Nichesdata 1 Oct 2026
Tag pairs matching "Mining"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
1 to 40, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Casual + MiningNo price: under 30 launches | n/a | n/a | under 30 | 113+304% |
| Mining + IncrementalNo price: under 30 launches | n/a | n/a | under 30 | 88+633% |
| Mining + IdlerNo price: under 30 launches | n/a | n/a | under 30 | 72+500% |
| 2D + MiningNo price: under 30 launches | n/a | n/a | under 30 | 71+209% |
| Simulation + MiningNo price: under 30 launches | n/a | n/a | under 30 | 69+146% |
| Exploration + MiningNo price: under 30 launches | n/a | n/a | under 30 | 54+74% |
| Mining + Resource ManagementNo price: under 30 launches | n/a | n/a | under 30 | 48+269% |
| Relaxing + MiningNo price: under 30 launches | n/a | n/a | under 30 | 48+300% |
| Pixel Graphics + MiningNo price: under 30 launches | n/a | n/a | under 30 | 47+292% |
| Mining + AutomationNo price: under 30 launches | n/a | n/a | under 30 | 38+375% |
| Action + MiningNo price: under 30 launches | n/a | n/a | under 30 | 37+185% |
| Strategy + MiningNo price: under 30 launches | n/a | n/a | under 30 | 36+125% |
| Economy + MiningNo price: under 30 launches | n/a | n/a | under 30 | 35+250% |
| Mining + ManagementNo price: under 30 launches | n/a | n/a | under 30 | 35+169% |
| Mining + UndergroundNo price: under 30 launches | n/a | n/a | under 30 | 35+250% |
| Arcade + MiningNo price: under 30 launches | n/a | n/a | under 30 | 34+183% |
| Sandbox + MiningNo price: under 30 launches | n/a | n/a | under 30 | 34+113% |
| Crafting + MiningNo price: under 30 launches | n/a | n/a | under 30 | 33+65% |
| Adventure + MiningNo price: under 30 launches | n/a | n/a | under 30 | 29+61% |
| Roguelite + MiningNo price: under 30 launches | n/a | n/a | under 30 | 28+300% |
| 3D + MiningNo price: under 30 launches | n/a | n/a | under 30 | 24+71% |
| Space + MiningNo price: under 30 launches | n/a | n/a | under 30 | 22+214% |
| Building + MiningNo price: under 30 launches | n/a | n/a | under 30 | 20+122% |
| Survival + MiningNo price: under 30 launches | n/a | n/a | under 30 | 18+50% |
| Collectathon + MiningNo price: under 30 launches | n/a | n/a | under 30 | 17+70% |
| Roguelike + MiningNo price: under 30 launches | n/a | n/a | under 30 | 17+183% |
| Procedural Generation + MiningNo price: under 30 launches | n/a | n/a | under 30 | 16+78% |
| Mining + Base BuildingNo price: under 30 launches | n/a | n/a | under 30 | 15+25% |
| Colorful + MiningNo price: under 30 launches | n/a | n/a | under 30 | 14+75% |
| Sci-fi + MiningNo price: under 30 launches | n/a | n/a | under 30 | 14+100% |
| Tower Defense + MiningNo price: under 30 launches | n/a | n/a | under 30 | 14+180% |
| Top-Down + MiningNo price: under 30 launches | n/a | n/a | under 30 | 13+225% |
| Capitalism + MiningNo price: under 30 launches | n/a | n/a | under 30 | 12+200% |
| Minimalist + MiningNo price: under 30 launches | n/a | n/a | under 30 | 12+200% |
| Mining + Space SimNo price: under 30 launches | n/a | n/a | under 30 | 9+80% |
| 2D Platformer + MiningNo price: under 30 launches | n/a | n/a | under 30 | 8+33% |
| Action-Adventure + MiningNo price: under 30 launches | n/a | n/a | under 30 | 8−11% |
| RPG + MiningNo price: under 30 launches | n/a | n/a | under 30 | 7−13% |
| Puzzle + MiningNo price: under 30 launches | n/a | n/a | under 30 | 5−38% |
| Multiplayer + MiningNo price: under 30 launches | n/a | n/a | under 30 | 4−33% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.