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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Character Customization + Combat

Niche

Character Customization + Combat

Games tagged both Character Customization and Combat: 42 indie paid launches, 6 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Character Customization + Combat priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Character Customization and is too small to compare with Combat.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Character Customization + Combat is too small to compare with Character Customization and is too small to compare with Combat: 2 of its 11 launches earned $100k+ priced $10 to $20, against 19.9 in 100 for Character Customization and 16.4 in 100 for Combat.

Small sample: 11 launches, 2 hits.

TIEA tie
19.9in 100 earned
$100k+
Odds19.9 in 100
Typical earnings$13,176
Launches191 / 38 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCharacter Customization + Combat
2 of 11launches earned
$100k+ small
Odds2 of 11 launches
Typical earnings$3,734
Launches11 / 2 hits
Expected17.6 in 100
TIETied
Tag twomood tagCombat
16.4in 100 earned
$100k+
Odds16.4 in 100
Typical earnings$7,529
Launches177 / 29 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20Combat is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 11 games tagged both Character Customization and Combat priced $10 to $20. 2 of 11 of them earned $100k+, against 20.0 in 100 for Character Customization-only games and 16.3 in 100 for Combat-only games, so the mix is too small to compare with Character Customization alone and is too small to compare with Combat alone.

Both: 11 games priced $10 to $20; 2 of 11 earned $100k+, typical first-year earnings $3,734.

Circle areas follow launch counts; the gold overlap is exactly the pair's 11 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

No Rest for the Wickedleads this pair91.2%
PairNo Rest for the Wicked91.2%
Character CustomizationNo Rest for the Wicked24.9%
CombatNo Rest for the Wicked24.5%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Character Customization + Combat

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • No Rest for the Wicked earned 91.2% of the estimated first-year money of the 42 Character Customization + Combat launches.
  • It also leads Character Customization, with 24.9% of that tag's money.
  • It also leads Combat, with 24.5% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Character Customization + Combat is one-hit market: one game earned over half the money. It holds in West-facing view.

Character Customization + Combat through every lens, all prices
This pairBaseStandardevery launchWest-facing view41 of 42 launchesWithout the breakout41 of 42 launchesLast 18 months13 of 42 launches
Launches counted426 hits416 hits415 hits131 hits
Earned $100k+14.3 in 10014.6 in 10012.2 in 1001 of 13too few for a rate
Typical first-year earnings$506top tenth $207,250+$506$313$1,340
Chance against standardthe base+2.4%0.3 more in 100-14.6%2.1 fewer in 100-46.2%6.6 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell-38.1%$193 less+164.8%$834 more; too few to tell
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Character Customization and Combat, 12 to 36 months old: 42 launches.

Launches counted
426 hits
Earned $100k+
14.3 in 100
Typical first-year earnings
$506top tenth $207,250+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
416 hits
Earned $100k+
14.6 in 100
Typical first-year earnings
$506
Chance against standard
+2.4%0.3 more in 100
Typical against standard
0.0%no change; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, No Rest for the Wicked (91.2% of the money): 41 launches left. It moves the answer when that one game earned over half the money.

Launches counted
415 hits
Earned $100k+
12.2 in 100
Typical first-year earnings
$313
Chance against standard
-14.6%2.1 fewer in 100
Typical against standard
-38.1%$193 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 13 of 42.

Launches counted
131 hits
Earned $100k+
1 of 13too few for a rate
Typical first-year earnings
$1,340
Chance against standard
-46.2%6.6 fewer in 100; too few to tell
Typical against standard
+164.8%$834 more; too few to tell
Standard
Every indie paid launch tagged both Character Customization and Combat, 12 to 36 months old: 42 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (91.2% of the money): 41 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 13 of 42.

Character Customization is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Character Customization through every lens, all prices
Character CustomizationBaseStandardevery launchWest-facing view826 of 851 launchesWithout the breakout850 of 851 launchesLast 18 months243 of 851 launches
Launches counted85184 hits82679 hits85083 hits24326 hits
Earned $100k+9.9 in 1001 in 109.6 in 1001 in 109.8 in 1001 in 1010.7 in 100
Typical first-year earnings$862top tenth $90,810+$877$862$956
Chance against standardthe base-3.1%0.3 fewer in 100-1.1%0.1 fewer in 100+8.4%0.8 more in 100
Typical against standardthe base+1.7%$15 more0.0%no change+10.9%$94 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Character Customization, 12 to 36 months old: 851 launches.

Launches counted
85184 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$862top tenth $90,810+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 851 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
82679 hits
Earned $100k+
9.6 in 1001 in 10
Typical first-year earnings
$877
Chance against standard
-3.1%0.3 fewer in 100
Typical against standard
+1.7%$15 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.9% of the money): 850 launches left. It moves the answer when that one game earned over half the money.

Launches counted
85083 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$862
Chance against standard
-1.1%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 243 of 851.

Launches counted
24326 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$956
Chance against standard
+8.4%0.8 more in 100
Typical against standard
+10.9%$94 more
Standard
Every indie paid launch tagged Character Customization, 12 to 36 months old: 851 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 851 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.9% of the money): 850 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 243 of 851.

Combat is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Combat through every lens, all prices
CombatBaseStandardevery launchWest-facing view948 of 1,010 launchesWithout the breakout1,009 of 1,010 launchesLast 18 months293 of 1,010 launches
Launches counted1,01064 hits94863 hits1,00963 hits29323 hits
Earned $100k+6.3 in 1001 in 166.6 in 1001 in 156.2 in 1001 in 167.8 in 1001 in 13
Typical first-year earnings$392top tenth $38,260+$470$392$575
Chance against standardthe base+4.9%0.3 more in 100-1.5%0.1 fewer in 100+23.9%1.5 more in 100
Typical against standardthe base+19.9%$78 more0.0%no change+46.7%$183 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.

Launches counted
1,01064 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$392top tenth $38,260+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
94863 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$470
Chance against standard
+4.9%0.3 more in 100
Typical against standard
+19.9%$78 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,00963 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$392
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 293 of 1,010.

Launches counted
29323 hits
Earned $100k+
7.8 in 1001 in 13
Typical first-year earnings
$575
Chance against standard
+23.9%1.5 more in 100
Typical against standard
+46.7%$183 more
Standard
Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 1,010.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Character Customization + Combat moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.