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on 3 Oct 2026

Niches / Combat + Roguelike

Niche

Combat + Roguelike

Games tagged both Combat and Roguelike: 113 indie paid launches, 5 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Combat + Roguelike priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Combat and trails Roguelike; priced $10 to $20 it is too small to compare with Combat and is too small to compare with Roguelike.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Combat + Roguelike is too small to compare with Combat and is too small to compare with Roguelike: 3 of its 23 launches earned $100k+ priced $10 to $20, against 16.4 in 100 for Combat and 24.9 in 100 for Roguelike.

Small sample: 23 launches, 3 hits.

TIETied
Tag onemood tagCombat
16.4in 100 earned
$100k+
Odds16.4 in 100
Typical earnings$7,529
Launches177 / 29 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCombat + Roguelike
3 of 23launches earned
$100k+ small
Odds3 of 23 launches
Typical earnings$3,983
Launches23 / 3 hits
Expected17.6 in 100
TIEA tie
Tag twoRoguelike
24.9in 100 earned
$100k+
Odds24.9 in 100
Typical earnings$16,055
Launches410 / 102 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20Combat is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 23 games tagged both Combat and Roguelike priced $10 to $20. 3 of 23 of them earned $100k+, against 16.9 in 100 for Combat-only games and 25.6 in 100 for Roguelike-only games, so the mix is too small to compare with Combat alone and is too small to compare with Roguelike alone.

Both: 23 games priced $10 to $20; 3 of 23 earned $100k+, typical first-year earnings $3,983.

Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stick It to the Stickmanleads this pair39.9%
PairStick It to the Stickman39.9%
CombatNo Rest for the Wicked24.5%
RoguelikeHades II15.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Combat + Roguelike

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stick It to the Stickman earned 39.9% of the estimated first-year money of the 113 Combat + Roguelike launches.
  • Combat is led by No Rest for the Wicked, with 24.5% of its money.
  • Roguelike is led by Hades II, with 15.9% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Combat + Roguelike holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Combat + Roguelike through every lens, all prices
This pairBaseStandardevery launchWest-facing view102 of 113 launchesWithout the breakout112 of 113 launchesLast 18 months32 of 113 launches
Launches counted1135 hits1025 hits1124 hits322 hits
Earned $100k+4.4 in 1001 in 234.9 in 1001 in 204 of 112too few for a rate2 of 32too few for a rate
Typical first-year earnings$607top tenth $38,863+$626$607$1,072
Chance against standardthe base+10.8%0.5 more in 100-19.3%0.9 fewer in 100+41.3%1.8 more in 100; too few to tell
Typical against standardthe base+3.1%$19 more0.0%no change+76.6%$465 more; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Combat and Roguelike, 12 to 36 months old: 113 launches.

Launches counted
1135 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$607top tenth $38,863+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 11 of 113 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1025 hits
Earned $100k+
4.9 in 1001 in 20
Typical first-year earnings
$626
Chance against standard
+10.8%0.5 more in 100
Typical against standard
+3.1%$19 more
Without the breakoutHolds

Drops the single biggest earner, Stick It to the Stickman (39.9% of the money): 112 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1124 hits
Earned $100k+
4 of 112too few for a rate
Typical first-year earnings
$607
Chance against standard
-19.3%0.9 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 32 of 113.

Launches counted
322 hits
Earned $100k+
2 of 32too few for a rate
Typical first-year earnings
$1,072
Chance against standard
+41.3%1.8 more in 100; too few to tell
Typical against standard
+76.6%$465 more; too few to tell
Standard
Every indie paid launch tagged both Combat and Roguelike, 12 to 36 months old: 113 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 11 of 113 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stick It to the Stickman (39.9% of the money): 112 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 32 of 113.

Combat is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Combat through every lens, all prices
CombatBaseStandardevery launchWest-facing view948 of 1,010 launchesWithout the breakout1,009 of 1,010 launchesLast 18 months293 of 1,010 launches
Launches counted1,01064 hits94863 hits1,00963 hits29323 hits
Earned $100k+6.3 in 1001 in 166.6 in 1001 in 156.2 in 1001 in 167.8 in 1001 in 13
Typical first-year earnings$392top tenth $38,260+$470$392$575
Chance against standardthe base+4.9%0.3 more in 100-1.5%0.1 fewer in 100+23.9%1.5 more in 100
Typical against standardthe base+19.9%$78 more0.0%no change+46.7%$183 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.

Launches counted
1,01064 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$392top tenth $38,260+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
94863 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$470
Chance against standard
+4.9%0.3 more in 100
Typical against standard
+19.9%$78 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,00963 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$392
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 293 of 1,010.

Launches counted
29323 hits
Earned $100k+
7.8 in 1001 in 13
Typical first-year earnings
$575
Chance against standard
+23.9%1.5 more in 100
Typical against standard
+46.7%$183 more
Standard
Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 1,010.

Roguelike holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Roguelike through every lens, all prices
RoguelikeBaseStandardevery launchWest-facing view1,939 of 2,082 launchesWithout the breakout2,081 of 2,082 launchesLast 18 months639 of 2,082 launches
Launches counted2,082166 hits1,939152 hits2,081165 hits63954 hits
Earned $100k+8.0 in 1001 in 137.8 in 1001 in 137.9 in 1001 in 138.5 in 1001 in 12
Typical first-year earnings$965top tenth $63,646+$1,065$958$1,052
Chance against standardthe base-1.7%0.1 fewer in 100-0.6%no change+6.0%0.5 more in 100
Typical against standardthe base+10.4%$100 more-0.7%$7 less+9.0%$87 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Roguelike, 12 to 36 months old: 2,082 launches.

Launches counted
2,082166 hits
Earned $100k+
8.0 in 1001 in 13
Typical first-year earnings
$965top tenth $63,646+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 143 of 2,082 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,939152 hits
Earned $100k+
7.8 in 1001 in 13
Typical first-year earnings
$1,065
Chance against standard
-1.7%0.1 fewer in 100
Typical against standard
+10.4%$100 more
Without the breakoutHolds

Drops the single biggest earner, Hades II (15.9% of the money): 2,081 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2,081165 hits
Earned $100k+
7.9 in 1001 in 13
Typical first-year earnings
$958
Chance against standard
-0.6%no change
Typical against standard
-0.7%$7 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 639 of 2,082.

Launches counted
63954 hits
Earned $100k+
8.5 in 1001 in 12
Typical first-year earnings
$1,052
Chance against standard
+6.0%0.5 more in 100
Typical against standard
+9.0%$87 more
Standard
Every indie paid launch tagged Roguelike, 12 to 36 months old: 2,082 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 143 of 2,082 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Hades II (15.9% of the money): 2,081 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 639 of 2,082.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Combat + Roguelike moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.