Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Roguelike + Turn-Based Combat
Roguelike + Turn-Based Combat
Games tagged both Roguelike and Turn-Based Combat: 140 indie paid launches, 22 of them earned $100k+ in their first year.
Showing Roguelike + Turn-Based Combat priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Roguelike + Turn-Based Combat beats both its tags: 33.3 in 100 of its launches earned $100k+ priced $10 to $20, against 26.9 in 100 for Roguelike and 22.1 in 100 for Turn-Based Combat.
That is about 1.6 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 51 games tagged both Roguelike and Turn-Based Combat priced $10 to $20. 33.3 in 100 of them earned $100k+, against 26.0 in 100 for Roguelike-only games and 18.1 in 100 for Turn-Based Combat-only games, so games with both tags did better than games with either tag alone.
Both: 51 games priced $10 to $20; 33.3 in 100 earned $100k+, odds by size $1k+ 94 in 100 · $10k+ 63 in 100 · $100k+ 33 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 51 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Roguelike + Turn-Based Combat holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view132 of 140 launches | Without the breakout139 of 140 launches | Last 18 months45 of 140 launches |
|---|---|---|---|---|
| Launches counted | 14022 hits | 13221 hits | 13921 hits | 457 hits |
| Earned $100k+ | 15.7 in 100 | 15.9 in 100 | 15.1 in 100 | 15.6 in 100 |
| Typical first-year earnings | $3,645top tenth $275,608+ | $3,720 | $3,643 | under 100 launches |
| Chance against standard | the base | +1.2%0.2 more in 100 | -3.9%0.6 fewer in 100 | -1.0%0.2 fewer in 100 |
| Typical against standard | the base | +2.1%$75 more | -0.1%$2 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Roguelike and Turn-Based Combat, 12 to 36 months old: 140 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 140 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, 9 Kings (37.6% of the money): 139 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 45 of 140.
Roguelike holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Roguelike | BaseStandardevery launch | West-facing view2,002 of 2,152 launches | Without the breakout2,151 of 2,152 launches | Last 18 months675 of 2,152 launches |
|---|---|---|---|---|
| Launches counted | 2,152178 hits | 2,002164 hits | 2,151177 hits | 67558 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 8.6 in 1001 in 12 |
| Typical first-year earnings | $1,017top tenth $71,528+ | $1,091 | $1,012 | $909 |
| Chance against standard | the base | -1.0%0.1 fewer in 100 | -0.5%no change | +3.9%0.3 more in 100 |
| Typical against standard | the base | +7.3%$74 more | -0.5%$5 less | -10.6%$108 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Roguelike, 12 to 36 months old: 2,152 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 150 of 2,152 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (16.0% of the money): 2,151 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 675 of 2,152.
Turn-Based Combat holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Turn-Based Combat | BaseStandardevery launch | West-facing view600 of 676 launches | Without the breakout675 of 676 launches | Last 18 months208 of 676 launches |
|---|---|---|---|---|
| Launches counted | 67661 hits | 60055 hits | 67560 hits | 20817 hits |
| Earned $100k+ | 9.0 in 1001 in 11 | 9.2 in 1001 in 11 | 8.9 in 1001 in 11 | 8.2 in 1001 in 12 |
| Typical first-year earnings | $1,265top tenth $92,143+ | $1,459 | $1,264 | $1,560 |
| Chance against standard | the base | +1.6%0.1 more in 100 | -1.5%0.1 fewer in 100 | -9.4%0.9 fewer in 100 |
| Typical against standard | the base | +15.3%$194 more | -0.1%$1 less | +23.3%$295 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Turn-Based Combat, 12 to 36 months old: 676 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 76 of 676 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, 9 Kings (20.1% of the money): 675 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 208 of 676.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Roguelike + Turn-Based Combat moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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