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on 3 Oct 2026

Niches / Colony Sim + Resource Management

Niche

Colony Sim + Resource Management

Games tagged both Colony Sim and Resource Management: 61 indie paid launches, 17 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Colony Sim + Resource Management priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Colony Sim and is too small to compare with Resource Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Colony Sim + Resource Management is too small to compare with Colony Sim and is too small to compare with Resource Management: 8 of its 20 launches earned $100k+ priced $10 to $20, against 23.4 in 100 for Colony Sim and 26.3 in 100 for Resource Management.

Small sample: 20 launches, 8 hits.

TIEA tie
Tag oneColony Sim
23.4in 100 earned
$100k+
Odds23.4 in 100
Typical earnings$18,490
Launches77 / 18 hits
Pair against ittoo few hits to compare
TIEA tie
This pairColony Sim + Resource Management
8 of 20launches earned
$100k+ small
Odds8 of 20 launches
Typical earnings$79,040
Launches20 / 8 hits
Expected17.6 in 100
TIEA tie
26.3in 100 earned
$100k+
Odds26.3 in 100
Typical earnings$23,362
Launches152 / 40 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 20 games tagged both Colony Sim and Resource Management priced $10 to $20. 8 of 20 of them earned $100k+, against 17.5 in 100 for Colony Sim-only games and 24.2 in 100 for Resource Management-only games, so the mix is too small to compare with Colony Sim alone and is too small to compare with Resource Management alone.

Both: 20 games priced $10 to $20; 8 of 20 earned $100k+, typical first-year earnings $79,040.

Circle areas follow launch counts; the gold overlap is exactly the pair's 20 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Pioneers of Pagonialeads this pair21.8%
PairPioneers of Pagonia21.8%
Colony SimInfection Free Zone13.5%
Resource MgmtManor Lords46.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Colony Sim + Resource Mgmt

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Pioneers of Pagonia earned 21.8% of the estimated first-year money of the 61 Colony Sim + Resource Management launches.
  • Colony Sim is led by Infection Free Zone, with 13.5% of its money.
  • Resource Management is led by Manor Lords, with 46.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Colony Sim + Resource Management holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Colony Sim + Resource Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view60 of 61 launchesWithout the breakout60 of 61 launchesLast 18 months20 of 61 launches
Launches counted6117 hits6017 hits6016 hits203 hits
Earned $100k+27.9 in 10028.3 in 10026.7 in 1003 of 20too few for a rate
Typical first-year earnings$22,519top tenth $410,373+$22,519$22,519$37,979
Chance against standardthe base+1.7%0.5 more in 100-4.3%1.2 fewer in 100-46.2%12.9 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell0.0%no change+68.7%$15,460 more; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Colony Sim and Resource Management, 12 to 36 months old: 61 launches.

Launches counted
6117 hits
Earned $100k+
27.9 in 100
Typical first-year earnings
$22,519top tenth $410,373+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 61 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
6017 hits
Earned $100k+
28.3 in 100
Typical first-year earnings
$22,519
Chance against standard
+1.7%0.5 more in 100
Typical against standard
0.0%no change; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Pioneers of Pagonia (21.8% of the money): 60 launches left. It moves the answer when that one game earned over half the money.

Launches counted
6016 hits
Earned $100k+
26.7 in 100
Typical first-year earnings
$22,519
Chance against standard
-4.3%1.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 20 of 61.

Launches counted
203 hits
Earned $100k+
3 of 20too few for a rate
Typical first-year earnings
$37,979
Chance against standard
-46.2%12.9 fewer in 100; too few to tell
Typical against standard
+68.7%$15,460 more; too few to tell
Standard
Every indie paid launch tagged both Colony Sim and Resource Management, 12 to 36 months old: 61 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 61 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Pioneers of Pagonia (21.8% of the money): 60 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 61.

Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Colony Sim through every lens, all prices
Colony SimBaseStandardevery launchWest-facing view217 of 219 launchesWithout the breakout218 of 219 launchesLast 18 months63 of 219 launches
Launches counted21944 hits21744 hits21843 hits6310 hits
Earned $100k+20.1 in 10020.3 in 10019.7 in 10015.9 in 100
Typical first-year earnings$2,870top tenth $362,958+$2,870$2,870$2,870
Chance against standardthe base+0.9%0.2 more in 100-1.8%0.4 fewer in 100-21.0%4.2 fewer in 100
Typical against standardthe base0.0%no change0.0%no change0.0%no change; too few to tell
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.

Launches counted
21944 hits
Earned $100k+
20.1 in 100
Typical first-year earnings
$2,870top tenth $362,958+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
21744 hits
Earned $100k+
20.3 in 100
Typical first-year earnings
$2,870
Chance against standard
+0.9%0.2 more in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.

Launches counted
21843 hits
Earned $100k+
19.7 in 100
Typical first-year earnings
$2,870
Chance against standard
-1.8%0.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 63 of 219.

Launches counted
6310 hits
Earned $100k+
15.9 in 100
Typical first-year earnings
$2,870
Chance against standard
-21.0%4.2 fewer in 100
Typical against standard
0.0%no change; too few to tell
Standard
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 63 of 219.

Resource Management is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Resource Management through every lens, all prices
Resource MgmtBaseStandardevery launchWest-facing view545 of 561 launchesWithout the breakout560 of 561 launchesLast 18 months198 of 561 launches
Launches counted56179 hits54576 hits56078 hits19830 hits
Earned $100k+14.1 in 10013.9 in 10013.9 in 10015.2 in 100
Typical first-year earnings$1,915top tenth $178,764+$1,889$1,915$2,756
Chance against standardthe base-1.0%0.1 fewer in 100-1.1%0.2 fewer in 100+7.6%1.1 more in 100
Typical against standardthe base-1.4%$26 less0.0%no change+43.9%$841 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Resource Management, 12 to 36 months old: 561 launches.

Launches counted
56179 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,915top tenth $178,764+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 561 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
54576 hits
Earned $100k+
13.9 in 100
Typical first-year earnings
$1,889
Chance against standard
-1.0%0.1 fewer in 100
Typical against standard
-1.4%$26 less
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (46.5% of the money): 560 launches left. It moves the answer when that one game earned over half the money.

Launches counted
56078 hits
Earned $100k+
13.9 in 100
Typical first-year earnings
$1,915
Chance against standard
-1.1%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 198 of 561.

Launches counted
19830 hits
Earned $100k+
15.2 in 100
Typical first-year earnings
$2,756
Chance against standard
+7.6%1.1 more in 100
Typical against standard
+43.9%$841 more
Standard
Every indie paid launch tagged Resource Management, 12 to 36 months old: 561 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 561 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (46.5% of the money): 560 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 198 of 561.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Colony Sim + Resource Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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