Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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Game Market DataSteam market, quoted daily
Live games
191,514
on 30 Sep 2026

Nichesdata 1 Oct 2026

Tag pairs matching "Difficult"

A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.

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Results

101 to 145, page 3

Ordered by how many games launched in the last 12 months.

Tag pairs matching "Difficult". Releases in the last 12 months.
NichePrice / YoYYoYLaunches pricedReleases, 12 mo
Difficult + Time ManagementNo price: under 30 launchesn/an/aunder 3012−8%
Post-apocalyptic + DifficultNo price: under 30 launchesn/an/aunder 3012+9%
Difficult + CollectathonNo price: under 30 launchesn/an/aunder 3011+57%
Difficult + Family FriendlyNo price: under 30 launchesn/an/aunder 3011−27%
Difficult + FlightNo price: under 30 launchesn/an/aunder 3011+120%
Difficult + IsometricNo price: under 30 launchesn/an/aunder 3011+10%
Old School + DifficultNo price: under 30 launchesn/an/aunder 3011−15%
Sports + DifficultNo price: under 30 launchesn/an/aunder 3011+57%
Surreal + DifficultNo price: under 30 launchesn/an/aunder 3011−8%
Difficult + MedievalNo price: under 30 launchesn/an/aunder 3010+43%
Difficult + Multiple EndingsNo price: under 30 launchesn/an/aunder 3010−29%
Difficult + PhilosophicalNo price: under 30 launchesn/an/aunder 3010−23%
Difficult + ViolentNo price: under 30 launchesn/an/aunder 3010+25%
Difficult + IncrementalNo price: under 30 launchesn/an/aunder 309+50%
Difficult + Local MultiplayerNo price: under 30 launchesn/an/aunder 309+80%
Difficult + ManagementNo price: under 30 launchesn/an/aunder 3090%
Difficult + NatureNo price: under 30 launchesn/an/aunder 309+50%
Difficult + RealisticNo price: under 30 launchesn/an/aunder 309+13%
Local Co-Op + DifficultNo price: under 30 launchesn/an/aunder 309+50%
Tactical + DifficultNo price: under 30 launchesn/an/aunder 309+29%
Difficult + ExperimentalNo price: under 30 launchesn/an/aunder 308+14%
Difficult + MysteryNo price: under 30 launchesn/an/aunder 308+14%
Open World + DifficultNo price: under 30 launchesn/an/aunder 308−20%
Stealth + DifficultNo price: under 30 launchesn/an/aunder 308+100%
Typing + DifficultNo price: under 30 launchesn/an/aunder 308+33%
Building + DifficultNo price: under 30 launchesn/an/aunder 307−13%
Difficult + Intentionally Awkward ControlsNo price: under 30 launchesn/an/aunder 307−22%
Difficult + Tactical RPGNo price: under 30 launchesn/an/aunder 307−22%
Hidden Object + DifficultNo price: under 30 launchesn/an/aunder 307+40%
Difficult + AutomationNo price: under 30 launchesn/an/aunder 3060%
Difficult + PsychologicalNo price: under 30 launchesn/an/aunder 306−14%
Difficult + Spectacle fighterNo price: under 30 launchesn/an/aunder 306+50%
Difficult + Walking SimulatorNo price: under 30 launchesn/an/aunder 306−25%
Zombies + DifficultNo price: under 30 launchesn/an/aunder 306−14%
Board Game + DifficultNo price: under 30 launchesn/an/aunder 305−29%
Difficult + Bullet TimeNo price: under 30 launchesn/an/aunder 3050%
Difficult + Gun CustomizationNo price: under 30 launchesn/an/aunder 3050%
Difficult + Immersive SimNo price: under 30 launchesn/an/aunder 305+25%
Difficult + RobotsNo price: under 30 launchesn/an/aunder 305+25%
Lore-Rich + DifficultNo price: under 30 launchesn/an/aunder 305+25%
Third-Person Shooter + DifficultNo price: under 30 launchesn/an/aunder 305−17%
Difficult + FuturisticNo price: under 30 launchesn/an/aunder 303−50%
Difficult + NonlinearNo price: under 30 launchesn/an/aunder 303−57%
Difficult + ProgrammingNo price: under 30 launchesn/an/aunder 303−67%
Difficult + CartoonNo price: under 30 launchesn/an/aunder 302−75%

How to read this

Price
Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
Releases
Games released in the last 12 months, with the change on the 12 months before.
Boards
Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
Method
Every definition and threshold is on the method page.
Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.