Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Bullet Heaven + Bullet Hell
Bullet Heaven + Bullet Hell
Games tagged both Bullet Heaven and Bullet Hell: 99 indie paid launches, 16 of them earned $100k+ in their first year.
Showing Bullet Heaven + Bullet Hell priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Bullet Heaven and beats Bullet Hell; priced $10 to $20 it is too small to compare with Bullet Heaven and is too small to compare with Bullet Hell.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Bullet Heaven + Bullet Hell is too small to compare with Bullet Heaven and is too small to compare with Bullet Hell: 6 of its 16 launches earned $100k+ priced $10 to $20, against 7 of 19 launches for Bullet Heaven and 17.5 in 100 for Bullet Hell.
Small sample: 16 launches, 6 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 16 games tagged both Bullet Heaven and Bullet Hell priced $10 to $20. 6 of 16 of them earned $100k+, against 1 of 3 for Bullet Heaven-only games and 14.5 in 100 for Bullet Hell-only games, so the mix is too small to compare with Bullet Heaven alone and is too small to compare with Bullet Hell alone.
Both: 16 games priced $10 to $20; 6 of 16 earned $100k+, typical first-year earnings $40,085.
Circle areas follow launch counts; the gold overlap is exactly the pair's 16 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Bullet Heaven + Bullet Hell is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view97 of 99 launches | Without the breakout98 of 99 launches | Last 18 months40 of 99 launches |
|---|---|---|---|---|
| Launches counted | 9916 hits | 9716 hits | 9815 hits | 405 hits |
| Earned $100k+ | 16.2 in 100 | 16.5 in 100 | 15.3 in 100 | 12.5 in 100 |
| Typical first-year earnings | $8,755top tenth $278,335+ | $7,555 | $8,755 | $8,898 |
| Chance against standard | the base | +2.1%0.3 more in 100 | -5.3%0.9 fewer in 100 | -22.7%3.7 fewer in 100 |
| Typical against standard | the base | -13.7%$1,200 less; too few to tell | 0.0%no change | +1.6%$143 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Bullet Heaven and Bullet Hell, 12 to 36 months old: 99 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 99 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Megabonk (52.0% of the money): 98 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 40 of 99.
Bullet Heaven holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Bullet Heaven | BaseStandardevery launch | West-facing view128 of 130 launches | Without the breakout129 of 130 launches | Last 18 months50 of 130 launches |
|---|---|---|---|---|
| Launches counted | 13018 hits | 12818 hits | 12917 hits | 505 hits |
| Earned $100k+ | 13.8 in 100 | 14.1 in 100 | 13.2 in 100 | 10.0 in 100 |
| Typical first-year earnings | $8,755top tenth $238,231+ | $7,555 | $7,555 | $8,898 |
| Chance against standard | the base | +1.6%0.2 more in 100 | -4.8%0.7 fewer in 100 | -27.8%3.8 fewer in 100 |
| Typical against standard | the base | -13.7%$1,200 less | -13.7%$1,200 less | +1.6%$143 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Bullet Heaven, 12 to 36 months old: 130 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 130 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Megabonk (48.8% of the money): 129 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 50 of 130.
Bullet Hell is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Bullet Hell | BaseStandardevery launch | West-facing view1,303 of 1,359 launches | Without the breakout1,358 of 1,359 launches | Last 18 months377 of 1,359 launches |
|---|---|---|---|---|
| Launches counted | 1,35955 hits | 1,30348 hits | 1,35854 hits | 37715 hits |
| Earned $100k+ | 4.0 in 1001 in 25 | 3.7 in 1001 in 27 | 4.0 in 1001 in 25 | 4.0 in 1001 in 25 |
| Typical first-year earnings | $501top tenth $22,489+ | $505 | $501 | $574 |
| Chance against standard | the base | -9.0%0.4 fewer in 100 | -1.7%0.1 fewer in 100 | -1.7%0.1 fewer in 100 |
| Typical against standard | the base | +0.8%$4 more | 0.0%no change | +14.6%$73 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Bullet Hell, 12 to 36 months old: 1,359 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 56 of 1,359 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, DELTARUNE (44.0% of the money): 1,358 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 377 of 1,359.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Bullet Heaven + Bullet Hell moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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