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on 3 Oct 2026

Niches / Immersive Sim + Relaxing

Niche

Immersive Sim + Relaxing

Games tagged both Immersive Sim and Relaxing: 160 indie paid launches, 11 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Immersive Sim + Relaxing priced $10 to $20. This filter changes the answer: at all prices the pair trails Immersive Sim and is about level with Relaxing; priced $10 to $20 it is too small to compare with Immersive Sim and is too small to compare with Relaxing.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Relaxing is too small to compare with Immersive Sim and is too small to compare with Relaxing: 4 of its 31 launches earned $100k+ priced $10 to $20, against 25.6 in 100 for Immersive Sim and 25.2 in 100 for Relaxing.

Small sample: 31 launches, 4 hits.

TIEA tie
25.6in 100 earned
$100k+
Odds25.6 in 100
Typical earnings$19,296
Launches312 / 80 hits
Pair against ittoo few hits to compare
TIEA tie
This pairImmersive Sim + Relaxing
4 of 31launches earned
$100k+ small
Odds4 of 31 launches
$1k+90 in 100
$10k+61 in 100
Launches31 / 4 hits
Expected20.4 in 100
TIEA tie
Tag twomood tagRelaxing
25.2in 100 earned
$100k+
Odds25.2 in 100
Typical earnings$19,088
Launches282 / 71 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20Relaxing is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 31 games tagged both Immersive Sim and Relaxing priced $10 to $20. 4 of 31 of them earned $100k+, against 27.0 in 100 for Immersive Sim-only games and 26.7 in 100 for Relaxing-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Relaxing alone.

Both: 31 games priced $10 to $20; 4 of 31 earned $100k+, odds by size $1k+ 90 in 100 · $10k+ 61 in 100 · $100k+ 4 of 31 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

House Flipper 2leads this pair56.5%
PairHouse Flipper 256.5%
Immersive SimSupermarket Simulator20.5%
RelaxingCrime Scene Cleaner11.8%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Relaxing

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • House Flipper 2 earned 56.5% of the estimated first-year money of the 160 Immersive Sim + Relaxing launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.5% of its money.
  • Relaxing is led by Crime Scene Cleaner, with 11.8% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Relaxing is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Immersive Sim + Relaxing through every lens, all prices
This pairBaseStandardevery launchWest-facing view150 of 160 launchesWithout the breakout159 of 160 launchesLast 18 months50 of 160 launches
Launches counted16011 hits15011 hits15910 hits505 hits
Earned $100k+6.9 in 1001 in 157.3 in 1001 in 146.3 in 1001 in 1610.0 in 100
Typical first-year earnings$2,070top tenth $86,863+$2,275$2,007under 100 launches
Chance against standardthe base+6.7%0.5 more in 100-8.5%0.6 fewer in 100+45.5%3.1 more in 100
Typical against standardthe base+9.9%$205 more-3.0%$63 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Relaxing, 12 to 36 months old: 160 launches.

Launches counted
16011 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$2,070top tenth $86,863+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 160 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
15011 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$2,275
Chance against standard
+6.7%0.5 more in 100
Typical against standard
+9.9%$205 more
Without the breakoutMoves the answer

Drops the single biggest earner, House Flipper 2 (56.5% of the money): 159 launches left. It moves the answer when that one game earned over half the money.

Launches counted
15910 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$2,007
Chance against standard
-8.5%0.6 fewer in 100
Typical against standard
-3.0%$63 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 50 of 160.

Launches counted
505 hits
Earned $100k+
10.0 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+45.5%3.1 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Immersive Sim and Relaxing, 12 to 36 months old: 160 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 160 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, House Flipper 2 (56.5% of the money): 159 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 50 of 160.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,280 of 1,379 launchesWithout the breakout1,378 of 1,379 launchesLast 18 months433 of 1,379 launches
Launches counted1,379140 hits1,280127 hits1,378139 hits43346 hits
Earned $100k+10.2 in 1009.9 in 1001 in 1010.1 in 10010.6 in 100
Typical first-year earnings$1,380top tenth $106,817+$1,389$1,380$1,380
Chance against standardthe base-2.3%0.2 fewer in 100-0.6%0.1 fewer in 100+4.6%0.5 more in 100
Typical against standardthe base+0.7%$9 more0.0%no change0.0%no change
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.

Launches counted
1,379140 hits
Earned $100k+
10.2 in 100
Typical first-year earnings
$1,380top tenth $106,817+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,280127 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,389
Chance against standard
-2.3%0.2 fewer in 100
Typical against standard
+0.7%$9 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,378139 hits
Earned $100k+
10.1 in 100
Typical first-year earnings
$1,380
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,379.

Launches counted
43346 hits
Earned $100k+
10.6 in 100
Typical first-year earnings
$1,380
Chance against standard
+4.6%0.5 more in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,379.

Relaxing is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Relaxing through every lens, all prices
RelaxingBaseStandardevery launchWest-facing view2,354 of 2,484 launchesWithout the breakout2,483 of 2,484 launchesLast 18 months794 of 2,484 launches
Launches counted2,484138 hits2,354129 hits2,483137 hits79463 hits
Earned $100k+5.6 in 1001 in 185.5 in 1001 in 185.5 in 1001 in 187.9 in 1001 in 13
Typical first-year earnings$489top tenth $32,973+$519$478$390
Chance against standardthe base-1.4%0.1 fewer in 100-0.7%no change+42.8%2.4 more in 100
Typical against standardthe base+6.1%$30 more-2.2%$11 less-20.2%$99 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Relaxing, 12 to 36 months old: 2,484 launches.

Launches counted
2,484138 hits
Earned $100k+
5.6 in 1001 in 18
Typical first-year earnings
$489top tenth $32,973+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 130 of 2,484 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2,354129 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$519
Chance against standard
-1.4%0.1 fewer in 100
Typical against standard
+6.1%$30 more
Without the breakoutHolds

Drops the single biggest earner, Crime Scene Cleaner (11.8% of the money): 2,483 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2,483137 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$478
Chance against standard
-0.7%no change
Typical against standard
-2.2%$11 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 794 of 2,484.

Launches counted
79463 hits
Earned $100k+
7.9 in 1001 in 13
Typical first-year earnings
$390
Chance against standard
+42.8%2.4 more in 100
Typical against standard
-20.2%$99 less
Standard
Every indie paid launch tagged Relaxing, 12 to 36 months old: 2,484 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 130 of 2,484 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Crime Scene Cleaner (11.8% of the money): 2,483 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 794 of 2,484.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Relaxing moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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