Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Combat + Exploration
Combat + Exploration
Games tagged both Combat and Exploration: 92 indie paid launches, 12 of them earned $100k+ in their first year.
Showing Combat + Exploration priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Combat + Exploration beats both its tags: 22.9 in 100 of its launches earned $100k+ priced $10 to $20, against 16.4 in 100 for Combat and 17.3 in 100 for Exploration.
That is about 1.3 times the 17.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 35 games tagged both Combat and Exploration priced $10 to $20. 22.9 in 100 of them earned $100k+, against 14.8 in 100 for Combat-only games and 17.1 in 100 for Exploration-only games, so games with both tags did better than games with either tag alone.
Both: 35 games priced $10 to $20; 22.9 in 100 earned $100k+, typical first-year earnings $11,632.
Circle areas follow launch counts; the gold overlap is exactly the pair's 35 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Combat + Exploration is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view90 of 92 launches | Without the breakout91 of 92 launches | Last 18 months36 of 92 launches |
|---|---|---|---|---|
| Launches counted | 9212 hits | 9012 hits | 9111 hits | 367 hits |
| Earned $100k+ | 13.0 in 100 | 13.3 in 100 | 12.1 in 100 | 19.4 in 100 |
| Typical first-year earnings | $1,434top tenth $160,501+ | $1,149 | $1,149 | $3,983 |
| Chance against standard | the base | +2.2%0.3 more in 100 | -7.3%1.0 fewer in 100 | +49.1%6.4 more in 100 |
| Typical against standard | the base | -19.9%$285 less; too few to tell | -19.9%$285 less | +177.8%$2,549 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Combat and Exploration, 12 to 36 months old: 92 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 92 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (55.6% of the money): 91 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 36 of 92.
Combat is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Combat | BaseStandardevery launch | West-facing view948 of 1,010 launches | Without the breakout1,009 of 1,010 launches | Last 18 months293 of 1,010 launches |
|---|---|---|---|---|
| Launches counted | 1,01064 hits | 94863 hits | 1,00963 hits | 29323 hits |
| Earned $100k+ | 6.3 in 1001 in 16 | 6.6 in 1001 in 15 | 6.2 in 1001 in 16 | 7.8 in 1001 in 13 |
| Typical first-year earnings | $392top tenth $38,260+ | $470 | $392 | $575 |
| Chance against standard | the base | +4.9%0.3 more in 100 | -1.5%0.1 fewer in 100 | +23.9%1.5 more in 100 |
| Typical against standard | the base | +19.9%$78 more | 0.0%no change | +46.7%$183 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 293 of 1,010.
Exploration holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Exploration | BaseStandardevery launch | West-facing view4,379 of 4,579 launches | Without the breakout4,578 of 4,579 launches | Last 18 months1,268 of 4,579 launches |
|---|---|---|---|---|
| Launches counted | 4,579337 hits | 4,379321 hits | 4,578336 hits | 1,26896 hits |
| Earned $100k+ | 7.4 in 1001 in 14 | 7.3 in 1001 in 14 | 7.3 in 1001 in 14 | 7.6 in 1001 in 13 |
| Typical first-year earnings | $861top tenth $53,530+ | $862 | $861 | $861 |
| Chance against standard | the base | -0.4%no change | -0.3%no change | +2.9%0.2 more in 100 |
| Typical against standard | the base | +0.1%$1 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Exploration, 12 to 36 months old: 4,579 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 200 of 4,579 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (21.4% of the money): 4,578 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,268 of 4,579.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Combat + Exploration moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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