Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Immersive Sim + Realistic
Immersive Sim + Realistic
Games tagged both Immersive Sim and Realistic: 289 indie paid launches, 36 of them earned $100k+ in their first year.
Showing Immersive Sim + Realistic priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is level with Immersive Sim and beats Realistic.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Realistic is level with Immersive Sim and beats Realistic: 24.1 in 100 of its launches earned $100k+ priced $10 to $20, against 24.2 in 100 for Immersive Sim and 20.1 in 100 for Realistic.
That is about 1.3 times the 18.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 79 games tagged both Immersive Sim and Realistic priced $10 to $20. 24.1 in 100 of them earned $100k+, against 24.3 for Immersive Sim-only games and 18.6 for Realistic-only games, so the mix is level with Immersive Sim alone and beats Realistic alone.
Both: 79 games priced $10 to $20; 24.1 in 100 earned $100k+, typical first-year earnings $15,580.
Circle areas follow launch counts; the gold overlap is exactly the pair's 79 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Immersive Sim + Realistic holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view284 of 289 launches | Without the breakout288 of 289 launches | Last 18 months166 of 289 launches |
|---|---|---|---|---|
| Launches counted | 28936 hits | 28436 hits | 28835 hits | 16623 hits |
| Earned $100k+ | 12.5 in 100 | 12.7 in 100 | 12.2 in 100 | 13.9 in 100 |
| Typical first-year earnings | $2,068top tenth $132,505+ | $2,122 | $2,068 | $1,617 |
| Chance against standard | the yardstick | +1.6%0.2 more in 100 | -2.4%0.3 fewer in 100 | +11.2%1.4 more in 100 |
| Typical against standard | the yardstick | +2.6%$54 more | 0.0%no change | -21.8%$451 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Immersive Sim and Realistic, 6 to 30 months old: 289 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, F1® Manager 2024 (12.8% of the money): 288 launches left.
Keeps only launches 18 months old or newer: 166 of 289.
Immersive Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Immersive Sim | BaseStandardevery launch | West-facing view1,452 of 1,559 launches | Without the breakout1,558 of 1,559 launches | Last 18 months864 of 1,559 launches |
|---|---|---|---|---|
| Launches counted | 1,559155 hits | 1,452136 hits | 1,558154 hits | 86486 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.4 in 1001 in 11 | 9.9 in 1001 in 10 | 10.0 in 100 |
| Typical first-year earnings | $1,456top tenth $99,667+ | $1,416 | $1,456 | $1,274 |
| Chance against standard | the yardstick | -5.1%0.5 fewer in 100 | 0.0%no change | +1.0%0.1 more in 100 |
| Typical against standard | the yardstick | -2.7%$40 less | 0.0%no change | -12.5%$182 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 6 to 30 months old: 1,559 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 107 of 1,559 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Retro Rewind - Video Store Simulator (3.7% of the money): 1,558 launches left.
Keeps only launches 18 months old or newer: 864 of 1,559.
Realistic holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Realistic | BaseStandardevery launch | West-facing view1,604 of 1,632 launches | Without the breakout1,631 of 1,632 launches | Last 18 months884 of 1,632 launches |
|---|---|---|---|---|
| Launches counted | 1,632132 hits | 1,604132 hits | 1,631131 hits | 88471 hits |
| Earned $100k+ | 8.1 in 1001 in 12 | 8.2 in 1001 in 12 | 8.0 in 1001 in 13 | 8.0 in 1001 in 13 |
| Typical first-year earnings | $1,131top tenth $53,028+ | $1,133 | $1,113 | $1,052 |
| Chance against standard | the yardstick | +1.2%0.1 more in 100 | -1.2%0.1 fewer in 100 | -1.2%0.1 fewer in 100 |
| Typical against standard | the yardstick | +0.2%$2 more | -1.6%$18 less | -7.0%$79 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Realistic, 6 to 30 months old: 1,632 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 1,632 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Gray Zone Warfare (21.1% of the money): 1,631 launches left.
Keeps only launches 18 months old or newer: 884 of 1,632.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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