Nichesdata 1 Oct 2026
Tag pairs matching "Hacking"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
Find a niche
Results
1 to 18, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Simulation + HackingNo price: under 30 launches | n/a | n/a | under 30 | 45+137% |
| Puzzle + HackingNo price: under 30 launches | n/a | n/a | under 30 | 41+128% |
| 2D + HackingNo price: under 30 launches | n/a | n/a | under 30 | 28+115% |
| Strategy + HackingNo price: under 30 launches | n/a | n/a | under 30 | 23+92% |
| Cyberpunk + HackingNo price: under 30 launches | n/a | n/a | under 30 | 22+340% |
| Programming + HackingNo price: under 30 launches | n/a | n/a | under 30 | 17+42% |
| Casual + HackingNo price: under 30 launches | n/a | n/a | under 30 | 15+88% |
| Typing + HackingNo price: under 30 launches | n/a | n/a | under 30 | 15+150% |
| Adventure + HackingNo price: under 30 launches | n/a | n/a | under 30 | 13+160% |
| Hacking + Text-BasedNo price: under 30 launches | n/a | n/a | under 30 | 13+225% |
| Action + HackingNo price: under 30 launches | n/a | n/a | under 30 | 12+100% |
| Story Rich + HackingNo price: under 30 launches | n/a | n/a | under 30 | 12+300% |
| Hacking + LogicNo price: under 30 launches | n/a | n/a | under 30 | 11+22% |
| Horror + HackingNo price: under 30 launches | n/a | n/a | under 30 | 9+350% |
| 3D + HackingNo price: under 30 launches | n/a | n/a | under 30 | 8+300% |
| Hacking + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 8+100% |
| Sci-fi + HackingNo price: under 30 launches | n/a | n/a | under 30 | 8+167% |
| First-Person + HackingNo price: under 30 launches | n/a | n/a | under 30 | 5+25% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.