Nichesdata 1 Oct 2026
Tag pairs matching "Class-Based"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
1 to 26, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| RPG + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 53+141% |
| Fantasy + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 36+71% |
| Action + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 30+114% |
| Strategy + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 26+100% |
| Casual + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 24+243% |
| 2D + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 23+92% |
| Class-Based + Character CustomizationNo price: under 30 launches | n/a | n/a | under 30 | 23+188% |
| Roguelite + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 23+92% |
| Class-Based + Action RoguelikeNo price: under 30 launches | n/a | n/a | under 30 | 21+250% |
| Roguelike + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 20+122% |
| Pixel Graphics + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 19+111% |
| Adventure + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 17+55% |
| Combat + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 17+325% |
| Dungeon Crawler + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 17+21% |
| Class-Based + Party-Based RPGNo price: under 30 launches | n/a | n/a | under 30 | 15+50% |
| Multiplayer + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 15+36% |
| Class-Based + Action RPGNo price: under 30 launches | n/a | n/a | under 30 | 14+100% |
| Class-Based + PvENo price: under 30 launches | n/a | n/a | under 30 | 13+44% |
| Class-Based + Turn-Based CombatNo price: under 30 launches | n/a | n/a | under 30 | 12−29% |
| Magic + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 12+300% |
| Online Co-Op + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 11+120% |
| Class-Based + 3DNo price: under 30 launches | n/a | n/a | under 30 | 8+33% |
| Class-Based + Dark FantasyNo price: under 30 launches | n/a | n/a | under 30 | 8+60% |
| Class-Based + Choices MatterNo price: under 30 launches | n/a | n/a | under 30 | 70% |
| Class-Based + JRPGNo price: under 30 launches | n/a | n/a | under 30 | 7+40% |
| Hack and Slash + Class-BasedNo price: under 30 launches | n/a | n/a | under 30 | 7−22% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.