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on 4 Oct 2026

Niches / Dating Sim + Immersive Sim

Niche

Dating Sim + Immersive Sim

Games tagged both Dating Sim and Immersive Sim: 111 indie paid launches, 14 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Dating Sim + Immersive Sim priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair is about level with Dating Sim and is about level with Immersive Sim; priced $10 to $20 it beats Dating Sim and is about level with Immersive Sim.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Dating Sim + Immersive Sim beats Dating Sim and is about level with Immersive Sim: 28.1 in 100 of its launches earned $100k+ priced $10 to $20, against 19.4 in 100 for Dating Sim and 25.6 in 100 for Immersive Sim.

That is about 1.4 times the 20.4 in 100 expected for any launch at this price.

3RDThird
Tag oneDating Sim
19.4in 100 earned
$100k+
Odds19.4 in 100
Typical earnings$8,738
Launches186 / 36 hits
Pair leads by8.8 in 100
TIEA tie
This pairDating Sim + Immersive Sim
28.1in 100 earned
$100k+
Odds28.1 in 100
$1k+81 in 100
$10k+53 in 100
Launches32 / 9 hits
Expected20.4 in 100
TIEA tie
25.6in 100 earned
$100k+
Odds25.6 in 100
Typical earnings$19,296
Launches312 / 80 hits
A tie, apart by2.5 in 100
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 32 games tagged both Dating Sim and Immersive Sim priced $10 to $20. 28.1 in 100 of them earned $100k+, against 17.5 in 100 for Dating Sim-only games and 25.4 in 100 for Immersive Sim-only games, so the mix beats Dating Sim alone and is about level with Immersive Sim alone.

Both: 32 games priced $10 to $20; 28.1 in 100 earned $100k+, odds by size $1k+ 81 in 100 · $10k+ 53 in 100 · $100k+ 28 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 32 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

School Daysleads this pair11.2%
PairSchool Days11.2%
Dating SimLegend of Mortal22.0%
Immersive SimSupermarket Simulator20.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Dating Sim + Immersive Sim

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • School Days earned 11.2% of the estimated first-year money of the 111 Dating Sim + Immersive Sim launches.
  • Dating Sim is led by Legend of Mortal, with 22.0% of its money.
  • Immersive Sim is led by Supermarket Simulator, with 20.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Dating Sim + Immersive Sim holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Dating Sim + Immersive Sim through every lens, all prices
This pairBaseStandardevery launchWest-facing view79 of 111 launchesWithout the breakout110 of 111 launchesLast 18 months25 of 111 launches
Launches counted11114 hits799 hits11013 hits253 hits
Earned $100k+12.6 in 10011.4 in 10011.8 in 1003 of 25too few for a rate
Typical first-year earnings$5,438top tenth $148,757+under 100 launches$5,438under 100 launches
Chance against standardthe base-9.7%1.2 fewer in 100-6.3%0.8 fewer in 100-4.9%0.6 fewer in 100; too few to tell
Typical against standardthe baseunder 100 launches0.0%no changeunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Dating Sim and Immersive Sim, 12 to 36 months old: 111 launches.

Launches counted
11114 hits
Earned $100k+
12.6 in 100
Typical first-year earnings
$5,438top tenth $148,757+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 111 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
799 hits
Earned $100k+
11.4 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-9.7%1.2 fewer in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, School Days (11.2% of the money): 110 launches left. It moves the answer when that one game earned over half the money.

Launches counted
11013 hits
Earned $100k+
11.8 in 100
Typical first-year earnings
$5,438
Chance against standard
-6.3%0.8 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 25 of 111.

Launches counted
253 hits
Earned $100k+
3 of 25too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
-4.9%0.6 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Dating Sim and Immersive Sim, 12 to 36 months old: 111 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 111 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, School Days (11.2% of the money): 110 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 25 of 111.

Dating Sim is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Dating Sim through every lens, all prices
Dating SimBaseStandardevery launchWest-facing view496 of 629 launchesWithout the breakout628 of 629 launchesLast 18 months166 of 629 launches
Launches counted62963 hits49642 hits62862 hits16618 hits
Earned $100k+10.0 in 1008.5 in 1001 in 129.9 in 1001 in 1010.8 in 100
Typical first-year earnings$2,442top tenth $101,644+$2,276$2,442$2,359
Chance against standardthe base-15.5%1.5 fewer in 100-1.4%0.1 fewer in 100+8.3%0.8 more in 100
Typical against standardthe base-6.8%$166 less0.0%no change-3.4%$83 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Dating Sim, 12 to 36 months old: 629 launches.

Launches counted
62963 hits
Earned $100k+
10.0 in 100
Typical first-year earnings
$2,442top tenth $101,644+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 133 of 629 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49642 hits
Earned $100k+
8.5 in 1001 in 12
Typical first-year earnings
$2,276
Chance against standard
-15.5%1.5 fewer in 100
Typical against standard
-6.8%$166 less
Without the breakoutHolds

Drops the single biggest earner, Legend of Mortal (22.0% of the money): 628 launches left. It moves the answer when that one game earned over half the money.

Launches counted
62862 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$2,442
Chance against standard
-1.4%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 166 of 629.

Launches counted
16618 hits
Earned $100k+
10.8 in 100
Typical first-year earnings
$2,359
Chance against standard
+8.3%0.8 more in 100
Typical against standard
-3.4%$83 less
Standard
Every indie paid launch tagged Dating Sim, 12 to 36 months old: 629 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 133 of 629 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Legend of Mortal (22.0% of the money): 628 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 166 of 629.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,280 of 1,379 launchesWithout the breakout1,378 of 1,379 launchesLast 18 months433 of 1,379 launches
Launches counted1,379140 hits1,280127 hits1,378139 hits43346 hits
Earned $100k+10.2 in 1009.9 in 1001 in 1010.1 in 10010.6 in 100
Typical first-year earnings$1,380top tenth $106,817+$1,389$1,380$1,380
Chance against standardthe base-2.3%0.2 fewer in 100-0.6%0.1 fewer in 100+4.6%0.5 more in 100
Typical against standardthe base+0.7%$9 more0.0%no change0.0%no change
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.

Launches counted
1,379140 hits
Earned $100k+
10.2 in 100
Typical first-year earnings
$1,380top tenth $106,817+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,280127 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,389
Chance against standard
-2.3%0.2 fewer in 100
Typical against standard
+0.7%$9 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,378139 hits
Earned $100k+
10.1 in 100
Typical first-year earnings
$1,380
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,379.

Launches counted
43346 hits
Earned $100k+
10.6 in 100
Typical first-year earnings
$1,380
Chance against standard
+4.6%0.5 more in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,379.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Dating Sim + Immersive Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.