Nichesdata 1 Oct 2026
Tag pairs matching "Combat"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
301 to 327, page 7Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Combat + Dark HumorNo price: under 30 launches | n/a | n/a | under 30 | 7−13% |
| Combat + MechsNo price: under 30 launches | n/a | n/a | under 30 | 70% |
| Hex Grid + Turn-Based CombatNo price: under 30 launches | n/a | n/a | under 30 | 70% |
| Lore-Rich + CombatNo price: under 30 launches | n/a | n/a | under 30 | 7+75% |
| Psychological Horror + Turn-Based CombatNo price: under 30 launches | n/a | n/a | under 30 | 7+75% |
| Turn-Based Combat + CollectathonNo price: under 30 launches | n/a | n/a | under 30 | 7+17% |
| Wargame + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 7−30% |
| Western + CombatNo price: under 30 launches | n/a | n/a | under 30 | 7−22% |
| Adventure + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 60% |
| Combat + 4 Player LocalNo price: under 30 launches | n/a | n/a | under 30 | 6−33% |
| Combat + BoxingNo price: under 30 launches | n/a | n/a | under 30 | 6−25% |
| Combat + JRPGNo price: under 30 launches | n/a | n/a | under 30 | 6−33% |
| Exploration + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 6+20% |
| Psychological Horror + CombatNo price: under 30 launches | n/a | n/a | under 30 | 6−14% |
| Roguelike + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 6+50% |
| Third Person + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 6−14% |
| Turn-Based Combat + 2D FighterNo price: under 30 launches | n/a | n/a | under 30 | 6−14% |
| Turn-Based Combat + ManagementNo price: under 30 launches | n/a | n/a | under 30 | 60% |
| Point & Click + Turn-Based CombatNo price: under 30 launches | n/a | n/a | under 30 | 5−38% |
| Third Person + Turn-Based CombatNo price: under 30 launches | n/a | n/a | under 30 | 5−17% |
| Character Customization + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 4−33% |
| Combat + CinematicNo price: under 30 launches | n/a | n/a | under 30 | 4−50% |
| Combat + World War IINo price: under 30 launches | n/a | n/a | under 30 | 40% |
| Surreal + Turn-Based CombatNo price: under 30 launches | n/a | n/a | under 30 | 4+100% |
| Turn-Based Combat + CartoonNo price: under 30 launches | n/a | n/a | under 30 | 4−43% |
| Realistic + Vehicular CombatNo price: under 30 launches | n/a | n/a | under 30 | 3−50% |
| Turn-Based Combat + 1980sNo price: under 30 launches | n/a | n/a | under 30 | 3−73% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.