Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Character Customization + Open World
Character Customization + Open World
Games tagged both Character Customization and Open World: 62 indie paid launches, 24 of them earned $100k+ in their first year.
Showing Character Customization + Open World priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Character Customization and is too small to compare with Open World.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Character Customization + Open World is too small to compare with Character Customization and is too small to compare with Open World: 13 of its 22 launches earned $100k+ priced $10 to $20, against 24.6 in 100 for Character Customization and 29.6 in 100 for Open World.
Lens figures by price band are not computed yet, so this band uses the standard figures. Small sample: 22 launches, 13 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 22 games tagged both Character Customization and Open World priced $10 to $20. 13 of 22 of them earned $100k+, against 20.1 in 100 for Character Customization-only games and 27.0 in 100 for Open World-only games, so the mix is too small to compare with Character Customization alone and is too small to compare with Open World alone.
Both: 22 games priced $10 to $20; 13 of 22 earned $100k+, odds by size $1k+ 18 of 22 launches · $10k+ 14 of 22 launches · $100k+ 13 of 22 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Character Customization + Open World is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view62 of 62 launches | Without the breakout61 of 62 launches | Last 18 months17 of 62 launches |
|---|---|---|---|---|
| Launches counted | 6224 hits | 6224 hits | 6123 hits | 177 hits |
| Earned $100k+ | 38.7 in 100 | 38.7 in 100 | 37.7 in 100 | 7 of 17too few for a rate |
| Chance of $10k+ | 53 in 100chance of $10k+; $1k+ 68 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | 0.0%no change | -2.6%1.0 fewer in 100 | +6.4%2.5 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Character Customization and Open World, 12 to 36 months old: 62 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 62 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (53.4% of the money): 61 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 17 of 62.
Character Customization holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Character Customization | BaseStandardevery launch | West-facing view827 of 852 launches | Without the breakout851 of 852 launches | Last 18 months243 of 852 launches |
|---|---|---|---|---|
| Launches counted | 85296 hits | 82791 hits | 85195 hits | 24330 hits |
| Earned $100k+ | 11.3 in 100 | 11.0 in 100 | 11.2 in 100 | 12.3 in 100 |
| Typical first-year earnings | $938top tenth $117,774+ | $945 | $931 | $982 |
| Chance against standard | the base | -2.3%0.3 fewer in 100 | -0.9%0.1 fewer in 100 | +9.6%1.1 more in 100 |
| Typical against standard | the base | +0.7%$7 more | -0.7%$7 less | +4.7%$44 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Character Customization, 12 to 36 months old: 852 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 852 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (25.7% of the money): 851 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 243 of 852.
Open World holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Open World | BaseStandardevery launch | West-facing view820 of 862 launches | Without the breakout861 of 862 launches | Last 18 months222 of 862 launches |
|---|---|---|---|---|
| Launches counted | 862162 hits | 820155 hits | 861161 hits | 22241 hits |
| Earned $100k+ | 18.8 in 100 | 18.9 in 100 | 18.7 in 100 | 18.5 in 100 |
| Typical first-year earnings | $2,048top tenth $475,199+ | $2,107 | $2,044 | $2,528 |
| Chance against standard | the base | +0.6%0.1 more in 100 | -0.5%0.1 fewer in 100 | -1.7%0.3 fewer in 100 |
| Typical against standard | the base | +2.9%$59 more | -0.2%$4 less | +23.4%$480 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Open World, 12 to 36 months old: 862 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 862 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (30.4% of the money): 861 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 222 of 862.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Character Customization + Open World moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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