Nichesdata 1 Oct 2026
Tag pairs matching "Immersive Sim"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
151 to 166, page 4Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Immersive Sim + Creature CollectorNo price: under 30 launches | n/a | n/a | under 30 | 8−38% |
| Immersive Sim + SupernaturalNo price: under 30 launches | n/a | n/a | under 30 | 8−20% |
| Medieval + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 8−56% |
| Immersive Sim + Tactical RPGNo price: under 30 launches | n/a | n/a | under 30 | 70% |
| Logic + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 7−46% |
| Gore + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 6+100% |
| Platformer + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 6−65% |
| Runner + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 6−33% |
| Difficult + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 5+25% |
| Immersive Sim + DemonsNo price: under 30 launches | n/a | n/a | under 30 | 50% |
| Isometric + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 5−29% |
| Old School + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 5−38% |
| Perma Death + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 5−17% |
| RTS + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 5−55% |
| Shoot 'Em Up + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 5−29% |
| 6DOF + Immersive SimNo price: under 30 launches | n/a | n/a | under 30 | 4−33% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.