Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Base Building + Simulation
Base Building + Simulation
Games tagged both Base Building and Simulation: 162 indie paid launches, 42 of them earned $100k+ in their first year.
Showing Base Building + Simulation priced $10 to $20, hiding samples under 30 launches.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Base Building + Simulation beats both its tags: 34.5 in 100 of its launches earned $100k+ priced $10 to $20, against 29.6 in 100 for Base Building and 20.9 in 100 for Simulation.
That is about 2.0 times the 17.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 55 games tagged both Base Building and Simulation priced $10 to $20. 34.5 in 100 of them earned $100k+, against 27.8 in 100 for Base Building-only games and 20.0 in 100 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 55 games priced $10 to $20; 34.5 in 100 earned $100k+, typical first-year earnings $35,422.
Circle areas follow launch counts; the gold overlap is exactly the pair's 55 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Base Building + Simulation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view154 of 162 launches | Without the breakout161 of 162 launches | Last 18 months47 of 162 launches |
|---|---|---|---|---|
| Launches counted | 16242 hits | 15440 hits | 16141 hits | 4711 hits |
| Earned $100k+ | 25.9 in 100 | 26.0 in 100 | 25.5 in 100 | 23.4 in 100 |
| Typical first-year earnings | $7,360top tenth $562,921+ | $7,360 | $6,472 | $10,113 |
| Chance against standard | the base | +0.2%no change | -1.8%0.5 fewer in 100 | -9.7%2.5 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -12.1%$888 less | +37.4%$2,753 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Base Building and Simulation, 12 to 36 months old: 162 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 162 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (56.6% of the money): 161 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 47 of 162.
Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Base Building | BaseStandardevery launch | West-facing view554 of 583 launches | Without the breakout582 of 583 launches | Last 18 months157 of 583 launches |
|---|---|---|---|---|
| Launches counted | 583125 hits | 554119 hits | 582124 hits | 15735 hits |
| Earned $100k+ | 21.4 in 100 | 21.5 in 100 | 21.3 in 100 | 22.3 in 100 |
| Typical first-year earnings | $3,034top tenth $454,995+ | $3,119 | $3,034 | $5,356 |
| Chance against standard | the base | +0.2%no change | -0.6%0.1 fewer in 100 | +4.0%0.9 more in 100 |
| Typical against standard | the base | +2.8%$85 more | 0.0%no change | +76.5%$2,322 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Base Building, 12 to 36 months old: 583 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 583 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (30.5% of the money): 582 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 157 of 583.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,193 of 4,444 launches | Without the breakout4,443 of 4,444 launches | Last 18 months1,387 of 4,444 launches |
|---|---|---|---|---|
| Launches counted | 4,444370 hits | 4,193351 hits | 4,443369 hits | 1,387117 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $69,001+ | $941 | $876 | $956 |
| Chance against standard | the base | +0.5%no change | -0.2%no change | +1.3%0.1 more in 100 |
| Typical against standard | the base | +7.3%$64 more | -0.1%$1 less | +9.0%$79 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,387 of 4,444.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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