Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Action Roguelike + Difficult
Action Roguelike + Difficult
Games tagged both Action Roguelike and Difficult: 120 indie paid launches, 11 of them earned $100k+ in their first year.
Showing Action Roguelike + Difficult priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair is about level with Action Roguelike and is about level with Difficult; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
40 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
40 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 40 games tagged both Action Roguelike and Difficult priced $10 to $20. 22.5 in 100 of them earned $100k+, against 27.9 in 100 for Action Roguelike-only games and 28.9 in 100 for Difficult-only games, so games with both tags did worse than games with either tag alone.
Both: 40 games priced $10 to $20; 22.5 in 100 earned $100k+, odds by size $1k+ 98 in 100 · $10k+ 60 in 100 · $100k+ 23 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 40 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Action Roguelike + Difficult holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view119 of 120 launches | Without the breakout119 of 120 launches | Last 18 months33 of 120 launches |
|---|---|---|---|---|
| Launches counted | 12011 hits | 11911 hits | 11910 hits | 335 hits |
| Earned $100k+ | 9.2 in 1001 in 11 | 9.2 in 1001 in 11 | 8.4 in 1001 in 12 | 15.2 in 100 |
| Typical first-year earnings | $2,407top tenth $90,948+ | $2,407 | $2,205 | under 100 launches |
| Chance against standard | the base | +0.8%0.1 more in 100 | -8.3%0.8 fewer in 100 | +65.3%6.0 more in 100 |
| Typical against standard | the base | 0.0%no change | -8.4%$202 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Action Roguelike and Difficult, 12 to 36 months old: 120 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 120 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, SULFUR (31.1% of the money): 119 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 33 of 120.
Action Roguelike holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Action Roguelike | BaseStandardevery launch | West-facing view1,659 of 1,740 launches | Without the breakout1,739 of 1,740 launches | Last 18 months477 of 1,740 launches |
|---|---|---|---|---|
| Launches counted | 1,740124 hits | 1,659115 hits | 1,739123 hits | 47735 hits |
| Earned $100k+ | 7.1 in 1001 in 14 | 6.9 in 1001 in 14 | 7.1 in 1001 in 14 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $657top tenth $57,858+ | $714 | $632 | $766 |
| Chance against standard | the base | -2.7%0.2 fewer in 100 | -0.7%0.1 fewer in 100 | +3.0%0.2 more in 100 |
| Typical against standard | the base | +8.7%$57 more | -3.8%$25 less | +16.6%$109 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Action Roguelike, 12 to 36 months old: 1,740 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 81 of 1,740 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (24.4% of the money): 1,739 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 477 of 1,740.
Difficult is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| Difficult | BaseStandardevery launch | West-facing view940 of 953 launches | Without the breakout952 of 953 launches | Last 18 months252 of 953 launches |
|---|---|---|---|---|
| Launches counted | 95372 hits | 94071 hits | 95271 hits | 25222 hits |
| Earned $100k+ | 7.6 in 1001 in 13 | 7.6 in 1001 in 13 | 7.5 in 1001 in 13 | 8.7 in 1001 in 11 |
| Typical first-year earnings | $1,032top tenth $69,523+ | $1,071 | $1,032 | $1,263 |
| Chance against standard | the base | 0.0%no change | -1.3%0.1 fewer in 100 | +15.6%1.2 more in 100 |
| Typical against standard | the base | +3.8%$39 more | 0.0%no change | +22.4%$231 more |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged Difficult, 12 to 36 months old: 953 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 953 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (66.3% of the money): 952 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 252 of 953.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Action Roguelike + Difficult moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.