Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Automation + Resource Management

Niche

Automation + Resource Management

Games tagged both Automation and Resource Management: 66 indie paid launches, 18 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Automation + Resource Management priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it trails Automation and is about level with Resource Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Automation + Resource Management trails Automation and is about level with Resource Management: 29.0 in 100 of its launches earned $100k+ priced $10 to $20, against 32.5 in 100 for Automation and 26.3 in 100 for Resource Management.

That is about 1.6 times the 17.6 in 100 expected for any launch at this price.

1STWinner
Tag oneAutomation
32.5in 100 earned
$100k+
Odds32.5 in 100
Typical earnings$33,396
Launches83 / 27 hits
Pair trails by3.5 in 100
TIETied
This pairAutomation + Resource Management
29.0in 100 earned
$100k+
Odds29.0 in 100
Typical earnings$36,064
Launches31 / 9 hits
Expected17.6 in 100
TIETied
26.3in 100 earned
$100k+
Odds26.3 in 100
Typical earnings$23,362
Launches152 / 40 hits
A tie, apart by2.7 in 100
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 31 games tagged both Automation and Resource Management priced $10 to $20. 29.0 in 100 of them earned $100k+, against 34.6 in 100 for Automation-only games and 25.6 in 100 for Resource Management-only games, so the mix trails Automation alone and beats Resource Management alone.

Both: 31 games priced $10 to $20; 29.0 in 100 earned $100k+, typical first-year earnings $36,064.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

The Crustleads this pair16.5%
PairThe Crust16.5%
AutomationSchedule I78.6%
Resource MgmtManor Lords46.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Automation + Resource Mgmt

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • The Crust earned 16.5% of the estimated first-year money of the 66 Automation + Resource Management launches.
  • Automation is led by Schedule I, with 78.6% of its money.
  • Resource Management is led by Manor Lords, with 46.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Automation + Resource Management holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Automation + Resource Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view65 of 66 launchesWithout the breakout65 of 66 launchesLast 18 months22 of 66 launches
Launches counted6618 hits6518 hits6517 hits223 hits
Earned $100k+27.3 in 10027.7 in 10026.2 in 1003 of 22too few for a rate
Typical first-year earnings$26,760top tenth $408,424+$26,760$22,987$14,904
Chance against standardthe base+1.5%0.4 more in 100-4.1%1.1 fewer in 100-50.0%13.6 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell-14.1%$3,773 less-44.3%$11,856 less; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Automation and Resource Management, 12 to 36 months old: 66 launches.

Launches counted
6618 hits
Earned $100k+
27.3 in 100
Typical first-year earnings
$26,760top tenth $408,424+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 66 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
6518 hits
Earned $100k+
27.7 in 100
Typical first-year earnings
$26,760
Chance against standard
+1.5%0.4 more in 100
Typical against standard
0.0%no change; too few to tell
Without the breakoutHolds

Drops the single biggest earner, The Crust (16.5% of the money): 65 launches left. It moves the answer when that one game earned over half the money.

Launches counted
6517 hits
Earned $100k+
26.2 in 100
Typical first-year earnings
$22,987
Chance against standard
-4.1%1.1 fewer in 100
Typical against standard
-14.1%$3,773 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 22 of 66.

Launches counted
223 hits
Earned $100k+
3 of 22too few for a rate
Typical first-year earnings
$14,904
Chance against standard
-50.0%13.6 fewer in 100; too few to tell
Typical against standard
-44.3%$11,856 less; too few to tell
Standard
Every indie paid launch tagged both Automation and Resource Management, 12 to 36 months old: 66 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 66 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Crust (16.5% of the money): 65 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 22 of 66.

Automation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Automation through every lens, all prices
AutomationBaseStandardevery launchWest-facing view285 of 298 launchesWithout the breakout297 of 298 launchesLast 18 months102 of 298 launches
Launches counted29843 hits28541 hits29742 hits10211 hits
Earned $100k+14.4 in 10014.4 in 10014.1 in 10010.8 in 100
Typical first-year earnings$2,196top tenth $169,675+$2,564$2,195$2,104
Chance against standardthe base-0.3%no change-2.0%0.3 fewer in 100-25.3%3.6 fewer in 100
Typical against standardthe base+16.8%$368 more0.0%$1 less-4.2%$92 less
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Automation, 12 to 36 months old: 298 launches.

Launches counted
29843 hits
Earned $100k+
14.4 in 100
Typical first-year earnings
$2,196top tenth $169,675+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
28541 hits
Earned $100k+
14.4 in 100
Typical first-year earnings
$2,564
Chance against standard
-0.3%no change
Typical against standard
+16.8%$368 more
Without the breakoutMoves the answer

Drops the single biggest earner, Schedule I (78.6% of the money): 297 launches left. It moves the answer when that one game earned over half the money.

Launches counted
29742 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$2,195
Chance against standard
-2.0%0.3 fewer in 100
Typical against standard
0.0%$1 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 102 of 298.

Launches counted
10211 hits
Earned $100k+
10.8 in 100
Typical first-year earnings
$2,104
Chance against standard
-25.3%3.6 fewer in 100
Typical against standard
-4.2%$92 less
Standard
Every indie paid launch tagged Automation, 12 to 36 months old: 298 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (78.6% of the money): 297 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 102 of 298.

Resource Management is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Resource Management through every lens, all prices
Resource MgmtBaseStandardevery launchWest-facing view545 of 561 launchesWithout the breakout560 of 561 launchesLast 18 months198 of 561 launches
Launches counted56179 hits54576 hits56078 hits19830 hits
Earned $100k+14.1 in 10013.9 in 10013.9 in 10015.2 in 100
Typical first-year earnings$1,915top tenth $178,764+$1,889$1,915$2,756
Chance against standardthe base-1.0%0.1 fewer in 100-1.1%0.2 fewer in 100+7.6%1.1 more in 100
Typical against standardthe base-1.4%$26 less0.0%no change+43.9%$841 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Resource Management, 12 to 36 months old: 561 launches.

Launches counted
56179 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,915top tenth $178,764+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 561 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
54576 hits
Earned $100k+
13.9 in 100
Typical first-year earnings
$1,889
Chance against standard
-1.0%0.1 fewer in 100
Typical against standard
-1.4%$26 less
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (46.5% of the money): 560 launches left. It moves the answer when that one game earned over half the money.

Launches counted
56078 hits
Earned $100k+
13.9 in 100
Typical first-year earnings
$1,915
Chance against standard
-1.1%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 198 of 561.

Launches counted
19830 hits
Earned $100k+
15.2 in 100
Typical first-year earnings
$2,756
Chance against standard
+7.6%1.1 more in 100
Typical against standard
+43.9%$841 more
Standard
Every indie paid launch tagged Resource Management, 12 to 36 months old: 561 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 561 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (46.5% of the money): 560 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 198 of 561.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Automation + Resource Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.