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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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on 30 Sep 2026

Niches / 4 Player Local + Casual

Niche

4 Player Local + Casual

Games tagged both 4 Player Local and Casual: 101 indie paid launches, 4 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about".
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 29,637 indie paid launches 6 to 30 months old, data of 1 Oct 2026. How it is measured.

Showing 4 Player Local + Casual priced $10 to $20. This filter changes the answer: at all prices the pair is level with 4 Player Local and beats Casual; priced $10 to $20 it is level with 4 Player Local and trails Casual.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

4 Player Local + Casual is level with 4 Player Local and trails Casual: 1 of its 18 launches earned $100k+ priced $10 to $20, against 5.5 in 100 for 4 Player Local and 12.9 in 100 for Casual.

Small sample: 18 launches, 1 hits.

2NDTied
5.5in 100 earned
$100k+
Odds1 in 18
Typical earnings$5,767
Launches55 / 3 hits
Pair is level0.1 in 100
2NDTied
This pair4 Player Local + Casual
1 of 18launches earned
$100k+ small
Odds1 of 18 launches
Typical earnings$4,857
Launches18 / 1 hits
Expected18.6 in 100
1STWinner
Tag twomood tagCasual
12.9in 100 earned
$100k+
Odds12.9 in 100
Typical earnings$3,885
Launches1,079 / 139 hits
Pair trails by7.3 in 100
All indie launches $10 to $20: 18.6 in 100 earned $100k+, typical $9,226, from 4,810 launches.each block is 1 in 100 all indie at $10 to $20Casual is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 18 games tagged both 4 Player Local and Casual priced $10 to $20. 5.6 in 100 of them earned $100k+, against 5.4 for 4 Player Local-only games and 13.0 for Casual-only games, so the mix is level with 4 Player Local alone and trails Casual alone.

Both: 18 games priced $10 to $20; 5.6 in 100 earned $100k+ (1 in 18), typical first-year earnings $4,857.

Circle areas follow launch counts; the gold overlap is exactly the pair's 18 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

LEGO® Party!leads this pair42.4%
PairLEGO® Party!42.4%
4 Player LocalRivals of Aether II53.5%
CasualHello Kitty Island Adventure3.3%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.

Open free preview
ComparablesFree until launchClick to unlockWho leads 4 Player Local + Casual

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • LEGO® Party! earned 42.4% of the estimated first-year money of the 101 4 Player Local + Casual launches.
  • 4 Player Local is led by Rivals of Aether II, with 53.5% of its money.
  • Casual is led by Hello Kitty Island Adventure, with 3.3% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

4 Player Local + Casual is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.

4 Player Local + Casual through every lens, all prices
This pairBaseStandardevery launchWest-facing view101 of 101 launchesWithout the breakout100 of 101 launchesLast 18 months62 of 101 launches
Launches counted1014 hits1014 hits1003 hits624 hits
Earned $100k+4.0 in 1001 in 254.0 in 1001 in 253.0 in 1001 in 336.5 in 1001 in 15
Typical first-year earnings$526top tenth $12,142+$526$526$405
Chance against standardthe yardstick0.0%no change-25.0%1.0 fewer in 100+62.5%2.5 more in 100
Typical against standardthe yardstick0.0%no change0.0%no change-23.0%$121 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged both 4 Player Local and Casual, 6 to 30 months old: 101 launches.

Launches counted
1014 hits
Earned $100k+
4.0 in 1001 in 25
Typical first-year earnings
$526top tenth $12,142+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 101 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1014 hits
Earned $100k+
4.0 in 1001 in 25
Typical first-year earnings
$526
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, LEGO® Party! (42.4% of the money): 100 launches left.

Launches counted
1003 hits
Earned $100k+
3.0 in 1001 in 33
Typical first-year earnings
$526
Chance against standard
-25.0%1.0 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 62 of 101.

Launches counted
624 hits
Earned $100k+
6.5 in 1001 in 15
Typical first-year earnings
$405
Chance against standard
+62.5%2.5 more in 100
Typical against standard
-23.0%$121 less
Standard
Every indie paid launch tagged both 4 Player Local and Casual, 6 to 30 months old: 101 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 101 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, LEGO® Party! (42.4% of the money): 100 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 62 of 101.

4 Player Local is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.

4 Player Local through every lens, all prices
4 Player LocalBaseStandardevery launchWest-facing view224 of 224 launchesWithout the breakout223 of 224 launchesLast 18 months122 of 224 launches
Launches counted2249 hits2249 hits2238 hits1226 hits
Earned $100k+4.0 in 1001 in 254.0 in 1001 in 253.6 in 1001 in 284.9 in 1001 in 20
Typical first-year earnings$809top tenth $16,930+$809$809$606
Chance against standardthe yardstick0.0%no change-10.0%0.4 fewer in 100+22.5%0.9 more in 100
Typical against standardthe yardstick0.0%no change0.0%no change-25.1%$203 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged 4 Player Local, 6 to 30 months old: 224 launches.

Launches counted
2249 hits
Earned $100k+
4.0 in 1001 in 25
Typical first-year earnings
$809top tenth $16,930+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 224 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2249 hits
Earned $100k+
4.0 in 1001 in 25
Typical first-year earnings
$809
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Rivals of Aether II (53.5% of the money): 223 launches left.

Launches counted
2238 hits
Earned $100k+
3.6 in 1001 in 28
Typical first-year earnings
$809
Chance against standard
-10.0%0.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 122 of 224.

Launches counted
1226 hits
Earned $100k+
4.9 in 1001 in 20
Typical first-year earnings
$606
Chance against standard
+22.5%0.9 more in 100
Typical against standard
-25.1%$203 less
Standard
Every indie paid launch tagged 4 Player Local, 6 to 30 months old: 224 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 224 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rivals of Aether II (53.5% of the money): 223 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 122 of 224.

Casual holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Casual through every lens, all prices
CasualBaseStandardevery launchWest-facing view10,520 of 11,118 launchesWithout the breakout11,117 of 11,118 launchesLast 18 months6,267 of 11,118 launches
Launches counted11,118317 hits10,520295 hits11,117316 hits6,267190 hits
Earned $100k+2.9 in 1001 in 342.8 in 1001 in 362.8 in 1001 in 363.0 in 1001 in 33
Typical first-year earnings$303top tenth $10,765+$303$303$282
Chance against standardthe yardstick-3.4%0.1 fewer in 100-3.4%0.1 fewer in 100+3.4%0.1 more in 100
Typical against standardthe yardstick0.0%no change0.0%no change-6.9%$21 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Casual, 6 to 30 months old: 11,118 launches.

Launches counted
11,118317 hits
Earned $100k+
2.9 in 1001 in 34
Typical first-year earnings
$303top tenth $10,765+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 598 of 11,118 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
10,520295 hits
Earned $100k+
2.8 in 1001 in 36
Typical first-year earnings
$303
Chance against standard
-3.4%0.1 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Hello Kitty Island Adventure (3.3% of the money): 11,117 launches left.

Launches counted
11,117316 hits
Earned $100k+
2.8 in 1001 in 36
Typical first-year earnings
$303
Chance against standard
-3.4%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 6,267 of 11,118.

Launches counted
6,267190 hits
Earned $100k+
3.0 in 1001 in 33
Typical first-year earnings
$282
Chance against standard
+3.4%0.1 more in 100
Typical against standard
-6.9%$21 less
Standard
Every indie paid launch tagged Casual, 6 to 30 months old: 11,118 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 598 of 11,118 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Hello Kitty Island Adventure (3.3% of the money): 11,117 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 6,267 of 11,118.

A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when 4 Player Local + Casual moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.