Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 2 of 2. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: not run yet.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Character Customization + First-Person
Character Customization + First-Person
Games tagged both Character Customization and First-Person: 41 indie paid launches, 6 of them earned $100k+ in their first year.
Showing Character Customization + First-Person priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Character Customization and is too small to compare with First-Person.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Character Customization + First-Person is too small to compare with Character Customization and is too small to compare with First-Person: 5 of its 12 launches earned $100k+ priced $10 to $20, against 19.9 in 100 for Character Customization and 20.7 in 100 for First-Person.
Small sample: 12 launches, 5 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 12 games tagged both Character Customization and First-Person priced $10 to $20. 5 of 12 of them earned $100k+, against 18.4 in 100 for Character Customization-only games and 20.2 in 100 for First-Person-only games, so the mix is too small to compare with Character Customization alone and is too small to compare with First-Person alone.
Both: 12 games priced $10 to $20; 5 of 12 earned $100k+, typical first-year earnings $26,823.
Circle areas follow launch counts; the gold overlap is exactly the pair's 12 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 2 of 2. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: not run yet.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Character Customization + First-Person holds in West-facing view and Without the breakout. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view41 of 41 launches | Without the breakout40 of 41 launches | Last 18 monthstoo few |
|---|---|---|---|---|
| Launches counted | 416 hits | 416 hits | 405 hits | too few |
| Earned $100k+ | 14.6 in 100 | 14.6 in 100 | 12.5 in 100 | too few |
| Typical first-year earnings | $608top tenth $194,235+ | $608 | $608 | too few |
| Chance against standard | the base | 0.0%no change | -14.6%2.1 fewer in 100 | too few |
| Typical against standard | the base | 0.0%no change; too few to tell | 0.0%no change | too few |
| Does it hold? | The base view | Holds | Holds | Not run yet |
Every indie paid launch tagged both Character Customization and First-Person, 12 to 36 months old: 41 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Ships At Sea (38.3% of the money): 40 launches left. It moves the answer when that one game earned over half the money.
Too few launches to run this lens.
Character Customization is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Character Customization | BaseStandardevery launch | West-facing view826 of 851 launches | Without the breakout850 of 851 launches | Last 18 months243 of 851 launches |
|---|---|---|---|---|
| Launches counted | 85184 hits | 82679 hits | 85083 hits | 24326 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.6 in 1001 in 10 | 9.8 in 1001 in 10 | 10.7 in 100 |
| Typical first-year earnings | $862top tenth $90,810+ | $877 | $862 | $956 |
| Chance against standard | the base | -3.1%0.3 fewer in 100 | -1.1%0.1 fewer in 100 | +8.4%0.8 more in 100 |
| Typical against standard | the base | +1.7%$15 more | 0.0%no change | +10.9%$94 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Character Customization, 12 to 36 months old: 851 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 851 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (24.9% of the money): 850 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 243 of 851.
First-Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| First-Person | BaseStandardevery launch | West-facing view3,579 of 3,710 launches | Without the breakout3,709 of 3,710 launches | Last 18 months1,094 of 3,710 launches |
|---|---|---|---|---|
| Launches counted | 3,710239 hits | 3,579231 hits | 3,709238 hits | 1,09475 hits |
| Earned $100k+ | 6.4 in 1001 in 16 | 6.5 in 1001 in 15 | 6.4 in 1001 in 16 | 6.9 in 1001 in 15 |
| Typical first-year earnings | $801top tenth $37,317+ | $802 | $798 | $766 |
| Chance against standard | the base | +0.2%no change | -0.4%no change | +6.4%0.4 more in 100 |
| Typical against standard | the base | +0.1%$1 more | -0.4%$3 less | -4.4%$35 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged First-Person, 12 to 36 months old: 3,710 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 131 of 3,710 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (16.5% of the money): 3,709 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,094 of 3,710.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Character Customization + First-Person moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.