Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Immersive Sim + Relaxing
Immersive Sim + Relaxing
Games tagged both Immersive Sim and Relaxing: 160 indie paid launches, 11 of them earned $100k+ in their first year.
Showing Immersive Sim + Relaxing priced $10 to $20. This filter changes the answer: at all prices the pair trails Immersive Sim and is about level with Relaxing; priced $10 to $20 it is too small to compare with Immersive Sim and is too small to compare with Relaxing.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Relaxing is too small to compare with Immersive Sim and is too small to compare with Relaxing: 4 of its 31 launches earned $100k+ priced $10 to $20, against 25.6 in 100 for Immersive Sim and 25.2 in 100 for Relaxing.
Small sample: 31 launches, 4 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 31 games tagged both Immersive Sim and Relaxing priced $10 to $20. 4 of 31 of them earned $100k+, against 27.0 in 100 for Immersive Sim-only games and 26.7 in 100 for Relaxing-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Relaxing alone.
Both: 31 games priced $10 to $20; 4 of 31 earned $100k+, odds by size $1k+ 90 in 100 · $10k+ 61 in 100 · $100k+ 4 of 31 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Immersive Sim + Relaxing is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view150 of 160 launches | Without the breakout159 of 160 launches | Last 18 months50 of 160 launches |
|---|---|---|---|---|
| Launches counted | 16011 hits | 15011 hits | 15910 hits | 505 hits |
| Earned $100k+ | 6.9 in 1001 in 15 | 7.3 in 1001 in 14 | 6.3 in 1001 in 16 | 10.0 in 100 |
| Typical first-year earnings | $2,070top tenth $86,863+ | $2,275 | $2,007 | under 100 launches |
| Chance against standard | the base | +6.7%0.5 more in 100 | -8.5%0.6 fewer in 100 | +45.5%3.1 more in 100 |
| Typical against standard | the base | +9.9%$205 more | -3.0%$63 less | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Immersive Sim and Relaxing, 12 to 36 months old: 160 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 160 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, House Flipper 2 (56.5% of the money): 159 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 50 of 160.
Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Immersive Sim | BaseStandardevery launch | West-facing view1,280 of 1,379 launches | Without the breakout1,378 of 1,379 launches | Last 18 months433 of 1,379 launches |
|---|---|---|---|---|
| Launches counted | 1,379140 hits | 1,280127 hits | 1,378139 hits | 43346 hits |
| Earned $100k+ | 10.2 in 100 | 9.9 in 1001 in 10 | 10.1 in 100 | 10.6 in 100 |
| Typical first-year earnings | $1,380top tenth $106,817+ | $1,389 | $1,380 | $1,380 |
| Chance against standard | the base | -2.3%0.2 fewer in 100 | -0.6%0.1 fewer in 100 | +4.6%0.5 more in 100 |
| Typical against standard | the base | +0.7%$9 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 433 of 1,379.
Relaxing is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Relaxing | BaseStandardevery launch | West-facing view2,354 of 2,484 launches | Without the breakout2,483 of 2,484 launches | Last 18 months794 of 2,484 launches |
|---|---|---|---|---|
| Launches counted | 2,484138 hits | 2,354129 hits | 2,483137 hits | 79463 hits |
| Earned $100k+ | 5.6 in 1001 in 18 | 5.5 in 1001 in 18 | 5.5 in 1001 in 18 | 7.9 in 1001 in 13 |
| Typical first-year earnings | $489top tenth $32,973+ | $519 | $478 | $390 |
| Chance against standard | the base | -1.4%0.1 fewer in 100 | -0.7%no change | +42.8%2.4 more in 100 |
| Typical against standard | the base | +6.1%$30 more | -2.2%$11 less | -20.2%$99 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Relaxing, 12 to 36 months old: 2,484 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 130 of 2,484 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Crime Scene Cleaner (11.8% of the money): 2,483 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 794 of 2,484.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Relaxing moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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