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Firefighting Simulator: Ignite (50.2% of the money): 66 launches left. It moves the answer when that one game earned over half the money.

Launches counted
663 hits
Earned $100k+
3 of 66too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-23.9%1.4 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 21 of 67.

Launches counted
212 hits
Earned $100k+
2 of 21too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+59.5%3.6 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Immersive Sim and Third Person, 12 to 36 months old: 67 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 67 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Firefighting Simulator: Ignite (50.2% of the money): 66 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 21 of 67.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,280 of 1,379 launchesWithout the breakout1,378 of 1,379 launchesLast 18 months433 of 1,379 launches
Launches counted1,379140 hits1,280127 hits1,378139 hits43346 hits
Earned $100k+10.2 in 1009.9 in 1001 in 1010.1 in 10010.6 in 100
Typical first-year earnings$1,380top tenth $106,817+$1,389$1,380$1,380
Chance against standardthe base-2.3%0.2 fewer in 100-0.6%0.1 fewer in 100+4.6%0.5 more in 100
Typical against standardthe base+0.7%$9 more0.0%no change0.0%no change
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.

Launches counted
1,379140 hits
Earned $100k+
10.2 in 100
Typical first-year earnings
$1,380top tenth $106,817+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,280127 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,389
Chance against standard
-2.3%0.2 fewer in 100
Typical against standard
+0.7%$9 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,378139 hits
Earned $100k+
10.1 in 100
Typical first-year earnings
$1,380
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,379.

Launches counted
43346 hits
Earned $100k+
10.6 in 100
Typical first-year earnings
$1,380
Chance against standard
+4.6%0.5 more in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,379.

Third Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Third Person through every lens, all prices
Third PersonBaseStandardevery launchWest-facing view1,435 of 1,487 launchesWithout the breakout1,486 of 1,487 launchesLast 18 months425 of 1,487 launches
Launches counted1,48787 hits1,43586 hits1,48686 hits42527 hits
Earned $100k+5.9 in 1001 in 176.0 in 1001 in 175.8 in 1001 in 176.4 in 1001 in 16
Typical first-year earnings$295top tenth $26,884+$313$295$307
Chance against standardthe base+2.4%0.1 more in 100-1.1%0.1 fewer in 100+8.6%0.5 more in 100
Typical against standardthe base+6.1%$18 more0.0%no change+4.1%$12 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Third Person, 12 to 36 months old: 1,487 launches.

Launches counted
1,48787 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$295top tenth $26,884+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 52 of 1,487 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,43586 hits
Earned $100k+
6.0 in 1001 in 17
Typical first-year earnings
$313
Chance against standard
+2.4%0.1 more in 100
Typical against standard
+6.1%$18 more
Without the breakoutHolds

Drops the single biggest earner, The Forever Winter (14.9% of the money): 1,486 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,48686 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$295
Chance against standard
-1.1%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 425 of 1,487.

Launches counted
42527 hits
Earned $100k+
6.4 in 1001 in 16
Typical first-year earnings
$307
Chance against standard
+8.6%0.5 more in 100
Typical against standard
+4.1%$12 more
Standard
Every indie paid launch tagged Third Person, 12 to 36 months old: 1,487 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 52 of 1,487 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Forever Winter (14.9% of the money): 1,486 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 425 of 1,487.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Third Person moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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